Guide › Troops, spells, heroes and pets
Troops, spells, heroes and pets
Your army is what you attack with. Troops are trained with food in army buildings and wait in your camps. Spells are brewed in the Alchemist. One hero joins each raid. Pets give lasting bonuses. Troops and spells you use in a raid are gone afterwards; heroes come back.
Troops
Troop values below are for card level 1 and, after the arrow, for the highest card level (16). Card levels come from copies and gold (see the chapter on cards).
| Troop | Rarity | Trained in | Room | Health | Damage per second | Speed | Attacks | Food | Training | |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | Goblin | Common | Barracks level 1 | 1 | 45 → 187 | 9 → 37 | 2 | ground targets | 25 | 15s |
| – | War Hog | Rare | Beast Den level 1 | 3 | 210 → 877 | 20 → 83 | 2.6 | defenses first | 350 | 1m |
| – | Battering Ram | Rare | Siege Workshop level 1 | 3 | 180 → 751 | 14 → 58 | 1.5 | ground targets | 300 | 1m |
![]() | Orc Slinger | Common | Barracks level 2 | 1 | 24 → 100 | 8 → 33 | 1.5 | ground and flying targets | 50 | 20s |
| – | Bee Swarm | Rare | Beast Den level 2 | 2 | 60 → 250 | 16 → 66 | 2.2 | ground targets | 280 | 45s |
| – | Siege Ballista | Epic | Siege Workshop level 2 | 5 | 240 → 1,002 | 60 → 250 | 0.9 | defenses first | 1,300 | 2m 30s |
![]() | Orc Brute | Common | Barracks level 3 | 2 | 130 → 543 | 14 → 58 | 1.4 | ground targets | 90 | 30s |
| – | Sly Fox | Common | Beast Den level 3 | 1 | 50 → 208 | 10 → 41 | 2.8 | ground targets | 120 | 25s |
| – | Siege Catapult | Legendary | Siege Workshop level 3 | 8 | 520 → 2,172 | 30 → 125 | 0.6 | defenses first | 3,000 | 5m |
![]() | Ogre | Rare | Barracks level 4 | 3 | 320 → 1,336 | 16 → 66 | 1 | ground targets | 150 | 45s |
| – | Sky Parrot | Epic | Beast Den level 4 | 5 | 260 → 1,086 | 38 → 158 | 1.6 | defenses first | 1,400 | 2m 30s |
| – | Siege Tower | Legendary | Siege Workshop level 4 | 10 | 1,900 → 7,936 | 12 → 50 | 0.9 | ground targets | 3,800 | 5m 30s |
![]() | Goblin Bomber | Rare | Barracks level 5 | 2 | 40 → 167 | 18 → 75 | 1.6 | ground targets | 220 | 50s |
| – | Battle Tiger | Epic | Beast Den level 5 | 4 | 300 → 1,253 | 52 → 217 | 2.4 | ground targets | 1,600 | 2m 30s |
| – | Trebuchet | Legendary | Siege Workshop level 5 | 10 | 420 → 1,754 | 55 → 229 | 0.5 | defenses first | 5,000 | 7m |
![]() | Minotaur | Epic | Barracks level 6 | 5 | 650 → 2,715 | 22 → 91 | 1 | defenses first | 600 | 1m 30s |
| – | War Elephant | Legendary | Beast Den level 6 | 12 | 2,400 → 10,024 | 45 → 187 | 0.8 | ground targets | 4,500 | 6m |
![]() | Goblin Runt | Common | Barracks level 6 | 1 | 34 → 142 | 9 → 37 | 2.6 | ground targets | 25 | 15s |
![]() | Goblin Sapper | Rare | Siege Workshop level 6 | 2 | 70 → 292 | 16 → 66 | 2.8 | defenses first | 700 | 1m 10s |
![]() | Spark Oracle | Epic | Barracks level 7 | 4 | 95 → 396 | 40 → 167 | 1 | ground and flying targets | 900 | 2m |
![]() | Sun Acolyte | Rare | Barracks level 7 | 3 | 110 → 459 | – | 1.4 | ground targets | 420 | 1m 15s |
![]() | Bull Calf | Rare | Beast Den level 7 | 3 | 230 → 960 | 18 → 75 | 2.4 | ground targets | 900 | 1m 30s |
![]() | Orc Grenadier | Epic | Siege Workshop level 7 | 5 | 210 → 877 | 36 → 150 | 1.2 | defenses first | 2,200 | 3m 20s |
![]() | Boulder Ogre | Epic | Barracks level 8 | 6 | 520 → 2,172 | 30 → 125 | 0.9 | defenses first | 1,200 | 2m 30s |
![]() | Orc Hunter | Rare | Barracks level 8 | 3 | 150 → 626 | 30 → 125 | 1.8 | ground and flying targets | 540 | 1m 20s |
![]() | Bull Hurler | Epic | Beast Den level 8 | 6 | 500 → 2,088 | 40 → 167 | 1.2 | ground targets | 2,100 | 3m 30s |
![]() | Stonehide Ogre | Epic | Siege Workshop level 8 | 8 | 1,600 → 6,683 | 12 → 50 | 1 | defenses first | 3,400 | 5m |
![]() | Mender | Epic | Barracks level 9 | 6 | 320 → 1,336 | – | 1.1 | ground targets | 1,500 | 3m |
![]() | Orc Berserker | Epic | Barracks level 9 | 4 | 240 → 1,002 | 46 → 192 | 2 | ground targets | 1,000 | 2m |
![]() | Snow Troll | Epic | Beast Den level 9 | 7 | 900 → 3,759 | 26 → 108 | 1 | defenses first | 2,800 | 4m 10s |
![]() | Breach Mage | Legendary | Siege Workshop level 9 | 8 | 340 → 1,420 | 30 → 125 | 0.8 | ground targets | 3,800 | 5m 20s |
![]() | Minotaur Charger | Epic | Barracks level 10 | 6 | 480 → 2,004 | 34 → 142 | 2.4 | ground targets | 1,800 | 3m |
![]() | Phantom Thief | Rare | Barracks level 10 | 2 | 60 → 250 | 12 → 50 | 2.4 | ground targets | 500 | 1m |
![]() | Night Bull | Epic | Beast Den level 10 | 7 | 640 → 2,673 | 40 → 167 | 2.2 | defenses first | 3,000 | 4m 20s |
![]() | Ogre Juggernaut | Legendary | Siege Workshop level 10 | 14 | 2,600 → 10,860 | 18 → 75 | 0.9 | ground targets | 6,300 | 8m 20s |
![]() | Frost Oracle | Legendary | Barracks level 11 | 5 | 130 → 543 | 26 → 108 | 1 | defenses first | 2,200 | 3m 30s |
![]() | Storm Seer | Epic | Barracks level 11 | 5 | 140 → 584 | 58 → 242 | 1 | ground and flying targets | 2,100 | 3m 20s |
![]() | Golden Bull | Legendary | Beast Den level 11 | 13 | 2,300 → 9,607 | 50 → 208 | 0.9 | defenses first | 6,000 | 8m |
![]() | Wraith | Epic | Barracks level 12 | 6 | 260 → 1,086 | 44 → 183 | 1.5 | defenses first | 2,700 | 4m |
![]() | Ghost Bull | Legendary | Beast Den level 12 | 9 | 900 → 3,759 | 40 → 167 | 1.3 | ground targets | 4,500 | 6m 15s |
![]() | Moon Priest | Legendary | Barracks level 13 | 9 | 620 → 2,589 | – | 1.1 | ground targets | 3,600 | 5m 30s |
![]() | Ogre Crusher | Legendary | Barracks level 14 | 12 | 1,700 → 7,100 | 48 → 200 | 1 | ground targets | 5,400 | 7m |
Troop forms
Troops that reach high levels can change into stronger forms (levels 6 and 10). The form has a new name, a new look and a bonus.
| Troop | Form at level 6 | Form at level 10 |
|---|---|---|
| Goblin | Goblin Raider: Sniffs out every sack of gold and gives it a good, long tug. | Goblin Loot Baron: Wears a stolen crown two sizes too big and takes a far bigger share. |
| Orc Slinger | Orc Sharpshooter: Practised on pinecones until the stones started to sing. | Orc Hailcaster: Throws two stones at once and hopes at least one is polite. |
| Orc Brute | Orc Bruiser: Eats breakfast with his helmet on, just in case. | Orc Ironbrow: His forehead has dented three battering rams. Two of them were his. |
| Ogre | Ogre Bonecrusher: Keeps a tally of every wall he has ever leaned on. | Ogre Mountainbreaker: Even the hills shuffle over when he sits down. |
| Goblin Bomber | Goblin Fuse-Keeper: Lights fuses with his tongue out and zero regrets. | Goblin Blast Chief: The fuses are longer now. So is the grin. |
| Minotaur | Minotaur Hornbearer: Polishes his horns every dawn, mostly for show. | Minotaur Gatebreaker: Every fallen tower makes him feel a little bit better. |
| Spark Oracle | Spark Seer: Her sparks have started to hum a little tune. | Lightning Oracle: Storm clouds follow her around like puppies. |
| Boulder Ogre | Cliff Ogre: Chews gravel for breakfast. Says it is good for the teeth. | Mountain Ogre: Throws only boulders he has personally named. |
| Mender | Herbal Mender: Her tea recipe is a secret, but the wounded swear by it. | Grove Mender: Moss grows on her robe and nobody dares to scrape it off. |
| Minotaur Charger | Minotaur Rampager: Does not believe in brakes, or in doors. | Minotaur Thunderhoof: The ground shakes a heartbeat before he arrives. |
| Frost Oracle | Frost Seer: Even her shadow feels cold to the touch. | Glacier Oracle: Speaks in blizzards and means every single word. |
| War Hog | Tusked Warhog: Grew a second pair of tusks out of sheer ambition. | Ironback Hog: Wears an old cooking pot on his back and charges at suppertime. |
| Bee Swarm | Honey Swarm: Drunk on honey and extremely quick about it. | Royal Swarm: Led by a queen with a very small crown and a very big sting. |
| Sly Fox | Cunning Fox: Never leaves a coin behind, not even a bent one. | Silver-Tail Fox: A silver tail, a silver tongue and pockets full of other folk's silver. |
| Sky Parrot | Rainbow Parrot: Squawks the whole battle plan, which is rather loud. | Storm Parrot: Flies straight through thunder to reach the best perches. |
| Battle Tiger | Striped Hunter: Moves so quietly that even his stripes make no sound. | Sabre Tiger: One very long tooth and an even longer pounce. |
| War Elephant | Armoured Elephant: Wears a bell so the village knows exactly when to duck. | Elephant Warlord: Carries a tiny tent on his back, with a tiny orc inside. |
| Battering Ram | Ironcap Ram: An iron head and a ram's temper to match. | Gatesplitter Ram: Gates open politely when they hear it coming. |
| Siege Ballista | Hawk-eye Ballista: Aimed by a goblin who has never once blinked. | Skybolt Ballista: Its bolts whistle a little tune on the way. |
| Siege Catapult | Heavy Catapult: Needs three goblins to pull the lever and one to cover his ears. | Boulder Mangonel: Flings boulders so round that they roll back for more. |
| Siege Tower | Oakhide Tower: Ten extra planks and a lucky horseshoe nailed on top. | Fortress Tower: So tall that the goblins inside get nosebleeds. |
| Trebuchet | Longarm Trebuchet: An extra-long arm, because bigger is always better. | Cloudsplitter Trebuchet: Launches rocks so high that the birds file complaints. |
| Goblin Runt | Brave Runt: Smallest in the pack, loudest in the charge. | Runt Champion: Wins every scrap by hitting first and running second. |
| Sun Acolyte | Dawn Acolyte: Hums sunrise songs and heals a little more with each verse. | Noon Acolyte: Her halo is a real one. Please do not touch. |
| Orc Hunter | Orc Tracker: Can follow a trail across bare rock. | Orc Pathfinder: Always three steps ahead, and he waits for you politely. |
| Orc Berserker | Orc Bloodrager: Gets angrier the more you tell him to calm down. | Orc Warfury: Every broken building makes him laugh and feel better. |
| Phantom Thief | Midnight Thief: Her pockets have pockets of their own. | Shadow Magpie: Takes the shiny things first and the shy things after. |
| Storm Seer | Thunder Seer: Reads the weather in tea leaves, and sometimes in people. | Tempest Seer: Her cloak crackles whenever she is annoyed. |
| Wraith | Grave Wraith: Moans in tune, which is more than the village choir can say. | Wraith Warden: Feeds on the last sigh of every falling wall. |
| Moon Priest | Silver Priest: Her lantern burns moonlight instead of oil. | Lunar High Priest: Walks faster now, because the wounded will not wait. |
| Ogre Crusher | Ogre Wallcrusher: Counts walls the way others count sheep. | Ogre Earthshaker: Each step leaves a small crater and a smaller apology. |
| Bull Calf | Treasure Calf: Has learned that gold makes a very satisfying crunch. | Gilded Bullock: Gold-dusted horns and an appetite for more gold dust. |
| Bull Hurler | Horn Slinger: Pulls a horn off his own head for ammunition, then grows another. | Horn Cannoneer: The horn-cannon is louder than the whole battle. |
| Snow Troll | Frostback Troll: Icicles grow on his chin, and he saves them for later. | Blizzard Troll: Snow piles over every wound he takes. |
| Night Bull | Dusk Bull: Sneaks about at dusk, snorting only just loudly enough to be polite. | Midnight Bull: A hide full of stars and hooves that never quite touch the ground. |
| Golden Bull | Gilded Bull: The gold is real, and everybody in the valley knows it. | Sunforged Bull: Wherever he stomps, a little sunlight stays behind. |
| Ghost Bull | Pale Bull: Floats over the walls with a very polite moo. | Haunting Bull: Nobody hears him coming. Everybody hears him leaving. |
| Goblin Sapper | Fuse Sapper: Digs faster whenever somebody shouts "don't!". | Demolition Sapper: Has a barrel for every occasion and a match for none. |
| Orc Grenadier | Orc Bombardier: Sorts his bombs by size, with the loudest at the bottom. | Orc Blastmaster: Whistles while he throws. |
| Stonehide Ogre | Granite Ogre: Moss grows on his back and he calls it a garden. | Mountain-hide Ogre: Even boulders ask permission before they hit him. |
| Breach Mage | Wall Hexer: Whispers to bricks until they give up. | Rubble Mage: Leaves nothing but gravel and a faint smell of thunder. |
| Ogre Juggernaut | Ogre Colossus: Stands as tall as a gatehouse and twice as grumpy. | Ogre Worldshaker: Birds nest on his shoulders, and he lets them. |
Spells
Spells are brewed with food in the Alchemist and wait until you cast them in a raid or the campaign. Tap the battlefield to cast.
| Spell | Rarity | Brewed in | Radius | Effect | Food | Brewing | Courage in duels | |
|---|---|---|---|---|---|---|---|---|
![]() | Fire Bomb | Rare | Alchemist level 1 | 2.5 tiles | Damage 140 | 1,500 | 5m | 4 |
![]() | Healing Spring | Rare | Alchemist level 1 | 3 tiles | Healing 45/s, lasts 60s | 1,200 | 5m | 3 |
![]() | Battle Cry | Epic | Alchemist level 2 | 3 tiles | lasts 80s | 2,500 | 8m | 3 |
![]() | Deep Freeze | Epic | Alchemist level 3 | 3 tiles | lasts 45s | 4,000 | 10m | 4 |
![]() | Poison Cloud | Rare | Alchemist level 3 | 3 tiles | Damage 16, lasts 80s | 3,000 | 8m | 3 |
![]() | Thunderbolt | Epic | Alchemist level 4 | 0.8 tiles | Damage 380 | 5,000 | 10m | 5 |
![]() | Earthquake | Epic | Alchemist level 5 | 3.5 tiles | Epic spell. Changes the fight in an area. | 6,000 | 12m | 4 |
![]() | Ambush | Legendary | Alchemist level 6 | 0.8 tiles | Legendary spell. Changes the fight in an area. | 7,000 | 12m | 4 |
![]() | Honey Rain | Common | Alchemist level 7 | 3 tiles | Instantly heals your troops within 3 tiles by 260 health and washes off frost, poison and slowing. +26 health per level. | 7,000 | 10m | 2 |
![]() | Hog Leap | Common | Alchemist level 7 | 4 tiles | Your troops within 4 tiles jump over walls and run 50% faster for 12 s. +2% speed and +0.4 s per level. | 7,000 | 10m | 2 |
![]() | Jumping Spark | Rare | Alchemist level 7 | 2.5 tiles | A spark hits the enemy nearest to your tap for 200 damage and jumps on to 5 more, 15% weaker each time (80% to buildings). +20 damage per level. | 8,000 | 12m | 4 |
![]() | Oakhide | Rare | Alchemist level 8 | 3 tiles | Your troops within 3 tiles take 40% less damage for 8 s. +2% (up to 70%) and +0.3 s per level. | 9,000 | 12m | 3 |
![]() | Straw Decoy | Common | Alchemist level 8 | 0.8 tiles | Plants a straw decoy with 700 health. Defenses and enemies attack it instead of your troops for up to 10 s. +70 health and +0.3 s per level. | 8,000 | 12m | 3 |
![]() | Bramble Grip | Rare | Alchemist level 8 | 3 tiles | Enemy ground troops within 3 tiles cannot move for 7 s and take 20 damage per second. Hidden traps in the area break. +2 damage and +0.2 s per level. | 9,000 | 12m | 3 |
![]() | Blinding Dust | Rare | Alchemist level 9 | 3 tiles | Defenses within 3 tiles lose 40% of their range for 8 s. +2% (up to 70%) and +0.3 s per level. | 10,000 | 14m | 3 |
![]() | Hunter's Feast | Rare | Alchemist level 9 | 3 tiles | For 10 s your troops within 3 tiles heal themselves by 50% of every hit they land. +2% and +0.3 s per level. | 10,000 | 14m | 3 |
![]() | Last Laugh | Rare | Alchemist level 9 | 3 tiles | For 10 s your troops within 3 tiles explode when they fall: 130 damage to all enemies within 1.5 tiles (50% to buildings). +13 damage and +0.3 s per level. | 11,000 | 14m | 3 |
![]() | Sleepy Pollen | Epic | Alchemist level 10 | 3 tiles | Defenses within 3 tiles fire half as fast and enemy troops move 40% slower for 9 s. +0.4 s per level. | 13,000 | 16m | 4 |
![]() | Ground Splitter | Epic | Alchemist level 10 | 0.9 tiles | A crack runs 8 tiles from your tap toward the enemy Great Hall (in duels: the King Tower). 260 damage to ground troops, 70% of it to buildings, and every wall on it breaks. +26 damage per level. | 14,000 | 16m | 4 |
![]() | Sky Boulder | Epic | Alchemist level 10 | 2 tiles | The landing spot glows, then after 2 s a boulder falls from the sky: 520 damage to all enemies within 2 tiles (60% to buildings). +52 damage per level. | 14,000 | 16m | 5 |
![]() | Storm Front | Epic | Alchemist level 11 | 3.5 tiles | A storm rages within 3.5 tiles for 8 s: every 0.5 s a bolt hits a random enemy there for 95 damage (60% to buildings, never walls). +9 damage per level. | 17,000 | 18m | 5 |
![]() | Stubborn Heart | Epic | Alchemist level 11 | 2.5 tiles | Your troops within 2.5 tiles that fall in the next 8 s get back up once with 35% of their health. +2% (up to 60%) and +0.2 s per level. | 17,000 | 18m | 4 |
![]() | Tusk Twins | Legendary | Alchemist level 12 | 2.5 tiles | Copies your troops within 2.5 tiles (up to 6 troop space, no heroes). The twins have 50% health and damage and vanish after 10 s. +1%, +1 troop space and +0.3 s per level. | 20,000 | 20m | 4 |
![]() | Marsh Mist | Legendary | Alchemist level 12 | 2.5 tiles | Hides your troops within 2.5 tiles from all defenses for 4 s. Enemy troops still see them. +0.2 s per level. | 20,000 | 20m | 3 |
Heroes
Each hero lives in its own building. Only one hero joins a raid: choose who goes along. A beaten hero comes back after a while. Heroes level up with their building, and a skill tree adds more.
| Hero | Home | Levels | Health | Damage per second | Range | Comes back | Special move | |
|---|---|---|---|---|---|---|---|---|
![]() | Warchief | Chief's Throne | 33 | 900 | 60 | 0.9 tiles | 20m when beaten | War Cry: Troops near the Warchief get faster and stronger for a few seconds. |
![]() | Shaman | Spirit Altar | 24 | 760 | 42 | 4.5 tiles | 20m when beaten | Spirit Totem: A totem heals all your troops around it for several seconds. |
![]() | Huntress | Hunting Lodge | 21 | 680 | 62 | 5.5 tiles | 20m when beaten | Arrow Rain: Waves of arrows hit every enemy in a wide circle, also flying ones. |
Warchief skills: War Cry – Troops near the Warchief get faster and stronger for a few seconds. · Toughness – +{n}% hero health · Strength – +{n}% hero damage · Power – +{n}% ability power · Endurance – +{n}% ability duration · Quick Rest – Rests {n}% faster after a raid · Plunder – +{n}% loot from raids with this hero · Warlord – All your troops in the raid: +{n}% damage · Unbreakable – +{n}% more hero health
Shaman skills: Spirit Totem – A totem heals all your troops around it for several seconds. · Toughness – +{n}% hero health · Strength – +{n}% hero damage · Power – +{n}% ability power · Endurance – +{n}% ability duration · Quick Rest – Rests {n}% faster after a raid · Plunder – +{n}% loot from raids with this hero · Spirit Ward – All your troops in the raid: +{n}% health · Wide Totem – Spirit Totem: +{n}% bigger circle
Huntress skills: Arrow Rain – Waves of arrows hit every enemy in a wide circle, also flying ones. · Toughness – +{n}% hero health · Strength – +{n}% hero damage · Power – +{n}% ability power · Endurance – +{n}% ability duration · Quick Rest – Rests {n}% faster after a raid · Plunder – +{n}% loot from raids with this hero · Volley – Arrow Rain: +{n} more waves · Eagle Eye – Arrow Rain: +{n}% bigger circle
Pets
A pet gives a bonus all the time while it is with you. Feed it treats to level it up (max level 10). At the top level it can evolve into a stronger form that also helps you in raids.
| Pet | Bonus | How you get it | Evolves into | |
|---|---|---|---|---|
![]() | Loyal Dog | Gold Mine output +3% per pet level | player level 5 | Royal Hound |
![]() | Farm Cat | Crop growth speed +2% per pet level | campaign camp 5 | Moon Cat |
![]() | Lucky Bunny | XP gained +2% per pet level | player level 12 | Fortune Hare |
![]() | Busy Beaver | Building speed +2% per pet level | campaign camp 12 | Master Beaver |
![]() | Clever Fox | Raid loot +3% per pet level | 800 trophies | Ember Fox |
![]() | Cheeky Monkey | Workshop speed +2% per pet level | campaign camp 20 | Golden Monkey |
![]() | Hungry Panda | Hunter's Camp output +3% per pet level | player level 25 | Bamboo Sage |
![]() | Chilly Penguin | Chest unlock speed +3% per pet level | You get it at buy it for 400 gems. | Emperor Penguin |
![]() | Sleepy Koala | Barn space +4% per pet level | campaign camp 30 | Dream Koala |
![]() | Chatty Parrot | Order gold +3% per pet level | You get it at buy it for 600 gems. | Rainbow Parrot |
![]() | Swift Deer | Training speed +3% per pet level | campaign camp 40 | Crystal Stag |
![]() | Brave Tiger | Troop damage +2% per pet level | 2,000 trophies | Thunder Tiger |
![]() | Proud Lion | Troop health +2% per pet level | campaign camp 50 | Crowned Lion |
![]() | Wise Elephant | Defense health +3% per pet level | You get it at buy it for 1,200 gems. | Elder Elephant |
![]() | Polar Bear | Storage capacity +4% per pet level | player level 45 | Frost Bear |
![]() | Tall Giraffe | Defense range +1% per pet level | campaign camp 60 | Sky Giraffe |
![]() | Fluffy Chick | Crop growth speed +2% per pet level | player level 18 | Golden Hen |
![]() | Muddy Piglet | Hunter's Camp output +3% per pet level | campaign camp 8 | Prize Pig |
![]() | Bubble Goldfish | Order gold +3% per pet level | player level 40 | Dragon Koi |
![]() | Beach Crab | Defense health +2% per pet level | 1,200 trophies | Armored Crab |
![]() | Silk Caterpillar | Workshop speed +2% per pet level | campaign camp 16 | Silk Queen |
![]() | Spotted Calf | Barn space +4% per pet level | player level 33 | Blue-Ribbon Cow |
![]() | Honey Bumblebee | XP gained +2% per pet level | campaign camp 25 | Queen Bee |
![]() | Wild Boarlet | Raid loot +3% per pet level | 1,700 trophies | Tusk Boar |
![]() | Desert Hare | Gold Mine output +3% per pet level | player level 60 | Dune Runner |
![]() | Snow Cat | Spell brewing speed +3% per pet level | player level 52 | Blizzard Cat |
![]() | Arctic Fox | Chest unlock speed +3% per pet level | campaign camp 35 | Aurora Fox |
![]() | Grey Wolf | Troop damage +2% per pet level | 2,600 trophies | Alpha Wolf |
![]() | River Otter | Building speed +2% per pet level | campaign camp 45 | Pearl Otter |
![]() | Red Panda | Storage capacity +4% per pet level | You get it at buy it for 800 gems. | Blaze Panda |
![]() | Snow Monkey | Training speed +3% per pet level | player level 66 | Frost Monkey |
![]() | Puffin | Wall health +2% per pet level | campaign camp 55 | Captain Puffin |
![]() | Blue Macaw | Defense damage +2% per pet level | 3,500 trophies | Storm Macaw |
![]() | Reindeer | Hero recovery speed +3% per pet level | player level 80 | Starlight Reindeer |
![]() | Brown Bear | Loot protected from raiders +3% per pet level | player level 85 | Grizzly Chief |
![]() | Snow Tiger | Troop health +2% per pet level | 4,200 trophies | Glacier Tiger |
![]() | Night Panther | Defense range +1% per pet level | player level 95 | Shadow Panther |
![]() | Forest Okapi | XP gained +2% per pet level | You get it at buy it for 1,500 gems. | Emerald Okapi |
![]() | Woolly Mammoth | Defense health +3% per pet level | player level 110 | Ancient Mammoth |
![]() | Sun Lion | Raid loot +3% per pet level | player level 120 | Solar Lion |
Gear
Your Warchief wears 4 pieces of gear: Weapon, War Banner, Charm, Relic. There are 248 pieces in 32 sets; wearing two or four pieces of a set gives extra bonuses. Gear comes from the campaign, the tower, chests and the worlds and is upgraded with Forge Embers or Ore and gold.
| Rarity | Pieces of gear |
|---|---|
| Common | 52 |
| Rare | 68 |
| Epic | 60 |
| Legendary | 68 |
| Gear set | Rarity | Pieces | Bonus with 2 pieces | Bonus with 4 pieces |
|---|---|---|---|---|
| Mudfoot | Common | 4 | Crop growth speed +3% | Hunter's Camp output +6% |
| Hearthwood | Common | 4 | Workshop speed +3% | Training speed +6% |
| Riverstone | Rare | 4 | Wall health +4% | Defense health +8% |
| Ironbark | Rare | 4 | Defense damage +4% | Troop health +3% |
| Stormcall | Rare | 4 | Hero ability power +4% | Hero ability duration +16% |
| Emberforge | Epic | 4 | Hero damage +8% | Troop damage +4% |
| Thornkeep | Epic | 4 | Wall health +5% | Defense damage +10% |
| Skyhunter | Epic | 4 | Training speed +5% | Hero damage +15% |
| Goldtusk | Legendary | 4 | Crop growth speed +6% | Workshop speed +12% |
| Sunfire | Legendary | 4 | Hero ability power +6% | Hero damage +18% |
| Bramble | Common | 4 | Troop health +1% | Troop damage +2% |
| Copperhorn | Rare | 4 | Order gold +4% | Barn space +8% |
| Moonwell | Rare | 4 | Spell brewing speed +4% | Hero health +12% |
| Duskpath | Epic | 4 | Hero recovery speed +10% | Hero ability duration +20% |
| Boneshaper | Epic | 4 | Troop health +2% | Hero health +15% |
| Stonejaw | Epic | 4 | Defense health +5% | Wall health +10% |
| Starhowl | Legendary | 4 | Hero recovery speed +12% | Troop damage +5% |
| Thunderhoof | Legendary | 4 | Defense damage +6% | Wall health +12% |
| Crystalcrown | Legendary | 4 | Spell brewing speed +6% | Hero health +18% |
| Eldertusk | Legendary | 4 | Training speed +6% | Troop health +5% |
| Rimeward | Rare | 4 | Troop health +2% | Hero health +12% |
| Dunewalker | Rare | 4 | Troop damage +2% | Hero ability power +8% |
| Reedstalker | Epic | 4 | Defense health +5% | Hero recovery speed +20% |
| Tidecaller | Epic | 4 | Defense damage +5% | Hero damage +15% |
| Capwarden | Epic | 4 | Spell brewing speed +5% | Hero health +15% |
| Slagforged | Legendary | 4 | Training speed +6% | Hero damage +18% |
| Skyward | Legendary | 4 | Hero ability duration +12% | Defense damage +12% |
| Geodeheart | Legendary | 4 | Hero recovery speed +12% | Wall health +12% |
| Elderguard | Legendary | 4 | Hero damage +9% | Defense health +12% |
| Grove Warden | Legendary | 4 | Troop health +2% | Hero ability power +12% |
| Mill Warden | Legendary | 4 | Wall health +6% | Defense damage +12% |
| Star Warden | Legendary | 4 | Training speed +6% | Hero health +18% |
Research
Scholars in the Academy research small lasting bonuses. There are 100 researches in four branches, each with up to 5 levels. A scholar works on one research at a time, also while you are away.
| Wirtschaft branch | Bonus per level |
|---|---|
| Deep Veins | Gold Mine output +4% |
| Sharp Spears | Hunter's Camp output +4% |
| Crop Rotation | Crop growth speed +3% |
| Busy Hands | Workshop speed +3% |
| Seed Saving | Crop growth speed +1% |
| Haggling | Order gold +4% |
| Bigger Vaults | Storage capacity +5% |
| Guild Halls | Workshop speed +1% |
| Gold Panning | Gold Mine output +2% |
| Smokehouses | Hunter's Camp output +3% |
| Barn Raising | Barn space +5% |
| Master Builders | Building speed +3% |
| Market Charter | Order gold +3% |
| Granaries | Barn space +4% |
| Vaulted Cellars | Storage capacity +3% |
| Irrigation | Crop growth speed +2% |
| Manufactories | Workshop speed +2% |
| Village Chronicle | XP gained +1% |
| Deep Mining | Gold Mine output +2% |
| Hunting Rights | Hunter's Camp output +3% |
| Old Wisdom | XP gained +3% |
| Trading House | Order gold +3% |
| Great Storehouses | Storage capacity +3% |
| Builders' Guild | Building speed +2% |
| Chest Lore | Chest unlock speed +4% |
| Armee branch | Bonus per level |
|---|---|
| Morning Drill | Training speed +4% |
| Sharp Blades | Troop damage +2% |
| Thick Hides | Troop health +2% |
| Plunderers | Raid loot +4% |
| Chief's Might | Hero damage +4% |
| Chief's Vigor | Hero health +5% |
| Steady Aim | Troop damage +1% |
| Field Kitchen | Training speed +3% |
| War Songs | Hero ability duration +4% |
| Chain Mail | Troop health +1% |
| Louder Cry | Hero ability power +3% |
| Field Medics | Hero recovery speed +6% |
| Chief's Armor | Hero health +3% |
| Bubbling Cauldrons | Spell brewing speed +3% |
| Healing Tents | Hero recovery speed +4% |
| Chief's Edge | Hero damage +3% |
| Shield Wall | Troop health +1% |
| Storm Charge | Troop damage +1% |
| War Drums | Hero ability power +2% |
| Drill Masters | Training speed +3% |
| Quick Brewing | Spell brewing speed +5% |
| Loot Carts | Raid loot +2% |
| Veterans | Troop health +2% |
| Conqueror | Troop damage +2% |
| Warlord | Troop damage +3% |
| Verteidigung branch | Bonus per level |
|---|---|
| Stonemasons | Wall health +6% |
| Heavy Shot | Defense damage +3% |
| Spyglass | Defense range +1% |
| Bulwark | Defense health +3% |
| Hidden Cellar | Loot protected from raiders +3% |
| Long Truce | Shield duration +6% |
| Murder Holes | Defense damage +2% |
| Buttresses | Defense health +2% |
| Camouflage | Loot protected from raiders +1% |
| Thick Walls | Wall health +6% |
| Marksmen | Defense damage +3% |
| Stone Carvers | Wall health +4% |
| Watchfires | Defense range +1% |
| Peace Pact | Shield duration +4% |
| Iron Plating | Defense health +2% |
| Fire Arrows | Defense damage +2% |
| Secret Tunnels | Loot protected from raiders +1% |
| Battlements | Wall health +4% |
| Lookouts | Defense range +1% |
| Fortress | Defense health +4% |
| Granite Core | Defense health +2% |
| Bastions | Wall health +4% |
| Master Gunners | Defense damage +2% |
| Citadel | Defense health +3% |
| Eagle Eyes | Defense range +1% |
| Entdeckung branch | Bonus per level |
|---|---|
| Curiosity | Research speed +1% |
| Scouts | Expedition loot +4% |
| Map Making | Expedition speed +3% |
| Seafaring | Ship reward gold +4% |
| Treasure Hunting | Gold in chests +4% |
| Merchant's Eye | Merchant prices +3% |
| Apprentices | Research speed +1% |
| Fair Winds | Ship arrival speed +4% |
| Safe Harbor | Ship reward gold +3% |
| Ember Seekers | Embers in chests +2% |
| Wild Trails | Expedition loot +4% |
| Healing Herbs | Hero recovery speed +4% |
| Star Charts | Chest unlock speed +2% |
| Great Library | Research speed +2% |
| Deep Sea Routes | Ship reward gold +4% |
| Golden Keys | Gold in chests +4% |
| Far Journeys | Expedition speed +3% |
| Trade Routes | Merchant prices +3% |
| Observatory | Research speed +2% |
| Treasure Maps | Expedition loot +4% |
| Ember Springs | Embers in chests +2% |
| Explorer's Fleet | Ship arrival speed +4% |
| World Knowledge | XP gained +1% |
| Grand Scholar | Research speed +2% |
| Great Explorer | Expedition loot +4% |
Windows and screens: the help text of the ? button
Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.
| Window | How it works | What you get | How to get more |
|---|---|---|---|
| Army | Tap a troop to train it. Trained troops wait in your Army Camps until your next raid. | A full army is what you attack with. Troops used in a raid are gone afterwards. | Upgrade Barracks for new troops and Army Camps for more space. |
| Pets | Take pets along for their bonus, pick one as your hero's buddy for battles, and send the others on adventures. | Bonuses for gold, crops, XP and more; a buddy skill in every battle; treats and finds from adventures. | Feed treats to level pets up. At level 10 a pet can evolve with finds: new look, 50% more bonus, twice the buddy skill. |
| Alchemist | Brew spells for food. Brewed spells wait until you cast them in a raid or the campaign. | Spells turn a fight: fire, healing, shields, decoys, storms and more. Every spell says in one sentence what it does. | Upgrade the Alchemist for more spell slots and new spells. From level 7 on, every level adds two or three. The same spells are cards for your duel deck. |
| Hero | Your Warchief joins your raids as one strong extra unit and defends at home. | Tap War Cry in battle to make nearby troops stronger for a short time. | Train him at the throne and give him gear. After a fight he must rest. |
| Shaman | Your Shaman stays behind your troops, throws sparks and heals everyone near him. At home he defends your village. | Tap Totem in battle: for a few seconds it heals all your troops around it. | Train him at the Spirit Altar and give him gear. After a fight he must rest. |
| Choose your hero | One hero joins each raid. Tap Choose on the hero who should go next. | The Warchief fights in front and makes troops stronger. The Shaman heals them from behind. The Huntress shoots from far away, also at flying enemies. | Each hero rests on his own after a raid – with more heroes one is ready more often. Heroes at home defend your village. |
| Huntress | Your Huntress stays behind your troops and shoots arrows from far away – also at flying enemies. At home she defends your village. | Tap Arrows in battle: waves of arrows hit everything in a circle around her target. | Train her at the Hunting Lodge (Great Hall 7) and give her gear. After a fight she must rest. |
| Hero Skills | Every hero level gives one skill point. Tap +1 on a skill to make it stronger. | Skills make your hero, the ability or even all troops in the raid stronger. | Rows open when enough points are in the tree. Reset gives all points back – the first reset is free, later ones cost gold. |
| Academy | Pick a research and start it. Each scholar works on one research at a time, also while you are away. | Permanent bonuses for your economy, army, defense and discoveries (expeditions, ships, chests). | Upgrade the Academy to unlock higher ranks. A second scholar joins at Academy level 6, or hire him earlier for 750 gems. |
| Gear | Your hero wears one item in each of four slots. Tap an item to equip or upgrade it. The gear works for whichever hero goes into battle. | Each item gives a bonus, for example more hero damage or more loot. | Gear comes from the campaign, the Endless Tower and big chests (in a fixed order). New gear upgrades with ore, the first 40 items with forge embers. Wear 2 or 4 pieces of a set for extra bonuses. |
| Gear details | Equip this item to get its bonus. Only one item per slot can be worn. | The bonus grows with every upgrade level. | Upgrades cost ore (or forge embers) and gold. Dismantle spare gear for ore and embers; you can re-forge it later. |

































































































