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Guide › The World Map

The World Map

Beyond your home valley lie 12 other worlds. Each has its own goods, camps, a boss, an outpost you build and a bonus that works in your home village all the time. You open them one after the other with the Great Hall and the campaign.

In a world you send a scout, then build an outpost with its own buildings and workshops. Goods travel home by caravan and are used in your own workshops. Camps in the world pay gold, food and goods and every 5 camps a new chapter starts. Each world has a boss and, after you clear it, harder camps (Hard and Legend), land research, a gear set, a decoration set and frames.

WorldUnlocks atBonus for your home villageCampsHard and Legend campsBossOutpostGoods
TuskvaleTuskvalestart––––––
FrostpassFrostpassGreat Hall 6 and campaign camp 25Storage capacity: Glacier ice from the pass keeps your stores fresh, so your vaults and pantries hold more.1530Jarl Rimebeard (camp 15)Rimewatch13
EmberduneEmberduneGreat Hall 7 and campaign camp 30Gold Mine output: Caravans on the reopened road pay a toll at every well, so your village earns a little more gold each day.1530Emir Scorchtail (camp 15)Sunwell13
MistmireMistmireGreat Hall 8 and campaign camp 35Crop growth speed: Rich black peat from the marsh is spread on your fields, so every harvest comes in a little bigger.1530Gammer Mirewick (camp 15)Reedhollow15
Coral CoastCoral CoastGreat Hall 9 and campaign camp 40Barn space: Salted fish and dried catch keep for months, so your barns can store a little more than before.1530Captain Brinegut (camp 15)Pearlwick15
SporewoodSporewoodGreat Hall 10 and campaign camp 45Workshop speed: The farmers of Capstead share their fast-growing mycelium tricks, so jobs in your workshops finish a little sooner.1530Baron Rotgill (camp 15)Capstead15
Mount CinderMount CinderGreat Hall 11 and campaign camp 50Training speed: Troops who drill on hot stone and carry blades from the mountain forges grow tough fast, so training finishes a little sooner.1530Warlord Slagrook (camp 15)Kilnfoot15
Cloudreach IslesCloudreach IslesGreat Hall 12 and campaign camp 55Chest unlock speed: Feather-light cloudwool padding lets travelling chests be packed tighter, so every treasure haul arrives a little bigger.1530Baron Gustlow (camp 15)Tetherstead16
GlimmerdeepGlimmerdeepGreat Hall 13 and campaign camp 60Research speed: Crystals that hum with the memory of the deep help your scholars focus, so every research project finishes a little sooner.1530Gaffer Gravelmaw (camp 15)Lanternrest16
Old TuskholdOld TuskholdGreat Hall 14 and campaign camp 65Order gold: The royal archive still files every request in neat pigeonholes, so every quest you hand in pays out a little more.1530Regent Gnawbone (camp 15)Kingsgate Rise17
Jade ThicketJade ThicketGreat Hall 15 and campaign camp 70Building speed: Bamboo scaffolds and rope bridges go up in no time here, so your builders finish every job in the valley a little faster.1530Chief Mossknuckle (camp 15)Lanternwalk Landing17
AmberwoldAmberwoldGreat Hall 15 and campaign camp 75Hunter's Camp output: Fresh bread and honey from the hills fill the pantry, so your Hunter's Camp brings in a little more food every day.1530Chief Cobbletooth (camp 15)Sweetmill Green17
Starwatch MesaStarwatch MesaGreat Hall 15 and campaign camp 80XP gained: Nights under the stars teach your villagers new tricks, so every adventure in the valley brings in a little more experience.1530Chief Gearjaw (camp 15)Nightwatch Camp17

Tuskvale (home)

Your home valley. The Great Hall, your farm and the goblin campaign are here.

Frostpass

A snowed-in mountain pass above the valley. Free the old trade road and the ice fishers will work for you.

Emberdune

A sea of burning sand with one last well. Win back the caravan road and the nomads of Sunwell will trade with you.

Mistmire

A fog-wrapped marsh of boardwalks, glowing mushrooms and hidden traps. Win it back and the bog will feed your fields.

Coral Coast

A sunny shore of white sand, pink reefs and wrecked ships. Win it back and its salt and fish will keep your barns full.

Sporewood

An ancient forest of house-high mushrooms and drifting spores. Free its trails and the mushroom farmers will keep your workshops busy.

Mount Cinder

A black mountain of ash fields, glowing vents and forgotten smithies. Win it back and its hot hearths will harden your troops.

Cloudreach Isles

A chain of floating islands joined by rope bridges and paper kites. Win the winds back and its light, tidy cargo will fill your chests.

Glimmerdeep

A maze of tunnels and glowing crystal caverns under the mountain. Light its lamps again and the old stones will share what they know.

Old Tuskhold

The ivy-covered ruins of the Tusk Kings' capital, where every column you raise again brings the old glory, and the quest rewards, home.

Jade Thicket

A mist-soft bamboo grove of ponds, plank walks and paper lanterns, where every stalk carries a little jade charm.

Amberwold

Sunny rolling hills of windmills, apple orchards and bee meadows, where the whole valley smells of fresh bread and warm honey.

Starwatch Mesa

A high, windswept plateau where stargazers watch the night sky from stone terraces and a fallen star still glows in its crater.

Windows and screens: the help text of the ? button

Every window in the game has a ? button with these three lines. They are repeated here so you can read them in one place.

WindowHow it worksWhat you getHow to get more
World MapLands beyond your valley: goblin camps, treasures and an outpost in each. Send your scout to uncover a land, then the places inside it one after another. He needs time for every trip.Each land has 15 camps with a boss, treasures, star rewards and an outpost that sends goods home by caravan.New lands open with your Great Hall level and the campaign. The land before must be discovered first.
World extrasExtras of one land: land research, a gear set, a decoration set, awards and harder camps. Research: pay gold and outpost goods for small bonuses that only help this land. Gear: claim star rewards and beat the boss for set pieces. Decor: pay with land goods from your barn. Awards: claim gems. Difficulty: replay the camps on Hard and Legend.Faster outposts, a gear set and a decoration set with bonuses, gems from awards, and ore, forge embers and goods from the harder camps – never gold.Send caravans to fill your barn with land goods, and upgrade the outpost hall to open more research fields.
A worldOne land of the World Map with its places, camps, outpost and caravan. Map: send your scout. Camps: win them in order. Outpost: build, collect and craft. Caravan: load goods and send them home.Gold, gems, chests, forge embers, three profile frames and a lasting bonus for your village.Upgrade the outpost hall for more storage and higher building levels; upgrade the caravan post to load more.