Guide › Resources and currencies
Resources and currencies
Tuskvale has a few currencies, each with its own job. All of them can be earned by playing. Press and hold any currency in the game to see where it comes from.
| Currency | What it is | Where it comes from | What it is for | |
|---|---|---|---|---|
![]() | Gold | Pays for buildings, upgrades and card upgrades. | Gold Mines, orders, raids and selling goods. | Every upgrade and most buildings. |
![]() | Food | Feeds your army: training troops and brewing spells cost food. | Hunter's Camps, the Field Kitchen and raids. | Training troops, brewing spells and some buildings. |
![]() | Gems | Finish things at once, buy builders and special pets. | Leveling up, quests, achievements, the calendar and the shop. | Speeding up waiting times, extra builders, some pets. |
![]() | XP | Raises your level. New levels unlock crops, goods and buildings. | Almost everything you do, most of all orders and harvests. | Filling the bar for your next level. |
![]() | Trophies | Show how strong you are and decide your league. | Winning raids and duels. Losing costs some. | Your league, new duel cards and arenas unlock with trophies. |
![]() | Forge Embers | Upgrade the gear of your Warchief. | The campaign, the tower, big chests and weekly quests. | Upgrading gear. |
![]() | Ore | Upgrades your newer gear. | Every chest, every campaign stage and tower floor, dismantled gear. | Upgrading and re-forging gear. |
![]() | Treats | Level up your pets so their bonus grows. | Ships, expeditions and the daily gift. | Feeding and evolving pets. |
![]() | Spins | One turn of the Lucky Wheel. | One free spin a day; more from the tower, weekly chest, campaign and calendar. Never for sale. | Spinning the Lucky Wheel. |
![]() | Event Tokens | Buy packs, cards, chests and more in the Event Shop. Offers change every Monday. | Delivery Balloon orders and the weekend Treasure Camps. Only earned by playing. (Balloon from level 8, Treasure Camps from Great Hall 3) | Buying things in the Event Shop. |
![]() | Cards | Copies of a troop card. Enough copies plus gold upgrade the troop. | Chests, the campaign and the Lucky Wheel. | Upgrading the card they belong to. |
![]() | Builders | Each builder builds or upgrades one thing at a time. | Buy more Builder's Huts with gems. | Starting every build and upgrade. |
![]() | Clan Coins | Spent in the clan shop. | Clan goals and sharing troops with your clan. | Buying things in the clan shop. |
Storage
Gold and food are kept in Gold Vaults, Pantries and the Great Hall; goods live in the Silo (crops) and the Barn (everything else). A full store wastes what you collect, and raiders can steal a part of what is in your stores, so spend regularly and upgrade your stores.
Chests
Chests are won in duels, the campaign and as rewards. They take time to open and you always see what is inside first. You have 4 chest slots, and a free Gift Box arrives every 4h. Collect 10 raid stars in a day for the Star Chest.
| Chest | Opens in | Cards | Gems | Epic cards | Legendary cards |
|---|---|---|---|---|---|
| Gift Box | at once | 3 | – | – | – |
| Silver Chest | 3h | 7 | – | – | – |
| Golden Chest | 8h | 20 | 0–2 | – | – |
| Ogre Chest | 12h | 80 | – | – | – |
| Rune Chest | 12h | 40 | 2–6 | 4 | – |
| Royal Chest | 1d | 180 | 10–20 | 18 | 1 |
| Star Chest | at once | 15 | 2–6 | – | – |
Chests you win follow a fixed cycle of 40 chests: 26 Silver Chest, 10 Golden Chest, 1 Ogre Chest, 2 Rune Chest, 1 Royal Chest. There is no luck in which chest comes next.












