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Campaign, tower, events and the season pass

Besides raids and duels there is a lot to do: a campaign against goblin camps, an endless tower, puzzles, weekend treasure camps, daily and weekly quests, events and the season pass. None of these costs trophies.

Campaign

150 goblin camps in a fixed order, on Normal, Hard and Legend. Every camp pays once; every fifth is a boss camp with its own moves. No trophies are at risk. You earn 1 to 3 stars per camp. Every fifth camp is a boss camp.

CampBossBoss buildingBoss rankSpecial move
5GrimtoothGrim Cannon1Sky Hunter
10Drummer BrakkWar Drum2Life Leech
15Mog the HurlerSkull Thrower3Horn Caller
20Seer AshkaEmber Eye4Last Fury
25IronjawGrim Cannon5Trap Thrower
30Warlord KrullWar Drum6Whirlwind Slam
35Old BoulderbackSkull Thrower7Stone Shield
40The Cinder WitchEmber Eye8Hunter's Mark
45Captain BlackpowderGrim Cannon9Horn Caller
50Chief ThunderhideWar Drum10Stone Shield
55SkullsplitterSkull Thrower11Life Leech
60The Eye of TuskvaleEmber Eye12Hunter's Mark
65FrostjawGrim Cannon12Whirlwind Slam
70Hailcaller VrennWar Drum12Horn Caller
75Snowslinger MokSkull Thrower12Stone Shield
80The Pale SeerEmber Eye12Life Leech
85Iceborn GakkGrim Cannon12Sky Hunter
90Glacier King ThrumWar Drum12Life Leech
95CinderhideSkull Thrower12Horn Caller
100Smokebelly RuskEmber Eye12Stone Shield
105AshmawGrim Cannon12Trap Thrower
110Warpriest ZorgaWar Drum12Horn Caller
115Old LavafootSkull Thrower12Sky Hunter
120The Ember QueenEmber Eye12Stone Shield
125Bonecrusher DralGrim Cannon12Horn Caller
130High Drummer GorrWar Drum12Trap Thrower
135Boulderlord UggSkull Thrower12Whirlwind Slam
140The Grey OracleEmber Eye12Last Fury
145Tuskguard MorvGrim Cannon12Life Leech
150The Goblin EmperorWar Drum12Horn Caller

Star rewards

Stars collectedReward
15Golden Chest, 12 Forge Embers, 1 spin
30Ogre Chest, 15 Forge Embers, 1 spin
60Rune Chest, 30 gems, 20 Forge Embers, 1 spin
9020 Treats, 25 Forge Embers, 1 spin
120Royal Chest, 30 Forge Embers, 1 spin
150150 gems, 35 Forge Embers, 1 spin
180Royal Chest, 300 gems, 40 Forge Embers, 1 spin
210Rune Chest, 20 Treats, 45 Forge Embers, 1 spin
240Royal Chest, 50 Forge Embers, 1 spin
27060 gems, 55 Forge Embers, 1 spin
300Royal Chest, 30 Treats, 60 Forge Embers, 1 spin
33080 gems, 65 Forge Embers, 1 spin
360Royal Chest, 70 Forge Embers, 1 spin
390100 gems, 30 Treats, 75 Forge Embers, 1 spin
420Royal Chest, 80 Forge Embers, 1 spin
450Royal Chest, 300 gems, 85 Forge Embers, 1 spin

Boss moves

Boss moveWhat happensHow to beat it
Horn CallerBlows its horn at 66% and again at 33% health: a pack of Goblin Guards pours out and fights for it.Drop a Fire Bomb or Thunderbolt on the boss the moment the horn blows - it sweeps the guards in one go. Splash troops help too.
Stone ShieldA stone shield soaks up every hit. Siege troops from the Siege Workshop crack it five times faster than any other troop.Send siege troops (Siege Catapult, Ballista, Titan, ...) at the boss first. Once the shield cracks, every troop can hurt it.
Whirlwind SlamWinds up for 2 seconds - a red circle shows the spot - then smashes everything inside it.Spread your troops out so one slam only catches a few, and never drop them all on one spot.
Hunter's MarkMarks your toughest troop (often your Warchief) and shoots only at it, hitting it 50% harder.Drop your toughest troop far away from the boss, on the other side of the camp - then the boss cannot reach its mark and fires normally.
Life LeechDrains the buildings around it and heals itself every 2 seconds - the more buildings next to it, the more it heals.Destroy the buildings right next to the boss first. Alone, it cannot heal.
Last FuryBelow 25% health it goes into a rage and deals 80% more damage.Cast Deep Freeze when the rage starts, or keep all troops fighting so the boss falls before it hurts.
Trap ThrowerThrows traps next to your ground troops. Each one bursts after 2 seconds, hurts and slows.Fliers set off nothing. Or send one cheap ground troop ahead to waste the traps, then bring the army.
Sky HunterFires a salvo at the fliers near it every 6 seconds.Take the boss on with ground troops. Use your fliers on buildings far away from the boss.

Endless Tower

Climb floor by floor against camps that get harder and harder. Every floor pays once. No trophies are at risk. The first 100 floors follow a fixed plan; after that every floor gets harder. Floors can have special rules:

RuleWhat it means
Warm-upNo special rule. Learn the climb!
SilenceNo spells on these floors.
Trap MazeEvery camp hides twice as many traps.
Wild FloorsOnly Beast Yard troops (and your hero) may fight.
No ChiefYour hero stays home. Troops only.
Stone WallsWalls have double health.
No MachinesNo Siege Workshop troops on these floors.
Eagle EyesDefenses shoot 15% farther.
Light MarchOnly two thirds of each troop type may come along.
The SummitNo spells, and twice as many traps.

Puzzle camps

Twenty puzzle camps, each with a fixed army. Win with all 3 stars using exactly these troops. They open at Great Hall 2.

PuzzleWhat you learn
First StepsSend your tough Brutes first. Slingers shoot from behind while the cannon is busy.
Gate CrasherBattering Rams smash the wall. Goblins wait until the way is open.
Behind the ShieldTwo cannons guard the hall. Let one big Ogre soak the shots while Slingers do the damage.
Hog RushWar Hogs run straight for defenses. Clear the guns first, then the rest falls easily.
Bee LineBees fly over walls. Cannons and catapults cannot hit them – only the Ballista Tower can.
Sly FoxFoxes go for loot. Let Brutes keep the towers busy while the Foxes empty the vaults.
Splash DangerBomb Towers love crowds. A few big Ogres survive where a swarm of Goblins would melt.
Trap FieldHidden traps wait around the hall. Send one tank first to spring them, then the rest.
Guard PostGuard Posts send goblins. Bombers blow up whole groups of them at once.
Sky BoltSky Bolts only hit flyers. Let the War Hogs break it first, then the Parrots rule the sky.
Crystal CornerCrystal Towers hit an area. Minotaurs take the hits, Spark Oracles answer from range.
Long ShotSiege Ballistas outrange cannons. Rams open the wall so the shots can follow.
Mender's TouchA Mender keeps the Minotaurs standing. Keep her behind them, never in front.
Spark StormSpark Oracles hit groups of buildings. Boulder Ogres smash the guns that shoot back.
Tiger PackBattle Tigers hit hard but are not tanks. Let War Hogs lead the charge.
Big TuskOne War Elephant can soak a whole defense. Slingers behind it finish the job.
Sun SpireThe Sun Spire burns one target hotter every second. Many small troops beat one big one here.
TrebuchetTrebuchets throw from very far. Rams first, the Trebuchet behind, and the walls fall one by one.
Charge!Minotaur Chargers break through fast. Frost Oracles slow the defense behind them.
Grand ExamEverything you learned: tank in front, rams on the walls, healer behind, damage dealers last.

Treasure Camps (weekends)

A weekend event: 10 goblin camps full of treasure, open on Saturday and Sunday. Every camp pays once and the best raiders win extra. No trophies are at risk.

CampTokens
Prospector Outpost5
Panning Creek5
Dusty Claim5
Pickaxe Hollow5
Dig Site15
Nugget Ridge5
Glitter Gulch5
Deep Shaft5
Mother Lode5
Gold Vault25

Delivery Balloon and Event Shop

Three big orders every day for gold, XP and Event Tokens. Orders you miss cost nothing. Delivery sizes: Picnic Basket (10 Event Tokens), Market Crate (15 Event Tokens), Grand Cargo (20 Event Tokens). The Event Shop sells 8 offers at a time; the offers change every Monday and each has a weekly limit. Event Tokens can only be earned by playing.

Lucky Wheel

One free spin every day. Every field is shown before you spin. Spins can never be bought. The wheel has 10 fields; you can hold up to 10 spins.

Daily gift calendar

A free gift every day for 28 days, and a big one every 7th day. Log in day after day to build a streak.

DayGift
1500 gold
2800 food
310 gems
42 Treats
5Golden Chest
620 gems, 5 Forge Embers
7Rune Chest, 30 gems, 1 spin
81,000 gold
91,600 food
1015 gems
113 Treats
12Golden Chest
1325 gems, 10 Forge Embers
14Rune Chest, 40 gems, 20 Forge Embers, 1 spin
151,500 gold
162,400 food
1720 gems
184 Treats
19Ogre Chest
2030 gems, 15 Forge Embers
21Royal Chest, 50 gems, 5 Treats, 2 spins
222,000 gold
233,200 food
2425 gems
255 Treats
26Ogre Chest
2735 gems, 20 Forge Embers
28Royal Chest, 100 gems, 40 Forge Embers, 3 spins, Royal Banner

Quests and achievements

Every day 5 daily quests arrive (picked from 80 kinds, each pays 300 gold, 100 Tusk Pass points); finishing all gives 5 gems, 150 Tusk Pass points. Every Monday 7 weekly quests arrive; all of them open the Weekly Chest. There are 568 achievements, each with three star levels that pay gems; examples: Sweet Victory, Green Thumb, Master Baker, Reliable Neighbor, Conqueror, Duelist, Master Builder, Gardener.

Weekly events

A new event runs every week and gives a bonus on top of what you earn.

EventBonus
Harvest FestivalCrops grow 30% faster
War WeekRaid loot +30%
Cook-OffWorkshops are 25% faster and Hunter's Camps produce 20% more
Duel CupChests unlock 20% faster and troops train 15% faster
Builders' WeekBuildings finish 20% faster
Fishing WeekOrders pay 20% more gold, Hunter's Camps produce 15% more and your Barn holds 20% more
Plunder RunRaid loot +30% and Gold Mines produce 15% more
Potion WeekSpells brew 30% faster and workshops are 15% faster
Market WeekOrders pay 30% more gold
Tower StormTroops train 30% faster and troops deal 10% more damage in raids
Orchard DaysCrops grow 25% faster and workshops are 10% faster
Chest FestivalChests unlock 25% faster and Gold Mines produce 20% more
Master Builders' FairBuildings finish 30% faster
Pet ParadeHunter's Camps produce 25% more and Gold Mines produce 15% more
Drill WeekTroops train 30% faster
Trade WindsOrders pay 30% more gold and Gold Mines produce 10% more
Gold RushGold Mines produce 50% more
Card ForgeChests unlock 15% faster and workshops are 20% faster
Barnyard DaysHunter's Camps produce 25% more and crops grow 30% faster
Gate CrashersRaid loot +25% and troops train 15% faster
Harvest RaceCrops grow 30% faster
Craft FairWorkshops are 25% faster
Scholars' WeekResearch is 25% faster and Hunter's Camps produce 20% more
Balloon DaysOrders pay 20% more gold, Gold Mines produce 20% more and Hunter's Camps produce 15% more
Warchief's TrialYour Warchief hits 15% harder, your Warchief has 15% more health, Hunter's Camps produce 20% more and raid loot +10%
Timber WeekBuildings finish 25% faster and Gold Mines produce 15% more
Great FeastHunter's Camps produce 50% more
Explorers' WeekTroops train 20% faster and raid loot +15%
Market DaysOrders pay 20% more gold and Gold Mines produce 20% more
Iron WallsDefenses have 15% more health, walls have 15% more health and Gold Mines produce 25% more

Album, chronicles, secrets, titles, frames and emotes

Season pass

A season lasts 28 days (4 weeks) with 60 pass levels; every 300 pass points give a level. Everyone gets the free track. The paid Tusk Pass adds a second track and a boost to what you earn: Double gold and food from mines, camps and raids; Double XP and forge embers; 60% more card copies in every chest. Everything on the free track can be earned without paying. The season has a theme; there are 12 themes: Season of Blossoms, Season of the Sun, Season of Storms, Harvest Season, Season of Mists, Frost Season, Feast Season, Season of Embers, Season of the Tide, Deepwood Season, Golden Season, Season of the Great Tusk.

LevelFree trackTusk Pass track
11,000 gold3,000 gold, 3,000 food
5Golden ChestRune Chest
10Rune ChestRoyal Chest, 50 gems
15Golden ChestRune Chest
20Rune ChestRoyal Chest, 50 gems
25Golden ChestRune Chest
30Rune ChestRoyal Chest, 50 gems
35Golden ChestRune Chest
40Rune ChestRoyal Chest, 200 gems, the pet Chilly Penguin
45Golden Chest20 gems, 60 Forge Embers
50Rune Chest75 gems, 100 Forge Embers
55Golden Chest20 gems, 60 Forge Embers
60Royal Chest, 50 gems300 gems, 200 Forge Embers, 30 Treats

Windows and screens: the help text of the ? button

Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.

WindowHow it worksWhat you getHow to get more
QuestsDo what a quest says, then tap Claim. Daily quests change every day, weekly quests every Monday.Gold, XP, gems and Tusk Pass points. All seven weekly quests open the Weekly Chest.Achievements and the Tusk Pass have their own tabs with long-term rewards.
CampaignFight goblin camps one after another in Normal, Hard and Legend. Destroy half a camp or its Great Hall to win.Each camp pays once on the first win; Hard pays 1.5x, Legend 2x. Every 5th camp is a boss camp with its own moves - tap the camp to read how to beat the boss. Each difficulty has its own star rewards.Clear a Normal camp to open it on Hard, a Hard camp to open it on Legend. No trophies are at risk.
Chronicles of TuskvaleThe story of Tuskvale in 40 pages, told by Grub. Beat a campaign boss (every 5th camp on Normal) or reach a milestone to unlock a page. Tap a page to read it.A piece of the story with every page, and gems for every chapter you read completely.Grey pages say how to unlock them: boss camps up to 150, Great Hall levels, player levels and village secrets.
Village Secrets30 hidden little things in your village – find them for gems. Try odd things: tap things again and again, build in patterns, visit in the morning or after dark. Grub whispers a hint as soon as you are close.5, 10 or 25 gems for each secret, once.Hints stay in this window. Some secrets only work after dark (18:00–08:00), in the evening or in the morning, or need a decoration you can buy in the shop.
Chief's JourneyDo what the step says, then tap Claim. Steps you already did can be claimed at once.Every step pays a few gems, some gold and XP; every 10th step gives a chest.The journey leads through every part of Tuskvale. Tap Show me to see where to go, or the Next button for the best thing to do right now.
ExpeditionSend your whole trained army away for 1, 4 or 8 hours.Gold, food, cards and treats when it returns. Bigger armies bring more.You cannot raid while the army is away, so send it before a break.
Weekly EventEvery week a new event: a bonus for everyone and three goals with three steps each. Every step is 1 point.5 reward tiers: Event Tokens, gems, Forge Embers, a Golden Chest and the event's own emote. Unclaimed tiers are paid when the week ends.There are 30 events. Each comes back after 30 weeks. The Delivery Balloon and the Event Shop are here too.
Endless TowerClimb floor by floor. Each floor is a fixed camp; win at least one star to go up.Every floor pays once. Every 5th floor is a Guardian floor with gems, every 10th gives a chest.No trophies are at risk. Every 10 floors bring a rule (no spells, only beasts, double traps …) – read it before you climb. After floor 100 the tower goes on forever and gets harder.
Practice GroundTwenty puzzle camps, each with a fixed army. Win with all 3 stars using exactly these troops.Every puzzle pays gems once, the first time you get 3 stars.Your own troops stay home and nothing is used up. Each puzzle teaches one trick – read its tip first.
Treasure CampsWeekend event: ten goblin camps full of treasure, open every Saturday and Sunday. On Saturday and Sunday (UTC) attack the ten camps in order. Win a camp with at least one star to open the next one.Every camp pays gold and Event Tokens once per weekend; camps 5 and 10 add forge embers and a chest. From Monday the best raiders collect a rank reward.Replay a camp for more stars and points to climb the ranks. A higher Great Hall brings stronger camps that pay more. Trophies are never at risk.
Tower RanksShows how high you climbed compared to players in your group.A place to aim for.Clear more floors to rise.
Lucky WheelSpin once a day for free. All ten fields are equally likely and shown before you spin.Gold, food, gems, embers, treats or cards.Extra spins come from the tower, the weekly chest, the campaign and the calendar. Spins can never be bought.
Daily GiftCollect one gift every day. Every 7th day is a big one.Gold, food, gems, treats, chests and spins – all shown in advance.Collect day after day for a streak that adds gold and food. One missed day per week is forgiven.
AlbumEverything you discover is added to your album by itself.A small reward for every new entry and bigger ones at 25, 50, 75 and 100 percent of a page.A full page gives a permanent bonus. Grey entries show how to find them.
Delivery BalloonThree big orders every day – deliver goods for gold, XP and Event Tokens. Every day the balloon brings three big orders. Tap Deliver when all goods of an order are in your barn.Gold, XP and Event Tokens. Every third delivery of the week adds cards, and all three in one day add a small bonus.Higher levels bring bigger orders that pay more gold. Missed orders cost nothing – three new ones land every day at 00:00 UTC.
Event ShopTrade your Event Tokens for packs, cards, chests and more. Tap Buy to spend Event Tokens on one of eight offers. Offers change every Monday and each has a weekly limit.Gold, food, pet treats, forge embers, cards, spins, chests and sometimes gear – everything is shown before you buy.Earn tokens with Delivery Balloon orders and in the weekend Treasure Camps. Tokens are only earned by playing and stay with you from week to week.