Guide › Arena duels and cards
Arena duels and cards
A duel is a three-minute card battle against one opponent. You play cards from your hand with courage: troops, spells and defensive buildings. Break towers, win crowns and win chests. Every troop and spell in the game is also a card.
How a duel goes
- Your deck has 8 cards and you hold 4 of them at a time. You can keep up to 5 decks in deck slots, copy and name them.
- Courage fills up over time (up to 10, you start with 5). A card costs its courage when you play it.
- A duel lasts 180 seconds (3m). Destroying a tower gives a crown; the first to three crowns wins at once. If it is equal when time runs out, 60 extra seconds are played, and in the extra time the first crown wins, and if it is still equal the player with the weaker tower loses.
- A win gives trophies: between 10 and 40, depending on how strong the opponent was compared to you. Duels win chests.
- In duels a card can cost more or less courage and hit differently than in a raid; the card shows both.
Arenas
You duel in the arena that fits your trophies. Every arena has its own look, a few leagues and its own pool of new cards.
| Arena | Trophies | Leagues | New cards here | Theme |
|---|---|---|---|---|
| 1. Clover Meadow | 0–499 | Timber League, Stone League | Orc Brute, Goblin Bomber, Sly Fox, Battle Cry, Goblin Runt, Sun Acolyte, Timber Fence | Green grass, a dirt lane and a few trees. Where every duelist starts. |
| 2. Millstone Yard | 500–1,399 | Copper League, Bronze League | Spark Oracle, War Hog, Bee Swarm, Battle Tiger, Siege Ballista, Deep Freeze, Poison Cloud, Ballista Tower, Goblin Burrow, Honey Rain, Hog Leap, Jumping Spark, Orc Hunter, Orc Berserker, Bull Calf, Thorn Hedge, War Bell | Packed earth, cobbled lanes and fence posts around an old mill yard. |
| 3. Redclay Pit | 1,400–2,699 | Silver League, Gold League | Boulder Ogre, Mender, Minotaur Charger, Sky Parrot, Siege Catapult, Thunderbolt, Crystal Tower, Oakhide, Straw Decoy, Bramble Grip, Blinding Dust, Hunter's Feast, Last Laugh, Sleepy Pollen, Phantom Thief, Storm Seer, Bull Hurler, Snow Troll, Night Bull, Goblin Sapper, Orc Grenadier, Field Hospital, Spike Pit | A red clay quarry with stone slabs, crates and rusty lanterns. |
| 4. Glimmer Grotto | 2,700–4,199 | Crystal League, Champion League | Frost Oracle, War Elephant, Siege Tower, Earthquake, Ambush, Ground Splitter, Sky Boulder, Storm Front, Stubborn Heart, Tusk Twins, Wraith, Moon Priest, Golden Bull, Stonehide Ogre, Breach Mage, Barracks Hut, Mojo Well | A cavern floor of blue stone with glowing crystals along the walls. |
| 5. Hoarfrost Hollow | 4,200–5,599 | Titan League, Legend League | Trebuchet, Marsh Mist, Ogre Crusher, Ghost Bull, Ogre Juggernaut, Catapult Pad, Ward Stone | Snow and ice, frozen lanes and fir trees heavy with frost. |
| 6. Basalt Forge | 5,600–6,899 | Mythic League, Dragon League | Frost Pillar, Arrow Nest | Black basalt with glowing lava cracks, ember pots and burnt rocks. |
| 7. Thunder Mesa | 6,900–8,299 | Storm League, Sun League | Powder Cart, Mojo Siphon | A windswept sandstone plateau under storm clouds and lightning rods. |
| 8. Starfall Court | 8,300–9,799 | Star League, Colossus League | Tower Ward, Gale Gust | A violet night court with star tiles, floating lights and fallen star rocks. |
| 9. Ancestors' Hall | 9,800–11,299 | Ancestor League, Eternal League | Tower Mend, Quick Shuffle | A marble hall of the old tusk kings: gold-edged slabs, pillars and braziers. |
| 10. Tusk Throne Court | 11,300–999,999 | Celestial League, Tusk Throne League | Mojo Surge | The royal court in gold and white: golden lanes, statues and banners. The top. |
Rarity
| Rarity | Cards |
|---|---|
| Common | 12 |
| Rare | 30 |
| Epic | 31 |
| Legendary | 15 |
All cards
There are 88 cards: 42 troops, 30 spells and 16 buildings. You start with 8 cards, the rest unlock with trophies.
| Card | Type | Rarity | Courage | Unlocks at |
|---|---|---|---|---|
| Fire Bomb | Spell | Rare | 4 | start |
| Goblin | Troop | Common | 2 | start |
| Healing Spring | Spell | Rare | 3 | start |
| Cannon | Building | Common | 3 | start |
| Minotaur | Troop | Epic | 5 | start |
| Ogre | Troop | Rare | 4 | start |
| Battering Ram | Troop | Rare | 4 | start |
| Orc Slinger | Troop | Common | 3 | start |
| Orc Brute | Troop | Common | 3 | 100 trophies |
| Timber Fence | Building | Common | 2 | 150 trophies |
| Sly Fox | Troop | Common | 2 | 200 trophies |
| Goblin Runt | Troop | Common | 2 | 250 trophies |
| Battle Cry | Spell | Epic | 3 | 300 trophies |
| Goblin Bomber | Troop | Rare | 3 | 400 trophies |
| Sun Acolyte | Troop | Rare | 3 | 450 trophies |
| War Hog | Troop | Rare | 4 | 500 trophies |
| Thorn Hedge | Building | Common | 3 | 525 trophies |
| Ballista Tower | Building | Rare | 4 | 600 trophies |
| Honey Rain | Spell | Common | 2 | 675 trophies |
| Bee Swarm | Troop | Rare | 3 | 700 trophies |
| Spark Oracle | Troop | Epic | 5 | 800 trophies |
| Orc Hunter | Troop | Rare | 4 | 850 trophies |
| Poison Cloud | Spell | Rare | 3 | 900 trophies |
| Hog Leap | Spell | Common | 2 | 975 trophies |
| Goblin Burrow | Building | Rare | 5 | 1,000 trophies |
| Orc Berserker | Troop | Epic | 4 | 1,050 trophies |
| War Bell | Building | Rare | 3 | 1,075 trophies |
| Siege Ballista | Troop | Epic | 5 | 1,100 trophies |
| Battle Tiger | Troop | Epic | 4 | 1,200 trophies |
| Bull Calf | Troop | Rare | 4 | 1,250 trophies |
| Jumping Spark | Spell | Rare | 4 | 1,275 trophies |
| Deep Freeze | Spell | Epic | 4 | 1,300 trophies |
| Mender | Troop | Epic | 4 | 1,400 trophies |
| Field Hospital | Building | Rare | 3 | 1,425 trophies |
| Phantom Thief | Troop | Rare | 3 | 1,450 trophies |
| Oakhide | Spell | Rare | 3 | 1,475 trophies |
| Boulder Ogre | Troop | Epic | 6 | 1,500 trophies |
| Goblin Sapper | Troop | Rare | 3 | 1,650 trophies |
| Straw Decoy | Spell | Common | 3 | 1,675 trophies |
| Sky Parrot | Troop | Epic | 5 | 1,700 trophies |
| Bull Hurler | Troop | Epic | 5 | 1,850 trophies |
| Bramble Grip | Spell | Rare | 3 | 1,875 trophies |
| Thunderbolt | Spell | Epic | 5 | 1,900 trophies |
| Spike Pit | Building | Rare | 2 | 2,025 trophies |
| Storm Seer | Troop | Epic | 5 | 2,050 trophies |
| Blinding Dust | Spell | Rare | 3 | 2,075 trophies |
| Minotaur Charger | Troop | Epic | 5 | 2,100 trophies |
| Snow Troll | Troop | Epic | 6 | 2,250 trophies |
| Hunter's Feast | Spell | Rare | 3 | 2,275 trophies |
| Siege Catapult | Troop | Legendary | 6 | 2,300 trophies |
| Orc Grenadier | Troop | Epic | 5 | 2,450 trophies |
| Last Laugh | Spell | Rare | 3 | 2,475 trophies |
| Crystal Tower | Building | Epic | 5 | 2,500 trophies |
| Night Bull | Troop | Epic | 5 | 2,650 trophies |
| Sleepy Pollen | Spell | Epic | 4 | 2,675 trophies |
| Earthquake | Spell | Epic | 4 | 2,700 trophies |
| Barracks Hut | Building | Rare | 5 | 2,725 trophies |
| Wraith | Troop | Epic | 5 | 2,850 trophies |
| Ground Splitter | Spell | Epic | 4 | 2,875 trophies |
| Siege Tower | Troop | Legendary | 6 | 2,900 trophies |
| Stonehide Ogre | Troop | Epic | 6 | 3,050 trophies |
| Sky Boulder | Spell | Epic | 5 | 3,075 trophies |
| Frost Oracle | Troop | Legendary | 5 | 3,200 trophies |
| Moon Priest | Troop | Legendary | 6 | 3,350 trophies |
| Storm Front | Spell | Epic | 5 | 3,375 trophies |
| Mojo Well | Building | Epic | 3 | 3,425 trophies |
| Ambush | Spell | Legendary | 4 | 3,500 trophies |
| Breach Mage | Troop | Legendary | 6 | 3,650 trophies |
| Stubborn Heart | Spell | Epic | 4 | 3,675 trophies |
| War Elephant | Troop | Legendary | 7 | 3,800 trophies |
| Golden Bull | Troop | Legendary | 7 | 3,950 trophies |
| Tusk Twins | Spell | Legendary | 4 | 4,025 trophies |
| Trebuchet | Troop | Legendary | 7 | 4,200 trophies |
| Catapult Pad | Building | Epic | 3 | 4,225 trophies |
| Ogre Crusher | Troop | Legendary | 7 | 4,350 trophies |
| Marsh Mist | Spell | Legendary | 3 | 4,525 trophies |
| Ghost Bull | Troop | Legendary | 7 | 4,650 trophies |
| Ogre Juggernaut | Troop | Legendary | 7 | 4,950 trophies |
| Ward Stone | Building | Epic | 3 | 4,975 trophies |
| Frost Pillar | Building | Epic | 4 | 5,625 trophies |
| Arrow Nest | Building | Rare | 3 | 6,225 trophies |
| Powder Cart | Building | Rare | 3 | 6,925 trophies |
| Mojo Siphon | Spell | Rare | 2 | 7,625 trophies |
| Tower Ward | Spell | Epic | 2 | 8,325 trophies |
| Gale Gust | Spell | Rare | 2 | 9,025 trophies |
| Tower Mend | Spell | Rare | 2 | 9,825 trophies |
| Quick Shuffle | Spell | Common | 2 | 10,625 trophies |
| Mojo Surge | Spell | Legendary | 5 | 11,325 trophies |
Card levels
Collect copies of a card and pay gold to raise its level. Higher levels make that troop or spell stronger in raids and in duels. Cards come from chests, the campaign and the Lucky Wheel. Levels go up to 16.
| Level | Copies needed | Gold | XP |
|---|---|---|---|
| 2 | 2 | 10 | 4 |
| 3 | 4 | 40 | 5 |
| 4 | 10 | 100 | 6 |
| 5 | 20 | 250 | 10 |
| 6 | 50 | 600 | 25 |
| 7 | 100 | 1,500 | 50 |
| 8 | 200 | 3,500 | 100 |
| 9 | 400 | 8,000 | 200 |
| 10 | 800 | 20,000 | 400 |
| 11 | 1000 | 50,000 | 600 |
| 12 | 2000 | 100,000 | 800 |
| 13 | 5000 | 200,000 | 1000 |
| 14 | 8000 | 350,000 | 1300 |
| 15 | 12000 | 600,000 | 1700 |
| 16 | 20000 | 1,000,000 | 2200 |
Elite ranks
When a card reaches level 16, open it and tap Rank up. Each Elite rank costs spare copies of that card (at least 2) and gold, and makes the card stronger for good. Reach all ranks on enough cards for the title "Elite Master".
| Elite rank | Stronger by | Gold | Gems |
|---|---|---|---|
| Elite I | +6% | 500,000 | 1 |
| Elite II | +9% | 750,000 | 2 |
| Elite III | +13% | 1,000,000 | 3 |
| Elite IV | +18% | 1,500,000 | 5 |
| Elite V | +25% | 2,000,000 | 8 |
| Elite VI | +35% | 3,000,000 | 12 |
Card mastery
Every card has three goals: Bronze, Silver and Gold. Fight with a card in raids, the campaign or duels and its bars fill up. Tap Claim on a green step, or Claim all. A little gold for every step, once, and a badge on the card when you reach Gold. Mastery never makes a card stronger, so duels stay fair.
Defensive buildings as cards
| Card | Building | Courage | Stays for |
|---|---|---|---|
| Cannon | Cannon | 3 | 30 s |
| Ballista Tower | Ballista Tower | 4 | 35 s |
| Goblin Burrow | Guard Post | 5 | 40 s |
| Crystal Tower | Crystal Tower | 5 | 30 s |
Windows and screens: the help text of the ? button
Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.
| Window | How it works | What you get | How to get more |
|---|---|---|---|
| Cards | Tap a card to see it. Collect enough copies and pay gold to upgrade it. Tap a card, then a deck card, to swap them. | Higher card levels make that troop stronger in raids and in duels. | Cards come from chests, the campaign and the Lucky Wheel. The Forge sets your highest card level. |
| Chests | Chests you win take time to unlock. Start one, wait, then open it. You always see what is inside first. | Gold, food, cards, forge embers and sometimes gear. | Win raids and duels for chests. The free gift and the star chest refill by themselves. |
| Arenas | You duel in the arena that fits your trophies. Every arena has its own look and unlocks new cards. | New troops, spells, buildings and arena-only cards at fixed trophy counts. Cards you own never go away. | Win duels to climb. The top arena, Tusk Throne Court, starts at 11,300 trophies. |
| Card mastery | Every card has three goals: Bronze, Silver and Gold. Fight with a card in raids, the campaign or duels and its bars fill up. Tap Claim on a green step, or Claim all. | A little gold for every step, once, and a badge on the card when you reach Gold. Mastery never makes a card stronger, so duels stay fair. | Use many different cards, keep them in your raid army or duel deck and win battles. A spell fills its bar every time you cast it. |
| Card elite | When a card reaches level 16, open it and tap Rank up. Each Elite rank costs spare copies of that card and gold. Use the filters to find cards that are ready. | A few gems for every rank, once, a purple Elite mark on the card and, at Elite VI, a golden one. Elite never makes a card stronger, so duels stay fair. | Copies you collect after level 16 are not wasted: they pay for Elite. Six ranks per card, so keep playing and opening chests. |
| Deck slots | Tap one of the five slots to make that deck your duel deck. Build it as before: tap a card, then a deck card to swap. | Keep up to five decks ready, for example a quick one and a heavy one. The average courage shows how fast a deck plays. | Rename a slot from the list or copy a deck into another slot to try a small change. |
| Deck name | Tap a name to give this slot that name. Tap the first one to go back to the plain name. | Nothing is spent, a name only helps you find your deck. | Names come from a fixed list, so there is no free text. |
| Copy deck | Tap the slot that should get a copy of the current deck. | The same deck in two slots, so you can change one and keep the other. | The deck in the target slot is replaced, so check that slot first. |
| Card details | Shows what this card – a troop or a spell – can do at its current level. In duels a card can cost more or less courage and hit differently than on a raid; the card shows both. | Upgrading costs card copies and gold and makes it stronger everywhere. Troop cards change their look at level 6 (silver) and 10 (gold): a new name and a small extra power. | Find more copies in chests. |