Guide › Getting started
Getting started
Tuskvale is a village game for phone, tablet and PC. You lead a goblin clan: grow crops, run workshops, train an army, raid other villages, duel in the arena and explore other worlds. Everything can be earned by playing, and it is free to play.
The game explains itself. Every picture, number and button can be tapped (or pressed and held) to see what it is, and every window has a ? button. This guide collects the same information in one place, with all numbers taken straight from the game rules.
Your first minutes
A short tutorial with Grub, the village postmaster, shows the first steps. The Chief's Journey then gives you a list of goals with rewards:
| Step | Goal | Why | Reward |
|---|---|---|---|
| 1 | Harvest 10 crops from your fields. | Crops are the start of everything: they feed workshops, orders and your army. | 5 gems, 250 gold, 22 XP |
| 2 | Plant 25 fields. | An empty field earns nothing. Planting before you leave means a harvest waiting when you return. | 5 gems, 300 gold, 24 XP |
| 3 | Collect from your mines and camps 5 times. | Gold Mines and Hunter Camps keep working while you are away, but only pay once you collect. | 5 gems, 350 gold, 26 XP |
| 4 | Upgrade a Gold Mine to level 2. | Upgrades are the main way to grow: a better mine digs more gold every hour. | 5 gems, 400 gold, 28 XP |
| 5 | Deliver 3 orders at the Order Board. | Orders pay more than selling the same goods, and they give XP. | 5 gems, 450 gold, 30 XP |
| 6 | Make 5 goods in your workshops. | Workshop goods sell for much more than raw crops and unlock higher orders. | 5 gems, 500 gold, 32 XP |
| 7 | Cook 500 food in the Field Kitchen. | Your army eats food. No food, no troops. | 5 gems, 550 gold, 34 XP |
| 8 | Train troops worth 20 army space. | Troops are your muscle: a bigger army steals more loot. | 5 gems, 600 gold, 36 XP |
| 9 | Win a raid on a goblin camp. | Raids are the fastest income: they steal gold and food and win trophies. | 5 gems, 650 gold, 38 XP |
| 10 | Earn 5 stars in raids. | Stars mean a better raid, and more stars win more trophies and fill your Star Chest. | 5 gems, 700 gold, 40 XP, Silver Chest |
| 11 | Start 5 builds or upgrades. | Builders never rest: keep them busy and your village grows around the clock. | 5 gems, 750 gold, 42 XP |
| 12 | Upgrade a Hunter Camp to level 2. | Hunters bring food, the second thing your army needs next to gold. | 5 gems, 800 gold, 44 XP |
The Journey continues with 88 more steps that lead you through every part of the game.
Ways to play
| Mode | What it is | How to open it | Unlocks at |
|---|---|---|---|
| Raid | Attack another village with your trained army. Place troops outside the red area; they fight on their own. Destroy half the village or its Great Hall to win. You steal gold and food and win trophies. | Tap Battle, then Attack. | From the start |
| Duel | A three-minute card battle against one opponent. Play cards from your hand with courage, break towers and win crowns. Duels win chests. | Tap Battle, then Duel. | From the start |
| Campaign | 150 goblin camps in a fixed order, on Normal, Hard and Legend. Every camp pays once; every fifth is a boss camp with its own moves. No trophies are at risk. | Tap the Campaign button on the left. | From the start |
| Endless Tower | Climb floor by floor against camps that get harder and harder. Every floor pays once. No trophies are at risk. | Tap Battle, then Tower. | Great Hall 4 |
| Treasure Camps | A weekend event: 10 goblin camps full of treasure, open on Saturday and Sunday. Every camp pays once and the best raiders win extra. No trophies are at risk. | Tap Battle, then Camps (weekends). | Great Hall 3 |
| Lucky Wheel | One free spin every day. Every field is shown before you spin. Spins can never be bought. | Tap the Wheel button on the left. | player level 4 |
| Delivery Balloon | Three big orders every day for gold, XP and Event Tokens. Orders you miss cost nothing. | Tap the Event button on the left. | player level 8 and Great Hall 2 |
| World Map | Other worlds with their own goods. Send scouts, build outposts and ship goods home. | Tap the World button on the left. | Great Hall 5 |
| Expedition | Send your whole army away for hours; it returns with loot. | Tap the Expedition Camp in your village. | Explorer's Camp level 1 |
| Harbor | Ships ask for goods. Fill all crates for gems, treats and gold. | Tap the Harbor in your village. | Harbor level 1 |
| Friendly battle | A friendly duel with a friend. No trophies and no loot change hands. | Open Friends from your Profile. | From the start |
Levels
You level up with XP from orders, harvests, building and fighting. There are 120 player levels and 15 Great Hall levels. Each new player level unlocks crops, goods and buildings and gives gems. The Great Hall decides which buildings you may own (see the chapter on buildings).
Screens with their own help button
Screens without a window (the village, the battle menu, the World Map) have a ? button at the top right with these texts:
| Screen | What it is | How it works | Where you need it | Tips |
|---|---|---|---|---|
| Your village | Your home. Everything you build earns gold, food and goods, trains troops or defends against raiders. |
| You come back here after every fight. Resources in the top bar are used for everything. | Tap Next to see a good next step. Press and hold any picture or number to see what it is. |
| Before the fight | Choose how to fight and check your army before you go. |
| Open it with the big Battle button. | A full army wins more. Train troops in the Barracks first. The campaign and the tower never cost trophies. |
| World Map | Other worlds with their own goods and bonuses. |
| Opens with Great Hall 6 and the campaign. | Every world adds a lasting bonus to your home village. |
| A world | An outpost world with its own buildings and goods. |
| Open it from the World Map. | Its bonus works in your home village all the time. |
| Edit village | Move buildings and decorations around without losing anything. |
| Open it with the Edit button in your village. | Defenses work best spread around the Great Hall. Save a layout under Layouts to switch quickly. |
| Visiting a village | You look at another chief's village. Nothing here costs you anything. |
| From Friends, clans or the leaderboard. | Get ideas for your own layout. |
| In a fight | Troops fight on their own. Your job is to place them and cast spells at the right moment. |
| Starts from the Battle button. | Spread troops so towers cannot hit all at once. You can leave early: the Surrender button ends the fight. |
Buttons, symbols and values
| Symbol | What it is | Where it comes from | What it is for |
|---|---|---|---|
| Level | Your level. XP fill the bar; each new level unlocks crops, goods and buildings and gives gems. | XP from almost everything you do. | Higher levels unlock more things. |
| XP bar | Shows how many XP you still need for the next level. | Orders, harvests, building and fighting. | The next level. |
| Trophies and league | Your trophies decide your league and the duel arena you play in. | Win raids and duels; losing costs some. | Leagues, arenas and new duel cards. |
| Builders | Free builders out of all builders. Each builds or upgrades one thing at a time. | Builder's Huts, bought with gems. | Every build and upgrade. |
| Shield | While the shield glows, nobody can raid you. It breaks when you attack someone. | You get one after being raided. | Protecting your loot. |
| Red dot | A red dot means something is ready: a reward, a gift or a new thing. | It appears by itself. | Tap the button to open it. |
| Bell | The bell lists what finished while you were away and what is ready for you. | It fills by itself. | Tap an entry to go there. |
| Next | Shows a good next step. Tap it to be taken there; fold it away with the arrow. | It follows your progress. | Never stuck: there is always a next step. |
| Menu | Settings, the Guide, backup and credits. | Always here. | Change sound, text size and how many tips you get. |
| Daily gift | A free gift every day for 28 days; every 7th day is a big one. Collect day after day to build a streak. | Always here. | Gold, gems and more for just logging in. |
| Events | The Delivery Balloon, the weekly event and the Event Shop. | Opens with the first level of the balloon. | Event Tokens and rewards. |
| Album | Everything you grow, make, train, tame and build lands here by itself. Fill a page for a bonus. | It fills as you play. | Rewards for every new entry. |
| Guide | Look up how anything works, sorted by topic, with search. What you have not unlocked yet shows when it opens. | Always here. | Replay a tutorial or read What's new. |
| Battle button | Opens all ways to fight: raids, duels, the campaign, the tower and weekend camps. | Always here. | Fighting earns loot, trophies and chests. |
| Build button | Opens the Build menu with every building by tab. | Always here. | New buildings unlock with your level and Great Hall. |
| Chests | Your chests and the daily gift. Chests open with a timer. | Duels, the campaign and rewards. | Cards, gold, gems and gear. |
| Cards | Your troop and spell cards. Upgrade them to make them stronger. | Chests, campaign, wheel. | Raids and duels. |
| Quests | Daily quests, the weekly quests, achievements and rewards. | New quests arrive every day. | Gems, gold and chests. |
| Shop | Gems and offers. Everything in Tuskvale can also be earned by playing. | Always here. | Optional extras. |
| Well rested | Your first fights and orders of the day pay extra: up to +50% gold, food and XP. The bonus fades step by step as you play and is used up after about 12 fights. After that you earn the normal reward, as much as you like. | Every new day (00:00 UTC) you start well rested again. Waiting during the day does not refill it. | Extra loot and XP from raids, the campaign, the tower, worlds, Treasure Camps and orders. Never gems or trophies. |