Guide › Raids: battle rules with numbers
Raids: battle rules with numbers
In a raid you attack another village (a real player's or a bot village of your strength) with your trained army. Troops fight on their own after you place them; you choose where and when, cast spells and send your hero. Nothing here is luck: the same army in the same situation always does the same.
How a raid goes
- Tap Battle, then Attack. The game finds an opponent of about your strength and shows you the village before you start.
- Place troops on any free spot outside the red area. Each troop walks to the nearest target of its kind and fights by itself. Tap the battlefield to cast a spell, and tap your hero to use its special move.
- A raid lasts at most 180 seconds (3m). It ends early when the whole village is destroyed, when you have no troops left, or when you surrender.
- Your army is used up: troops that were sent are gone afterwards, so train new ones. Heroes come back after a short rest.
Stars, winning and losing
| Stars | What you must do |
|---|---|
| ★ | Destroy at least 50% of the buildings (walls and traps do not count). |
| ★ | Destroy the Great Hall. |
| ★ | Destroy 100% of the buildings. |
Every star counts: 1 star is a win. Every star you earn also counts for the daily Star Chest (10 stars) and for quests and the Tusk Pass.
Loot
- You steal gold and food from the stores of the village you attack: at most 20% of what the owner has in stock is up for grabs, divided among the stores and the Great Hall.
- Collectors (mines, hunter camps) can give up to 50% of what they have gathered and not yet collected.
- What you steal depends on what is lying around, so a village full of loot pays more. Higher leagues multiply your raid loot (see the chapter on leagues).
- The research "Hidden Cellar" protects up to 50% of your own loot when you are raided.
Trophies
Winning raises your trophies, losing lowers them. The stronger the village you beat compared to yours, the more you get. The numbers are a fixed formula:
| Your trophies compared to the target | Trophies for a win | Trophies lost on a loss |
|---|---|---|
| target 600 trophies stronger | +59 | -5 |
| target 300 trophies stronger | +55 | -5 |
| about equal | +30 | -20 |
| target 300 trophies weaker | +5 | -39 |
| target 600 trophies weaker | +5 | -39 |
A win always gives between 5 and 59 trophies, a loss costs between 5 and 39. Campaign, tower, Treasure Camps and friendly battles never risk trophies.
When you are raided
- Other players and bots can raid your village. Defenses, walls and traps fight for you; your hero defends at home.
- After you were raided you get a shield (While the shield glows, nobody can raid you. It breaks when you attack someone.) so nobody can take everything. Attacking someone yourself breaks it.
- You see every raid on your village in the profile history and can watch a replay.
- Spread your defenses around the Great Hall and spend gold and food before you leave, so there is less to steal. Visit strong players' villages for ideas.
Well rested
A daily bonus on what you earn by playing: your first fights and orders of the day pay extra gold, food and XP. Just play. The bonus shows in the Battle menu and fades a little with every fight and order. You can always keep playing – after the bonus you earn the normal reward.
Windows and screens: the help text of the ? button
Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.
| Window | How it works | What you get | How to get more |
|---|---|---|---|
| Attack preview | Plan your raid: see how far each defense reaches and where a troop will walk. In a raid, tap a defense to draw its range on the ground with a small sign (name, level, what it hits, health). Tap it again or tap empty ground to hide it. Press R or tap Show all ranges to see every range for a moment. With a troop picked, an arrow shows its first target. | No surprises: you can spot gaps in the defense and choose where to deploy. | Traps and hidden things stay hidden. The battle clock keeps running while you look. Switch it off in Settings. |
| Battle | Choose how to fight: raid a village, play a card duel, clear the campaign, climb the tower or raid the Treasure Camps at the weekend. | Raids steal gold and food and win trophies. Duels win chests. The campaign and tower pay fixed rewards. | Train a bigger army, upgrade your cards and brew spells to win harder fights. |
| Battle replays | Watch your last raids and the raids on your village again, like a short film. Pick a tab: My attacks or Defenses. Tap Watch to play the battle. Use Pause, the speed buttons or Exit (keys: Space, 1, 2, 4, Esc). | You see what worked and what did not. A replay never changes your village: no loot, no trophies, no lost troops. | Every new raid is saved automatically. The last 10 raids of each kind are kept, older ones make room. Films from an older game version stay as a report but cannot play. |
| Replay finished | The battle you watched is over. Tap Watch again to see it once more, or go back to the list. | Nothing: replays never add or take anything. | Raid a village to record a new battle. |
| Well rested | A daily bonus on what you earn by playing: your first fights and orders of the day pay extra gold, food and XP. Just play. The bonus shows in the Battle menu and fades a little with every fight and order. You can always keep playing – after the bonus you earn the normal reward. | Up to +50% loot and XP from raids, the campaign, the tower, worlds, Treasure Camps and orders. Never gems or trophies. | A new day starts at 00:00 UTC. Waiting does not refill it during the day, and there is nothing to miss: mines, workshops and chests keep working while you are away. |