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Guide › Raids: battle rules with numbers

Raids: battle rules with numbers

In a raid you attack another village (a real player's or a bot village of your strength) with your trained army. Troops fight on their own after you place them; you choose where and when, cast spells and send your hero. Nothing here is luck: the same army in the same situation always does the same.

How a raid goes

Stars, winning and losing

StarsWhat you must do
★Destroy at least 50% of the buildings (walls and traps do not count).
★Destroy the Great Hall.
★Destroy 100% of the buildings.

Every star counts: 1 star is a win. Every star you earn also counts for the daily Star Chest (10 stars) and for quests and the Tusk Pass.

Loot

Trophies

Winning raises your trophies, losing lowers them. The stronger the village you beat compared to yours, the more you get. The numbers are a fixed formula:

Your trophies compared to the targetTrophies for a winTrophies lost on a loss
target 600 trophies stronger+59-5
target 300 trophies stronger+55-5
about equal+30-20
target 300 trophies weaker+5-39
target 600 trophies weaker+5-39

A win always gives between 5 and 59 trophies, a loss costs between 5 and 39. Campaign, tower, Treasure Camps and friendly battles never risk trophies.

When you are raided

Well rested

A daily bonus on what you earn by playing: your first fights and orders of the day pay extra gold, food and XP. Just play. The bonus shows in the Battle menu and fades a little with every fight and order. You can always keep playing – after the bonus you earn the normal reward.

Windows and screens: the help text of the ? button

Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.

WindowHow it worksWhat you getHow to get more
Attack previewPlan your raid: see how far each defense reaches and where a troop will walk. In a raid, tap a defense to draw its range on the ground with a small sign (name, level, what it hits, health). Tap it again or tap empty ground to hide it. Press R or tap Show all ranges to see every range for a moment. With a troop picked, an arrow shows its first target.No surprises: you can spot gaps in the defense and choose where to deploy.Traps and hidden things stay hidden. The battle clock keeps running while you look. Switch it off in Settings.
BattleChoose how to fight: raid a village, play a card duel, clear the campaign, climb the tower or raid the Treasure Camps at the weekend.Raids steal gold and food and win trophies. Duels win chests. The campaign and tower pay fixed rewards.Train a bigger army, upgrade your cards and brew spells to win harder fights.
Battle replaysWatch your last raids and the raids on your village again, like a short film. Pick a tab: My attacks or Defenses. Tap Watch to play the battle. Use Pause, the speed buttons or Exit (keys: Space, 1, 2, 4, Esc).You see what worked and what did not. A replay never changes your village: no loot, no trophies, no lost troops.Every new raid is saved automatically. The last 10 raids of each kind are kept, older ones make room. Films from an older game version stay as a report but cannot play.
Replay finishedThe battle you watched is over. Tap Watch again to see it once more, or go back to the list.Nothing: replays never add or take anything.Raid a village to record a new battle.
Well restedA daily bonus on what you earn by playing: your first fights and orders of the day pay extra gold, food and XP. Just play. The bonus shows in the Battle menu and fades a little with every fight and order. You can always keep playing – after the bonus you earn the normal reward.Up to +50% loot and XP from raids, the campaign, the tower, worlds, Treasure Camps and orders. Never gems or trophies.A new day starts at 00:00 UTC. Waiting does not refill it during the day, and there is nothing to miss: mines, workshops and chests keep working while you are away.