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Guide › Troops, spells, heroes and pets

Troops, spells, heroes and pets

Your army is what you attack with. Troops are trained with food in army buildings and wait in your camps. Spells are brewed in the Alchemist. One hero joins each raid. Pets give lasting bonuses. Troops and spells you use in a raid are gone afterwards; heroes come back.

Troops

Troop values below are for card level 1 and, after the arrow, for the highest card level (16). Card levels come from copies and gold (see the chapter on cards).

TroopRarityTrained inRoomHealthDamage per secondSpeedAttacksFoodTraining
GoblinGoblinCommonBarracks level 1145 → 1879 → 372ground targets2515s
–War HogRareBeast Den level 13210 → 87720 → 832.6defenses first3501m
–Battering RamRareSiege Workshop level 13180 → 75114 → 581.5ground targets3001m
Orc SlingerOrc SlingerCommonBarracks level 2124 → 1008 → 331.5ground and flying targets5020s
–Bee SwarmRareBeast Den level 2260 → 25016 → 662.2ground targets28045s
–Siege BallistaEpicSiege Workshop level 25240 → 1,00260 → 2500.9defenses first1,3002m 30s
Orc BruteOrc BruteCommonBarracks level 32130 → 54314 → 581.4ground targets9030s
–Sly FoxCommonBeast Den level 3150 → 20810 → 412.8ground targets12025s
–Siege CatapultLegendarySiege Workshop level 38520 → 2,17230 → 1250.6defenses first3,0005m
OgreOgreRareBarracks level 43320 → 1,33616 → 661ground targets15045s
–Sky ParrotEpicBeast Den level 45260 → 1,08638 → 1581.6defenses first1,4002m 30s
–Siege TowerLegendarySiege Workshop level 4101,900 → 7,93612 → 500.9ground targets3,8005m 30s
Goblin BomberGoblin BomberRareBarracks level 5240 → 16718 → 751.6ground targets22050s
–Battle TigerEpicBeast Den level 54300 → 1,25352 → 2172.4ground targets1,6002m 30s
–TrebuchetLegendarySiege Workshop level 510420 → 1,75455 → 2290.5defenses first5,0007m
MinotaurMinotaurEpicBarracks level 65650 → 2,71522 → 911defenses first6001m 30s
–War ElephantLegendaryBeast Den level 6122,400 → 10,02445 → 1870.8ground targets4,5006m
Goblin RuntGoblin RuntCommonBarracks level 6134 → 1429 → 372.6ground targets2515s
Goblin SapperGoblin SapperRareSiege Workshop level 6270 → 29216 → 662.8defenses first7001m 10s
Spark OracleSpark OracleEpicBarracks level 7495 → 39640 → 1671ground and flying targets9002m
Sun AcolyteSun AcolyteRareBarracks level 73110 → 459–1.4ground targets4201m 15s
Bull CalfBull CalfRareBeast Den level 73230 → 96018 → 752.4ground targets9001m 30s
Orc GrenadierOrc GrenadierEpicSiege Workshop level 75210 → 87736 → 1501.2defenses first2,2003m 20s
Boulder OgreBoulder OgreEpicBarracks level 86520 → 2,17230 → 1250.9defenses first1,2002m 30s
Orc HunterOrc HunterRareBarracks level 83150 → 62630 → 1251.8ground and flying targets5401m 20s
Bull HurlerBull HurlerEpicBeast Den level 86500 → 2,08840 → 1671.2ground targets2,1003m 30s
Stonehide OgreStonehide OgreEpicSiege Workshop level 881,600 → 6,68312 → 501defenses first3,4005m
MenderMenderEpicBarracks level 96320 → 1,336–1.1ground targets1,5003m
Orc BerserkerOrc BerserkerEpicBarracks level 94240 → 1,00246 → 1922ground targets1,0002m
Snow TrollSnow TrollEpicBeast Den level 97900 → 3,75926 → 1081defenses first2,8004m 10s
Breach MageBreach MageLegendarySiege Workshop level 98340 → 1,42030 → 1250.8ground targets3,8005m 20s
Minotaur ChargerMinotaur ChargerEpicBarracks level 106480 → 2,00434 → 1422.4ground targets1,8003m
Phantom ThiefPhantom ThiefRareBarracks level 10260 → 25012 → 502.4ground targets5001m
Night BullNight BullEpicBeast Den level 107640 → 2,67340 → 1672.2defenses first3,0004m 20s
Ogre JuggernautOgre JuggernautLegendarySiege Workshop level 10142,600 → 10,86018 → 750.9ground targets6,3008m 20s
Frost OracleFrost OracleLegendaryBarracks level 115130 → 54326 → 1081defenses first2,2003m 30s
Storm SeerStorm SeerEpicBarracks level 115140 → 58458 → 2421ground and flying targets2,1003m 20s
Golden BullGolden BullLegendaryBeast Den level 11132,300 → 9,60750 → 2080.9defenses first6,0008m
WraithWraithEpicBarracks level 126260 → 1,08644 → 1831.5defenses first2,7004m
Ghost BullGhost BullLegendaryBeast Den level 129900 → 3,75940 → 1671.3ground targets4,5006m 15s
Moon PriestMoon PriestLegendaryBarracks level 139620 → 2,589–1.1ground targets3,6005m 30s
Ogre CrusherOgre CrusherLegendaryBarracks level 14121,700 → 7,10048 → 2001ground targets5,4007m

Troop forms

Troops that reach high levels can change into stronger forms (levels 6 and 10). The form has a new name, a new look and a bonus.

TroopForm at level 6Form at level 10
GoblinGoblin Raider: Sniffs out every sack of gold and gives it a good, long tug.Goblin Loot Baron: Wears a stolen crown two sizes too big and takes a far bigger share.
Orc SlingerOrc Sharpshooter: Practised on pinecones until the stones started to sing.Orc Hailcaster: Throws two stones at once and hopes at least one is polite.
Orc BruteOrc Bruiser: Eats breakfast with his helmet on, just in case.Orc Ironbrow: His forehead has dented three battering rams. Two of them were his.
OgreOgre Bonecrusher: Keeps a tally of every wall he has ever leaned on.Ogre Mountainbreaker: Even the hills shuffle over when he sits down.
Goblin BomberGoblin Fuse-Keeper: Lights fuses with his tongue out and zero regrets.Goblin Blast Chief: The fuses are longer now. So is the grin.
MinotaurMinotaur Hornbearer: Polishes his horns every dawn, mostly for show.Minotaur Gatebreaker: Every fallen tower makes him feel a little bit better.
Spark OracleSpark Seer: Her sparks have started to hum a little tune.Lightning Oracle: Storm clouds follow her around like puppies.
Boulder OgreCliff Ogre: Chews gravel for breakfast. Says it is good for the teeth.Mountain Ogre: Throws only boulders he has personally named.
MenderHerbal Mender: Her tea recipe is a secret, but the wounded swear by it.Grove Mender: Moss grows on her robe and nobody dares to scrape it off.
Minotaur ChargerMinotaur Rampager: Does not believe in brakes, or in doors.Minotaur Thunderhoof: The ground shakes a heartbeat before he arrives.
Frost OracleFrost Seer: Even her shadow feels cold to the touch.Glacier Oracle: Speaks in blizzards and means every single word.
War HogTusked Warhog: Grew a second pair of tusks out of sheer ambition.Ironback Hog: Wears an old cooking pot on his back and charges at suppertime.
Bee SwarmHoney Swarm: Drunk on honey and extremely quick about it.Royal Swarm: Led by a queen with a very small crown and a very big sting.
Sly FoxCunning Fox: Never leaves a coin behind, not even a bent one.Silver-Tail Fox: A silver tail, a silver tongue and pockets full of other folk's silver.
Sky ParrotRainbow Parrot: Squawks the whole battle plan, which is rather loud.Storm Parrot: Flies straight through thunder to reach the best perches.
Battle TigerStriped Hunter: Moves so quietly that even his stripes make no sound.Sabre Tiger: One very long tooth and an even longer pounce.
War ElephantArmoured Elephant: Wears a bell so the village knows exactly when to duck.Elephant Warlord: Carries a tiny tent on his back, with a tiny orc inside.
Battering RamIroncap Ram: An iron head and a ram's temper to match.Gatesplitter Ram: Gates open politely when they hear it coming.
Siege BallistaHawk-eye Ballista: Aimed by a goblin who has never once blinked.Skybolt Ballista: Its bolts whistle a little tune on the way.
Siege CatapultHeavy Catapult: Needs three goblins to pull the lever and one to cover his ears.Boulder Mangonel: Flings boulders so round that they roll back for more.
Siege TowerOakhide Tower: Ten extra planks and a lucky horseshoe nailed on top.Fortress Tower: So tall that the goblins inside get nosebleeds.
TrebuchetLongarm Trebuchet: An extra-long arm, because bigger is always better.Cloudsplitter Trebuchet: Launches rocks so high that the birds file complaints.
Goblin RuntBrave Runt: Smallest in the pack, loudest in the charge.Runt Champion: Wins every scrap by hitting first and running second.
Sun AcolyteDawn Acolyte: Hums sunrise songs and heals a little more with each verse.Noon Acolyte: Her halo is a real one. Please do not touch.
Orc HunterOrc Tracker: Can follow a trail across bare rock.Orc Pathfinder: Always three steps ahead, and he waits for you politely.
Orc BerserkerOrc Bloodrager: Gets angrier the more you tell him to calm down.Orc Warfury: Every broken building makes him laugh and feel better.
Phantom ThiefMidnight Thief: Her pockets have pockets of their own.Shadow Magpie: Takes the shiny things first and the shy things after.
Storm SeerThunder Seer: Reads the weather in tea leaves, and sometimes in people.Tempest Seer: Her cloak crackles whenever she is annoyed.
WraithGrave Wraith: Moans in tune, which is more than the village choir can say.Wraith Warden: Feeds on the last sigh of every falling wall.
Moon PriestSilver Priest: Her lantern burns moonlight instead of oil.Lunar High Priest: Walks faster now, because the wounded will not wait.
Ogre CrusherOgre Wallcrusher: Counts walls the way others count sheep.Ogre Earthshaker: Each step leaves a small crater and a smaller apology.
Bull CalfTreasure Calf: Has learned that gold makes a very satisfying crunch.Gilded Bullock: Gold-dusted horns and an appetite for more gold dust.
Bull HurlerHorn Slinger: Pulls a horn off his own head for ammunition, then grows another.Horn Cannoneer: The horn-cannon is louder than the whole battle.
Snow TrollFrostback Troll: Icicles grow on his chin, and he saves them for later.Blizzard Troll: Snow piles over every wound he takes.
Night BullDusk Bull: Sneaks about at dusk, snorting only just loudly enough to be polite.Midnight Bull: A hide full of stars and hooves that never quite touch the ground.
Golden BullGilded Bull: The gold is real, and everybody in the valley knows it.Sunforged Bull: Wherever he stomps, a little sunlight stays behind.
Ghost BullPale Bull: Floats over the walls with a very polite moo.Haunting Bull: Nobody hears him coming. Everybody hears him leaving.
Goblin SapperFuse Sapper: Digs faster whenever somebody shouts "don't!".Demolition Sapper: Has a barrel for every occasion and a match for none.
Orc GrenadierOrc Bombardier: Sorts his bombs by size, with the loudest at the bottom.Orc Blastmaster: Whistles while he throws.
Stonehide OgreGranite Ogre: Moss grows on his back and he calls it a garden.Mountain-hide Ogre: Even boulders ask permission before they hit him.
Breach MageWall Hexer: Whispers to bricks until they give up.Rubble Mage: Leaves nothing but gravel and a faint smell of thunder.
Ogre JuggernautOgre Colossus: Stands as tall as a gatehouse and twice as grumpy.Ogre Worldshaker: Birds nest on his shoulders, and he lets them.

Spells

Spells are brewed with food in the Alchemist and wait until you cast them in a raid or the campaign. Tap the battlefield to cast.

SpellRarityBrewed inRadiusEffectFoodBrewingCourage in duels
Fire BombFire BombRareAlchemist level 12.5 tilesDamage 1401,5005m4
Healing SpringHealing SpringRareAlchemist level 13 tilesHealing 45/s, lasts 60s1,2005m3
Battle CryBattle CryEpicAlchemist level 23 tileslasts 80s2,5008m3
Deep FreezeDeep FreezeEpicAlchemist level 33 tileslasts 45s4,00010m4
Poison CloudPoison CloudRareAlchemist level 33 tilesDamage 16, lasts 80s3,0008m3
ThunderboltThunderboltEpicAlchemist level 40.8 tilesDamage 3805,00010m5
EarthquakeEarthquakeEpicAlchemist level 53.5 tilesEpic spell. Changes the fight in an area.6,00012m4
AmbushAmbushLegendaryAlchemist level 60.8 tilesLegendary spell. Changes the fight in an area.7,00012m4
Honey RainHoney RainCommonAlchemist level 73 tilesInstantly heals your troops within 3 tiles by 260 health and washes off frost, poison and slowing. +26 health per level.7,00010m2
Hog LeapHog LeapCommonAlchemist level 74 tilesYour troops within 4 tiles jump over walls and run 50% faster for 12 s. +2% speed and +0.4 s per level.7,00010m2
Jumping SparkJumping SparkRareAlchemist level 72.5 tilesA spark hits the enemy nearest to your tap for 200 damage and jumps on to 5 more, 15% weaker each time (80% to buildings). +20 damage per level.8,00012m4
OakhideOakhideRareAlchemist level 83 tilesYour troops within 3 tiles take 40% less damage for 8 s. +2% (up to 70%) and +0.3 s per level.9,00012m3
Straw DecoyStraw DecoyCommonAlchemist level 80.8 tilesPlants a straw decoy with 700 health. Defenses and enemies attack it instead of your troops for up to 10 s. +70 health and +0.3 s per level.8,00012m3
Bramble GripBramble GripRareAlchemist level 83 tilesEnemy ground troops within 3 tiles cannot move for 7 s and take 20 damage per second. Hidden traps in the area break. +2 damage and +0.2 s per level.9,00012m3
Blinding DustBlinding DustRareAlchemist level 93 tilesDefenses within 3 tiles lose 40% of their range for 8 s. +2% (up to 70%) and +0.3 s per level.10,00014m3
Hunter's FeastHunter's FeastRareAlchemist level 93 tilesFor 10 s your troops within 3 tiles heal themselves by 50% of every hit they land. +2% and +0.3 s per level.10,00014m3
Last LaughLast LaughRareAlchemist level 93 tilesFor 10 s your troops within 3 tiles explode when they fall: 130 damage to all enemies within 1.5 tiles (50% to buildings). +13 damage and +0.3 s per level.11,00014m3
Sleepy PollenSleepy PollenEpicAlchemist level 103 tilesDefenses within 3 tiles fire half as fast and enemy troops move 40% slower for 9 s. +0.4 s per level.13,00016m4
Ground SplitterGround SplitterEpicAlchemist level 100.9 tilesA crack runs 8 tiles from your tap toward the enemy Great Hall (in duels: the King Tower). 260 damage to ground troops, 70% of it to buildings, and every wall on it breaks. +26 damage per level.14,00016m4
Sky BoulderSky BoulderEpicAlchemist level 102 tilesThe landing spot glows, then after 2 s a boulder falls from the sky: 520 damage to all enemies within 2 tiles (60% to buildings). +52 damage per level.14,00016m5
Storm FrontStorm FrontEpicAlchemist level 113.5 tilesA storm rages within 3.5 tiles for 8 s: every 0.5 s a bolt hits a random enemy there for 95 damage (60% to buildings, never walls). +9 damage per level.17,00018m5
Stubborn HeartStubborn HeartEpicAlchemist level 112.5 tilesYour troops within 2.5 tiles that fall in the next 8 s get back up once with 35% of their health. +2% (up to 60%) and +0.2 s per level.17,00018m4
Tusk TwinsTusk TwinsLegendaryAlchemist level 122.5 tilesCopies your troops within 2.5 tiles (up to 6 troop space, no heroes). The twins have 50% health and damage and vanish after 10 s. +1%, +1 troop space and +0.3 s per level.20,00020m4
Marsh MistMarsh MistLegendaryAlchemist level 122.5 tilesHides your troops within 2.5 tiles from all defenses for 4 s. Enemy troops still see them. +0.2 s per level.20,00020m3

Heroes

Each hero lives in its own building. Only one hero joins a raid: choose who goes along. A beaten hero comes back after a while. Heroes level up with their building, and a skill tree adds more.

HeroHomeLevelsHealthDamage per secondRangeComes backSpecial move
WarchiefWarchiefChief's Throne33900600.9 tiles20m when beatenWar Cry: Troops near the Warchief get faster and stronger for a few seconds.
ShamanShamanSpirit Altar24760424.5 tiles20m when beatenSpirit Totem: A totem heals all your troops around it for several seconds.
HuntressHuntressHunting Lodge21680625.5 tiles20m when beatenArrow Rain: Waves of arrows hit every enemy in a wide circle, also flying ones.

Warchief skills: War Cry – Troops near the Warchief get faster and stronger for a few seconds. · Toughness – +{n}% hero health · Strength – +{n}% hero damage · Power – +{n}% ability power · Endurance – +{n}% ability duration · Quick Rest – Rests {n}% faster after a raid · Plunder – +{n}% loot from raids with this hero · Warlord – All your troops in the raid: +{n}% damage · Unbreakable – +{n}% more hero health

Shaman skills: Spirit Totem – A totem heals all your troops around it for several seconds. · Toughness – +{n}% hero health · Strength – +{n}% hero damage · Power – +{n}% ability power · Endurance – +{n}% ability duration · Quick Rest – Rests {n}% faster after a raid · Plunder – +{n}% loot from raids with this hero · Spirit Ward – All your troops in the raid: +{n}% health · Wide Totem – Spirit Totem: +{n}% bigger circle

Huntress skills: Arrow Rain – Waves of arrows hit every enemy in a wide circle, also flying ones. · Toughness – +{n}% hero health · Strength – +{n}% hero damage · Power – +{n}% ability power · Endurance – +{n}% ability duration · Quick Rest – Rests {n}% faster after a raid · Plunder – +{n}% loot from raids with this hero · Volley – Arrow Rain: +{n} more waves · Eagle Eye – Arrow Rain: +{n}% bigger circle

Pets

A pet gives a bonus all the time while it is with you. Feed it treats to level it up (max level 10). At the top level it can evolve into a stronger form that also helps you in raids.

PetBonusHow you get itEvolves into
Loyal DogLoyal DogGold Mine output +3% per pet levelplayer level 5Royal Hound
Farm CatFarm CatCrop growth speed +2% per pet levelcampaign camp 5Moon Cat
Lucky BunnyLucky BunnyXP gained +2% per pet levelplayer level 12Fortune Hare
Busy BeaverBusy BeaverBuilding speed +2% per pet levelcampaign camp 12Master Beaver
Clever FoxClever FoxRaid loot +3% per pet level800 trophiesEmber Fox
Cheeky MonkeyCheeky MonkeyWorkshop speed +2% per pet levelcampaign camp 20Golden Monkey
Hungry PandaHungry PandaHunter's Camp output +3% per pet levelplayer level 25Bamboo Sage
Chilly PenguinChilly PenguinChest unlock speed +3% per pet levelYou get it at buy it for 400 gems.Emperor Penguin
Sleepy KoalaSleepy KoalaBarn space +4% per pet levelcampaign camp 30Dream Koala
Chatty ParrotChatty ParrotOrder gold +3% per pet levelYou get it at buy it for 600 gems.Rainbow Parrot
Swift DeerSwift DeerTraining speed +3% per pet levelcampaign camp 40Crystal Stag
Brave TigerBrave TigerTroop damage +2% per pet level2,000 trophiesThunder Tiger
Proud LionProud LionTroop health +2% per pet levelcampaign camp 50Crowned Lion
Wise ElephantWise ElephantDefense health +3% per pet levelYou get it at buy it for 1,200 gems.Elder Elephant
Polar BearPolar BearStorage capacity +4% per pet levelplayer level 45Frost Bear
Tall GiraffeTall GiraffeDefense range +1% per pet levelcampaign camp 60Sky Giraffe
Fluffy ChickFluffy ChickCrop growth speed +2% per pet levelplayer level 18Golden Hen
Muddy PigletMuddy PigletHunter's Camp output +3% per pet levelcampaign camp 8Prize Pig
Bubble GoldfishBubble GoldfishOrder gold +3% per pet levelplayer level 40Dragon Koi
Beach CrabBeach CrabDefense health +2% per pet level1,200 trophiesArmored Crab
Silk CaterpillarSilk CaterpillarWorkshop speed +2% per pet levelcampaign camp 16Silk Queen
Spotted CalfSpotted CalfBarn space +4% per pet levelplayer level 33Blue-Ribbon Cow
Honey BumblebeeHoney BumblebeeXP gained +2% per pet levelcampaign camp 25Queen Bee
Wild BoarletWild BoarletRaid loot +3% per pet level1,700 trophiesTusk Boar
Desert HareDesert HareGold Mine output +3% per pet levelplayer level 60Dune Runner
Snow CatSnow CatSpell brewing speed +3% per pet levelplayer level 52Blizzard Cat
Arctic FoxArctic FoxChest unlock speed +3% per pet levelcampaign camp 35Aurora Fox
Grey WolfGrey WolfTroop damage +2% per pet level2,600 trophiesAlpha Wolf
River OtterRiver OtterBuilding speed +2% per pet levelcampaign camp 45Pearl Otter
Red PandaRed PandaStorage capacity +4% per pet levelYou get it at buy it for 800 gems.Blaze Panda
Snow MonkeySnow MonkeyTraining speed +3% per pet levelplayer level 66Frost Monkey
PuffinPuffinWall health +2% per pet levelcampaign camp 55Captain Puffin
Blue MacawBlue MacawDefense damage +2% per pet level3,500 trophiesStorm Macaw
ReindeerReindeerHero recovery speed +3% per pet levelplayer level 80Starlight Reindeer
Brown BearBrown BearLoot protected from raiders +3% per pet levelplayer level 85Grizzly Chief
Snow TigerSnow TigerTroop health +2% per pet level4,200 trophiesGlacier Tiger
Night PantherNight PantherDefense range +1% per pet levelplayer level 95Shadow Panther
Forest OkapiForest OkapiXP gained +2% per pet levelYou get it at buy it for 1,500 gems.Emerald Okapi
Woolly MammothWoolly MammothDefense health +3% per pet levelplayer level 110Ancient Mammoth
Sun LionSun LionRaid loot +3% per pet levelplayer level 120Solar Lion

Gear

Your Warchief wears 4 pieces of gear: Weapon, War Banner, Charm, Relic. There are 248 pieces in 32 sets; wearing two or four pieces of a set gives extra bonuses. Gear comes from the campaign, the tower, chests and the worlds and is upgraded with Forge Embers or Ore and gold.

RarityPieces of gear
Common52
Rare68
Epic60
Legendary68
Gear setRarityPiecesBonus with 2 piecesBonus with 4 pieces
MudfootCommon4Crop growth speed +3%Hunter's Camp output +6%
HearthwoodCommon4Workshop speed +3%Training speed +6%
RiverstoneRare4Wall health +4%Defense health +8%
IronbarkRare4Defense damage +4%Troop health +3%
StormcallRare4Hero ability power +4%Hero ability duration +16%
EmberforgeEpic4Hero damage +8%Troop damage +4%
ThornkeepEpic4Wall health +5%Defense damage +10%
SkyhunterEpic4Training speed +5%Hero damage +15%
GoldtuskLegendary4Crop growth speed +6%Workshop speed +12%
SunfireLegendary4Hero ability power +6%Hero damage +18%
BrambleCommon4Troop health +1%Troop damage +2%
CopperhornRare4Order gold +4%Barn space +8%
MoonwellRare4Spell brewing speed +4%Hero health +12%
DuskpathEpic4Hero recovery speed +10%Hero ability duration +20%
BoneshaperEpic4Troop health +2%Hero health +15%
StonejawEpic4Defense health +5%Wall health +10%
StarhowlLegendary4Hero recovery speed +12%Troop damage +5%
ThunderhoofLegendary4Defense damage +6%Wall health +12%
CrystalcrownLegendary4Spell brewing speed +6%Hero health +18%
EldertuskLegendary4Training speed +6%Troop health +5%
RimewardRare4Troop health +2%Hero health +12%
DunewalkerRare4Troop damage +2%Hero ability power +8%
ReedstalkerEpic4Defense health +5%Hero recovery speed +20%
TidecallerEpic4Defense damage +5%Hero damage +15%
CapwardenEpic4Spell brewing speed +5%Hero health +15%
SlagforgedLegendary4Training speed +6%Hero damage +18%
SkywardLegendary4Hero ability duration +12%Defense damage +12%
GeodeheartLegendary4Hero recovery speed +12%Wall health +12%
ElderguardLegendary4Hero damage +9%Defense health +12%
Grove WardenLegendary4Troop health +2%Hero ability power +12%
Mill WardenLegendary4Wall health +6%Defense damage +12%
Star WardenLegendary4Training speed +6%Hero health +18%

Research

Scholars in the Academy research small lasting bonuses. There are 100 researches in four branches, each with up to 5 levels. A scholar works on one research at a time, also while you are away.

Wirtschaft branchBonus per level
Deep VeinsGold Mine output +4%
Sharp SpearsHunter's Camp output +4%
Crop RotationCrop growth speed +3%
Busy HandsWorkshop speed +3%
Seed SavingCrop growth speed +1%
HagglingOrder gold +4%
Bigger VaultsStorage capacity +5%
Guild HallsWorkshop speed +1%
Gold PanningGold Mine output +2%
SmokehousesHunter's Camp output +3%
Barn RaisingBarn space +5%
Master BuildersBuilding speed +3%
Market CharterOrder gold +3%
GranariesBarn space +4%
Vaulted CellarsStorage capacity +3%
IrrigationCrop growth speed +2%
ManufactoriesWorkshop speed +2%
Village ChronicleXP gained +1%
Deep MiningGold Mine output +2%
Hunting RightsHunter's Camp output +3%
Old WisdomXP gained +3%
Trading HouseOrder gold +3%
Great StorehousesStorage capacity +3%
Builders' GuildBuilding speed +2%
Chest LoreChest unlock speed +4%
Armee branchBonus per level
Morning DrillTraining speed +4%
Sharp BladesTroop damage +2%
Thick HidesTroop health +2%
PlunderersRaid loot +4%
Chief's MightHero damage +4%
Chief's VigorHero health +5%
Steady AimTroop damage +1%
Field KitchenTraining speed +3%
War SongsHero ability duration +4%
Chain MailTroop health +1%
Louder CryHero ability power +3%
Field MedicsHero recovery speed +6%
Chief's ArmorHero health +3%
Bubbling CauldronsSpell brewing speed +3%
Healing TentsHero recovery speed +4%
Chief's EdgeHero damage +3%
Shield WallTroop health +1%
Storm ChargeTroop damage +1%
War DrumsHero ability power +2%
Drill MastersTraining speed +3%
Quick BrewingSpell brewing speed +5%
Loot CartsRaid loot +2%
VeteransTroop health +2%
ConquerorTroop damage +2%
WarlordTroop damage +3%
Verteidigung branchBonus per level
StonemasonsWall health +6%
Heavy ShotDefense damage +3%
SpyglassDefense range +1%
BulwarkDefense health +3%
Hidden CellarLoot protected from raiders +3%
Long TruceShield duration +6%
Murder HolesDefense damage +2%
ButtressesDefense health +2%
CamouflageLoot protected from raiders +1%
Thick WallsWall health +6%
MarksmenDefense damage +3%
Stone CarversWall health +4%
WatchfiresDefense range +1%
Peace PactShield duration +4%
Iron PlatingDefense health +2%
Fire ArrowsDefense damage +2%
Secret TunnelsLoot protected from raiders +1%
BattlementsWall health +4%
LookoutsDefense range +1%
FortressDefense health +4%
Granite CoreDefense health +2%
BastionsWall health +4%
Master GunnersDefense damage +2%
CitadelDefense health +3%
Eagle EyesDefense range +1%
Entdeckung branchBonus per level
CuriosityResearch speed +1%
ScoutsExpedition loot +4%
Map MakingExpedition speed +3%
SeafaringShip reward gold +4%
Treasure HuntingGold in chests +4%
Merchant's EyeMerchant prices +3%
ApprenticesResearch speed +1%
Fair WindsShip arrival speed +4%
Safe HarborShip reward gold +3%
Ember SeekersEmbers in chests +2%
Wild TrailsExpedition loot +4%
Healing HerbsHero recovery speed +4%
Star ChartsChest unlock speed +2%
Great LibraryResearch speed +2%
Deep Sea RoutesShip reward gold +4%
Golden KeysGold in chests +4%
Far JourneysExpedition speed +3%
Trade RoutesMerchant prices +3%
ObservatoryResearch speed +2%
Treasure MapsExpedition loot +4%
Ember SpringsEmbers in chests +2%
Explorer's FleetShip arrival speed +4%
World KnowledgeXP gained +1%
Grand ScholarResearch speed +2%
Great ExplorerExpedition loot +4%

Windows and screens: the help text of the ? button

Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.

WindowHow it worksWhat you getHow to get more
ArmyTap a troop to train it. Trained troops wait in your Army Camps until your next raid.A full army is what you attack with. Troops used in a raid are gone afterwards.Upgrade Barracks for new troops and Army Camps for more space.
PetsTake pets along for their bonus, pick one as your hero's buddy for battles, and send the others on adventures.Bonuses for gold, crops, XP and more; a buddy skill in every battle; treats and finds from adventures.Feed treats to level pets up. At level 10 a pet can evolve with finds: new look, 50% more bonus, twice the buddy skill.
AlchemistBrew spells for food. Brewed spells wait until you cast them in a raid or the campaign.Spells turn a fight: fire, healing, shields, decoys, storms and more. Every spell says in one sentence what it does.Upgrade the Alchemist for more spell slots and new spells. From level 7 on, every level adds two or three. The same spells are cards for your duel deck.
HeroYour Warchief joins your raids as one strong extra unit and defends at home.Tap War Cry in battle to make nearby troops stronger for a short time.Train him at the throne and give him gear. After a fight he must rest.
ShamanYour Shaman stays behind your troops, throws sparks and heals everyone near him. At home he defends your village.Tap Totem in battle: for a few seconds it heals all your troops around it.Train him at the Spirit Altar and give him gear. After a fight he must rest.
Choose your heroOne hero joins each raid. Tap Choose on the hero who should go next.The Warchief fights in front and makes troops stronger. The Shaman heals them from behind. The Huntress shoots from far away, also at flying enemies.Each hero rests on his own after a raid – with more heroes one is ready more often. Heroes at home defend your village.
HuntressYour Huntress stays behind your troops and shoots arrows from far away – also at flying enemies. At home she defends your village.Tap Arrows in battle: waves of arrows hit everything in a circle around her target.Train her at the Hunting Lodge (Great Hall 7) and give her gear. After a fight she must rest.
Hero SkillsEvery hero level gives one skill point. Tap +1 on a skill to make it stronger.Skills make your hero, the ability or even all troops in the raid stronger.Rows open when enough points are in the tree. Reset gives all points back – the first reset is free, later ones cost gold.
AcademyPick a research and start it. Each scholar works on one research at a time, also while you are away.Permanent bonuses for your economy, army, defense and discoveries (expeditions, ships, chests).Upgrade the Academy to unlock higher ranks. A second scholar joins at Academy level 6, or hire him earlier for 750 gems.
GearYour hero wears one item in each of four slots. Tap an item to equip or upgrade it. The gear works for whichever hero goes into battle.Each item gives a bonus, for example more hero damage or more loot.Gear comes from the campaign, the Endless Tower and big chests (in a fixed order). New gear upgrades with ore, the first 40 items with forge embers. Wear 2 or 4 pieces of a set for extra bonuses.
Gear detailsEquip this item to get its bonus. Only one item per slot can be worn.The bonus grows with every upgrade level.Upgrades cost ore (or forge embers) and gold. Dismantle spare gear for ore and embers; you can re-forge it later.