Guide › Your village and buildings
Your village and buildings
The village is your home. Buildings earn gold, food and goods, train troops or defend against raiders. You place them on a grid and can move them any time in Edit village. The Great Hall decides how many and which buildings you may own.
Builders carry out every build and every upgrade, one job each. More builders, the build queue and gems for speeding up make waiting shorter. Nothing is lost when you leave: construction continues while you are away.
Great Hall: levels and what they unlock
Upgrade the Great Hall to unlock new buildings, more of the same building and higher building levels. The table shows the upgrade cost to reach each level and the buildings that open up.
| Great Hall level | Cost to reach it | Build time | Hitpoints | New buildings |
|---|---|---|---|---|
| 1 | start | – | 1,500 | Gold Mine, Hunter's Camp, Gold Vault, Pantry, Barn, Field, Field Kitchen, Order Board, Barracks, Army Camp, Cannon, Builder's Hut, Silo, Chicken Coop, Feed Mill, Bakery, Apple Tree, Lumber Camp, Cow Pasture, Sawmill, Dairy, Market Stall, Cherry Tree, Soup Kitchen, Pig Pen, Juice Press, Smokehouse, Pear Tree, Beehive, Grill, Cake Shop, Orange Tree, Cannery, Pizza Oven, Lemon Tree, Ice Cream Parlor, Banana Tree, Truffle Grove, Candy Kitchen, Coconut Tree, Sushi Bar, Avocado Tree, Winery, Lime Tree, Blueberry Bush, Peach Tree, Raspberry Bush, Plum Tree, Gooseberry Bush, Fig Tree, Currant Bush, Persimmon Tree, Blackberry Bush, Walnut Tree, Cranberry Bush, Mango Tree, Date Palm |
| 2 | 1,000 gold | 1m | 1,650 | Forge, Ballista Tower, Wall, Pet House, Quarry, Harbor |
| 3 | 4,000 gold | 30m | 1,850 | Beast Den, Chief's Throne, Guard Post, Catapult, Spike Trap, Academy, Fishing Pond |
| 4 | 20,000 gold | 3h | 2,100 | Siege Workshop, Alchemist, Sky Bolt, Hidden Bomb, Spike Trench, Explorer's Camp, Clay Pit |
| 5 | 100,000 gold | 8h | 2,400 | Crystal Tower, Spring Trap, Ember Tower, Hound Kennel |
| 6 | 400,000 gold | 16h | 2,800 | Bomb Tower, Spirit Altar, Icicle Tower, Sky Mine, Gate, Herb Hut |
| 7 | 1,000,000 gold | 1d 12h | 3,300 | Hunting Lodge, Clay Mortar |
| 8 | 2,500,000 gold | 4d 12h | 3,900 | Sun Spire, Net Thrower, Honeycomb Hut, Sheep Pasture |
| 9 | 4,500,000 gold | 7d 23h | 4,600 | Great Crossbow, Venom Cauldron, Weaving Mill |
| 10 | 7,000,000 gold | 11d 13h | 5,400 | Mirror Tower, Water Wheel, Pottery, Herb Garden, Honey House, Duck Pond |
| 11 | 10,000,000 gold | 16d 4h | 6,300 | Secret Tunnel, Smelter, Tea House, Goat Yard |
| 12 | 14,000,000 gold | 21d 23h | 7,400 | Snack Bar, Packing House |
| 13 | 17,000,000 gold | 23d | 8,700 | – |
| 14 | 20,000,000 gold | 23d | 10,000 | – |
| 15 | 24,000,000 gold | 23d | 11,000 | – |
Builders and the build queue
You start with 1 builder and can have up to 5 by buying Builder's Huts with gems. When all builders are busy you can add jobs to the build queue (it holds 1 job from Great Hall 3, 2 jobs from Great Hall 6, 3 jobs from Great Hall 9). Waiting times can be skipped with gems: the price grows with the time left (about 20 gems for 1h, 260 gems for 1d, 1,000 gems for 7d).
Economy and service buildings

| Building | Unlocks at | Levels | Max owned | Cost of level 1 | What it does |
|---|---|---|---|---|---|
| Order Board | From the start | 10 | 1 | free | A useful building for your village. Part of your village. Upgrade it to unlock more. |
| Builder's Hut | From the start | 1 | 5 | free | A builder lives here. Each builder can build or upgrade one thing at a time. Part of your village. Upgrade it to unlock more. |
| Gold Vault | From the start | 18 | 6 | 300 food | Stores a resource. Raiders can steal a part of it. Gives room for gold. Full stores waste what you collect. |
| Gold Mine | From the start | 19 | 9 | 150 gold | Produces a resource over time. Tap it to collect. Makes gold for buildings, upgrades and your army. |
| Hunter's Camp | From the start | 19 | 9 | 150 gold | Produces a resource over time. Tap it to collect. Makes food for buildings, upgrades and your army. |
| Barn | From the start | 22 | 1 | free | Holds your goods and raw materials. Part of your village. Upgrade it to unlock more. |
| Silo | From the start | 22 | 1 | free | Holds your goods and raw materials. Part of your village. Upgrade it to unlock more. |
| Pantry | From the start | 18 | 6 | 300 gold | Stores a resource. Raiders can steal a part of it. Gives room for food. Full stores waste what you collect. |
| Market Stall | player level 9 | 8 | 1 | 1,500 gold | A useful building for your village. Part of your village. Upgrade it to unlock more. |
| Pet House | player level 5 and Great Hall 2 | 3 | 1 | 2,500 gold | A useful building for your village. Part of your village. Upgrade it to unlock more. |
| Harbor | player level 10 and Great Hall 2 | 8 | 1 | 5,000 gold | A useful building for your village. Part of your village. Upgrade it to unlock more. |
| Academy | player level 8 and Great Hall 3 | 11 | 1 | 12,000 gold | A useful building for your village. Part of your village. Upgrade it to unlock more. |
| Explorer's Camp | player level 12 and Great Hall 4 | 1 | 1 | 25,000 gold | A useful building for your village. Part of your village. Upgrade it to unlock more. |
Army buildings
Barracks and the other camps train your troops, the Alchemist brews spells and the Armory-type buildings hold your army until the next raid. See the chapter on troops for what each one trains.

| Building | Unlocks at | Levels | Max owned | Cost of level 1 | What it does |
|---|---|---|---|---|---|
| Army Camp | From the start | 15 | 4 | 200 food | Part of your army: it trains troops or holds them until the next raid. Part of your village. Upgrade it to unlock more. |
| Barracks | From the start | 14 | 4 | 100 food | Part of your army: it trains troops or holds them until the next raid. Trains Goblin, Orc Slinger, Orc Brute, Ogre, Goblin Bomber, Minotaur and 14 more. |
| Forge | Great Hall 2 | 13 | 1 | 2,000 food | Part of your army: it trains troops or holds them until the next raid. Part of your village. Upgrade it to unlock more. |
| Beast Den | Great Hall 3 | 12 | 1 | 12,000 food | Part of your army: it trains troops or holds them until the next raid. Trains War Hog, Bee Swarm, Sly Fox, Sky Parrot, Battle Tiger, War Elephant and 6 more. |
| Chief's Throne | Great Hall 3 | 33 | 1 | 8,000 gold | Part of your army: it trains troops or holds them until the next raid. Home of your Warchief. |
| Siege Workshop | Great Hall 4 | 10 | 1 | 40,000 food | Part of your army: it trains troops or holds them until the next raid. Trains Battering Ram, Siege Ballista, Siege Catapult, Siege Tower, Trebuchet, Goblin Sapper and 4 more. |
| Alchemist | Great Hall 4 | 12 | 1 | 30,000 food | Part of your army: it trains troops or holds them until the next raid. Brews 24 kinds of spells for your raids. |
| Spirit Altar | Great Hall 6 | 24 | 1 | 40,000 gold | Part of your army: it trains troops or holds them until the next raid. Home of your Shaman. |
| Hunting Lodge | Great Hall 7 | 21 | 1 | 60,000 gold | Part of your army: it trains troops or holds them until the next raid. Home of your Huntress. |
Defenses
Defenses shoot at raiders while they attack your village. Values below are for the first and the highest level.

| Defense | Unlocks at | Levels | Max owned | Range | Targets | Damage per second | Hitpoints |
|---|---|---|---|---|---|---|---|
| Cannon | From the start | 16 | 8 | 9 tiles | ground | 9 → 120 | 420 → 1,600 |
| Ballista Tower | Great Hall 2 | 16 | 8 | 10 tiles | ground and flying | 11 → 120 | 380 → 1,400 |
| Catapult | Great Hall 3 | 13 | 5 | 4-11 tiles | ground | 4 (area) → 18 (area) | 400 → 1,300 |
| Guard Post | Great Hall 3 | 13 | 4 | – | ground | – → – | 500 → 2,000 |
| Sky Bolt | Great Hall 4 | 12 | 5 | 10 tiles | flying troops only | 60 → 480 | 520 → 1,900 |
| Ember Tower | Great Hall 5 | 11 | 3 | 5 tiles | ground | 9 (area) → 36 (area) | 670 → 1,600 |
| Crystal Tower | Great Hall 5 | 12 | 5 | 7 tiles | ground and flying | 11 (area) → 49 (area) | 620 → 1,500 |
| Hound Kennel | Great Hall 5 | 11 | 3 | – | ground | – → – | 800 → 1,900 |
| Bomb Tower | Great Hall 6 | 10 | 4 | 6 tiles | ground | 24 (area) → 120 (area) | 700 → 2,000 |
| Icicle Tower | Great Hall 6 | 10 | 3 | 8 tiles | ground and flying | 8 → 24 | 690 → 1,500 |
| Clay Mortar | Great Hall 7 | 9 | 3 | 4-12 tiles | ground | 5 (area) → 14 (area) | 880 → 1,800 |
| Net Thrower | Great Hall 8 | 8 | 2 | 8 tiles | ground and flying | 11 → 24 | 880 → 1,600 |
| Sun Spire | Great Hall 8 | 8 | 4 | 9 tiles | ground and flying | 30 → 110 | 1,500 → 3,300 |
| Venom Cauldron | Great Hall 9 | 7 | 2 | 7 tiles | ground and flying | 9 (area) → 18 (area) | 1,100 → 1,800 |
| Great Crossbow | Great Hall 9 | 7 | 4 | 14 tiles | ground and flying | 70 → 180 | 1,500 → 2,700 |
| Mirror Tower | Great Hall 10 | 6 | 2 | 8 tiles | ground and flying | 42 → 72 | 1,300 → 1,900 |
Walls, gates and traps
Walls slow raiders down. Traps are hidden until a raider steps on them.
| Building | Unlocks at | Levels | Max owned | Cost of level 1 | What it does |
|---|---|---|---|---|---|
| Wall | Great Hall 2 | 16 | 375 | 50 gold | A wall piece. It slows down raiders. Defends your village in raids by other players and bots. |
| Spike Trap | Great Hall 3 | 10 | 9 | 400 gold | A hidden trap. Raiders cannot see it until it snaps. Defends your village in raids by other players and bots. |
| Hidden Bomb | Great Hall 4 | 8 | 9 | 2,000 gold | A hidden trap. Raiders cannot see it until it snaps. Defends your village in raids by other players and bots. |
| Spike Trench | Great Hall 4 | 12 | 4 | 20,000 gold | A hidden trap. Raiders cannot see it until it snaps. Defends your village in raids by other players and bots. |
| Spring Trap | Great Hall 5 | 7 | 9 | 5,000 gold | A hidden trap. Raiders cannot see it until it snaps. Defends your village in raids by other players and bots. |
| Sky Mine | Great Hall 6 | 10 | 5 | 60,000 gold | A hidden trap. Raiders cannot see it until it snaps. Defends your village in raids by other players and bots. |
| Gate | Great Hall 6 | 10 | 5 | 230,000 gold | A wall piece. It slows down raiders. Defends your village in raids by other players and bots. |
| Secret Tunnel | Great Hall 11 | 5 | 2 | 2,100,000 gold | A hidden trap. Raiders cannot see it until it snaps. Defends your village in raids by other players and bots. |
Decorations and beauty
Decorations make the village prettier. The total beauty of your village gives a bonus to the XP you earn. Every decoration is part of the list below; sets give a lasting bonus when all pieces are placed.
| Beauty of your village | Bonus XP |
|---|---|
| 0 | +0% |
| 20 | +2% |
| 60 | +4% |
| 150 | +6% |
| 300 | +8% |
| 600 | +10% |
| 1,000 | +13% |
| 1,600 | +16% |
| 2,500 | +20% |
| 5,000 | +22% |
| 9,000 | +24% |
| 16,000 | +26% |
| 27,000 | +28% |
| 42,000 | +30% |
| 62,000 | +32% |
| Decoration set | Theme | Bonus for the full set | Pieces |
|---|---|---|---|
| Market Square | Stalls, crates and a busy well: your village becomes a trading town. | Full set: +3% Order gold | 14 |
| Royal Garden | Hedges, blossoms and a quiet pond: a garden fit for a queen. | Full set: +3% Crop growth speed | 15 |
| War Camp | Banners, braziers and captured siege engines: raiders will think twice. | Full set: +5% Training speed | 14 |
| Winter Village | Snow, ice and warm lantern light: winter comes to the vale. | Full set: +5% Barn space | 14 |
| Harbor | Piers, sails and a tall lighthouse: the sea is never far away. | Full set: +3% Storage capacity | 14 |
| Festival | Balloons, music and a big wheel: every day is a holiday. | Full set: +3% XP gained | 14 |
| Ancient Ruins | Mossy columns and a lost pyramid: someone lived here long before you. | Full set: +5% Chest unlock speed | 14 |
| Golden Treasury | Coins, crowns and a temple of pure gold: the pride of a grand chief. | Full set: +3% Gold Mine output | 15 |
All 150 decorations: Banner, Lantern, Flower Bed, Fountain, Obelisk, Pinwheel Mill, Hedge, Fence, Stone Path, Wooden Path, Bench, Barrel Stack, Hay Cart, Fruit Stall, Campfire, Scout Tent, Stone Head, Ancient Column, Stone Circle, Grand Fountain, Lily Pond, Cactus Pot, Palm Tree, Fairy Ring, Flower Pot, Canoe, Signpost, Golden Tusk, Crystal Rock, War Banner, Old Oak, Sunflower Patch, Lavender Patch, Log Pile, Little Bridge, Treasure Pile, Crate Stack, Flour Sacks, Pumpkin Pile, Fresh Catch, Cheese Wheels, Bread Table, Vintner's Crate, Price Board, Merchant Banners, Hand Cart, Butcher's Stall, Trader's Tent, Market Well, Market Hall, Planter Box, Rose Bush, Potted Cypress, Mushroom Log, Bird Bath, Honey Hive, Garden Gate, Sundial, Blossom Tree, Rose Arch, Koi Pond, Flower Cart, Hedge Maze, Garden Pavilion, Palace Garden, Cannonball Pile, Arrow Barrel, Weapon Rack, Training Dummy, Archery Target, Palisade, War Brazier, Crossed Standards, War Tent, Broken Ram, Field Forge, Fallen Siege Tower, Lookout Post, Siege Yard, Snowman, Snowy Pines, Frosted Tree, Firewood Sled, Winter Lantern, Winter Gifts, Ice Crystals, Ice Fishing Hole, Ice Arch, Frozen Pond, Igloo, Snow Fort, Winter Cabin, Ice Palace, Rope Posts, Cargo Stack, Fish Rack, Crab Rock, Lifebuoy, Sea Buoy, Crossed Oars, Signal Mast, Palm Beach, Wooden Pier, Boatyard, Sailboat, Dock Crane, Lighthouse, Balloon Bunch, Bunting Pole, Candy Barrel, Festival Cake, Festival Drums, Paper Lanterns, Fireworks Crate, Ice Cream Cart, Maypole, Feast Table, Festival Gate, Festival Stage, Carousel, Big Wheel, Ancient Urns, Broken Column, Crumbling Wall, Fallen Idol, Stairs to Nowhere, Rune Altar, Ancient Gateway, Stone Archway, Hidden Cave, Waterfall Rock, Temple Ruin, Overgrown Tower, Stone Guardian, Lost Pyramid, Coin Stacks, Gold Bars, Golden Urns, Golden Oak, Key of the Vale, Ruby Heart, Star Trophy, Crown Jewels, Royal Crown, Golden Fountain, Golden Gate, Treasure Vault, Golden Idol, Golden Throne, Golden Temple.
Building tabs in the Build menu
| Tab | What is in it |
|---|---|
| Economy | Mines, stores, barns and the Builder's Hut: everything that earns and keeps resources. |
| Farm | Fields, trees, animal pens and raw goods: the start of every recipe. |
| Workshops | Turn crops and goods into more valuable goods. |
| Army | Train troops, house them and brew spells. |
| Defense | Towers, walls and traps that guard your village. |
| Decor | Pretty things. Beauty gives bonus XP and sets give lasting bonuses. |
Windows and screens: the help text of the ? button
Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.
| Window | How it works | What you get | How to get more |
|---|---|---|---|
| Build | Pick a tab, tap a building, then place it on a free spot in your village. | New buildings make gold, food and goods, train troops or defend your village. | Upgrade your Great Hall and level up to unlock more buildings and bigger numbers of each. |
| Build queue | When all builders are busy, tap Build or Upgrade and choose "Add to queue". Use the arrows to change the order and the red cross to remove an order. | No waiting around: when a builder is free, the first order starts by itself, even while you are away. It is paid at that moment, never before. If gold or food is missing, it waits and tells you what is missing. | Upgrade your Great Hall: Level 3 gives 1 place, Level 6 gives 2 and Level 9 gives 3. Spots are not reserved, so keep them free. |
| Edit village | Drag buildings to new places: green fits, red does not. Tap a wall and "Select row" to move a whole row. "Stash all" lifts everything into the stash, and you put it back piece by piece. | A village built for defence: your real village only changes when you tap Save, and only if everything is placed and nothing overlaps. | Save up to three layouts and load one later. Buildings you build afterwards wait in the stash for a place. |
| Layouts | Three slots. "Save here" keeps what you see in the editor, "Load" puts a saved layout into the editor as a suggestion. Pick a name from the list. | Switch between a trophy layout, a farm layout or a fortress in seconds, for free. | Anything built since you saved a layout waits in the stash, and anything torn down is skipped. Nothing changes until you tap Save. |
| Production | Shows every gatherer, workshop, animal pen, field and tree. Ready ones come first. Tap a title to fold the group, tap "Go" to visit the building. | "Collect all" takes everything that is ready in one group, exactly as if you tapped each building yourself. It never costs gold or gems. | Open it from your Barn or from the bell. Idle workshops and empty fields are marked, so nothing sits unused. |
| Builders | Each builder can build or upgrade one thing at a time. | More builders mean more buildings growing at once. | Buy another Builder's Hut with gems. Gems are earned by leveling up, quests and achievements. |
| Decor Sets | Every decor set has its own theme. Place one of every piece of a set anywhere in your village. | A full set gives a small bonus for as long as it stands, and a one-time reward of gems and XP. | New sets unlock with your level and your Great Hall. Every piece also adds beauty (up to 5 copies of the same piece count), and beauty gives bonus XP. |
| Ready for you | Tap a line to jump to what is ready: a window or a building in your village. | Everything waiting for you in one place: builds, research, chests, ships, fields, gifts and more. | The number on the bell counts the lines. The bell only works while the game is open; nothing is sent to your phone. |
| Great Hall levels | Every Great Hall level unlocks new buildings, more of some buildings and new upgrade levels. | Tap Build next to a new building to place it right away. | Upgrade the Great Hall again once everything important is built. |
| Upgrading | Check what gets better, then pay to start. A builder is busy until it is done. | Higher levels are stronger, hold more or work faster – and look mightier. | Some levels need a higher Great Hall first. |