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Adventures, trials & events

The map, dungeons, expeditions, the arena, trials, the wild trail, battle puzzles, events and seasonal festivals.

In this chapter:

Adventure

Fight your way over 10 islands with 30 stages each. Win stars and rewards with your team of 5.

How it works. Open Adventure, pick an island and a stage, check your team and tap Battle.

Where to get it and where you need it. Win a stage to open the next one. Every island has 3 difficulty levels, and bosses drop gems and sometimes eggs.

Unlocks at player level 3.

The 10 islands

IslandElementOpens at player levelBoss ruleStages
Meadow IsleBloom3Thorny hide: every hit on the boss hurts the attacker for a quarter of the damage.30
Shell BayTide6Rising tide: the boss heals a little at the start of every turn.30
Cinder PeakEmber8Ember fury: each hit of the boss may set its target on fire.30
Red CanyonStone10Stone skin: the boss starts behind a big shield and takes 15% less damage.30
Thunder CliffsStorm12Storm rage: the boss is very fast and grows stronger whenever a helper falls.30
Glacier ReachFrost14Ice heart: the boss cannot be stunned, frozen or put to sleep and often shrugs off other effects.30
Cogwork IsleGear16Clockwork trap: your monsters start fatigued, so attacks cost more stamina for 3 turns.30
Gloom WoodsShade18Shadow veil: the boss dodges a lot in the first turns and lands more critical hits.30
Dawn TerracesDawn20Dawn ward: the boss team starts shielded and the boss heals from its own hits.30
Arcane SpireArcane22Arcane mirror: for the first turns the boss reflects bad effects back to you.30

Difficulty levels (every island has all three)

DifficultyEnemy level bonus
Normal+0
Hard+20
Nightmare+36

Events

A free gift for every day of a 28-day calendar, a season pass with 30 levels and a boss to beat.

How it works. Open Events and choose a part: calendar, pass or boss.

Where to get it and where you need it. Pass levels fill while you play: fights, feeding, hatching, breeding and building all count.

Unlocks at player level 5.

PartNumbers
Calendar28 days, a free gift each day
Season pass30 levels
Event boss3 tries
Tower100 floors, a boss every 10 floors

Festivals

Festivals follow the seasons: 4 festivals a year, each lasting 14 days, with special fights, weather and outfits.

How it works. Open Festival and look for the festival things hidden on your island and in fights.

Where to get it and where you need it. There are 8 festival things to find every day. Finding them fills festival rewards.

Unlocks at player level 16.

The 4 festivals

FestivalStartsCurrencyAbout
Lantern NightsDay 10 of month 1, 14 daysLanternsThe island hangs paper lanterns in every tree and lights the long evenings.
Blossom DaysDay 10 of month 4, 14 daysPetalsPetals fly through the air and every path is covered in flowers.
Sunstone DaysDay 10 of month 7, 14 daysSunstonesGames in the bright sun, warm sand and golden stones to collect.
Gathering FairDay 10 of month 10, 14 daysGrain earsA big market where everyone swaps what they grew and gathered.

Expeditions

Send monsters on a trip to one of 8 places. They come back with gold, food and materials while you do other things.

How it works. Open Expeditions, choose a place and a trip length from 30 min to 24 h, pick your monsters and send them off.

Where to get it and where you need it. Collect the loot when they are back. Longer trips bring more.

Unlocks at player level 6.

The 8 expedition places

PlaceElementsWhat you find
Orchard HollowBloom / DawnSunny glades full of fruit: lots of food.
Ember RidgeEmber / GearHot rock full of ore, plus a little gold.
Tide PoolsTide / FrostShiny shells and sea food: mostly gold.
Crystal QuarryStone / ArcaneGlittering stone that crumbles to rune dust.
Storm CliffsStorm / ShadeWind-swept peaks where essence gathers.
Rune RuinsArcane / MythOld carved stones: rune dust and a little essence.
Clockwork MineGear / StoneRusty tunnels with ore and loose coins.
Gold DunesDawn / StormSand that hides coins, food and a bit of ore.

Base loot by trip length (matching elements and higher levels bring more)

Trip lengthGoldFoodRune dustEssenceOre
30 min6012000
2 h28055100
8 h1,300260311
24 h4,200850813

Dungeons

Dungeons with their own rules and 10 stages each. Beat them for dungeon tokens, rune dust, ore and essence.

How it works. Open Dungeons, pick one, read its rule and fight your way up the stages.

Where to get it and where you need it. The Treasure Cave (8 rooms) opens at level 18, the Deep (15 floors) at level 25.

Unlocks at player level 10.

The 17 daily dungeons (each has 10 stages)

DungeonOpen onRuleReward
Overgrown OrchardMondayAll enemies are Bloom.Food
Cinder CryptMondayOnly Ember monsters may enter.Rune dust
Golden QuarryTuesdayAll enemies are Stone.Gold
Tidal SpringTuesdayOnly Tide monsters may enter.Essence
Clockwork MineWednesdayAll enemies are Gear.Ore
Frost PantryWednesdayOnly Frost monsters may enter.Food
Shadow VaultThursdayAll enemies are Shade.Rune dust
Storm TreasuryThursdayOnly Storm monsters may enter.Gold
Arcane LibraryFridayAll enemies are Arcane.Essence
Stone DepthsFridayOnly Stone monsters may enter.Ore
Dawn GardenSaturdayAll enemies are Dawn.Food
Bloom RuinsSaturdayOnly Bloom monsters may enter.Rune dust
Gear VaultSaturdayOnly Gear monsters may enter.Gold
Wave CellarSundayAll enemies are Tide.Food
Sunrise ShrineSundayOnly Dawn monsters may enter.Essence
Night ForgeSundayOnly Shade monsters may enter.Ore
Wizard's HoardSundayOnly Arcane monsters may enter.Gold
DungeonFrom player levelSizeBoss
Treasure Cave188 roomsRooms 4 and 8
The Deep2515 floorsFloors 5, 10, 15

Arena

Climb 8 leagues with your best team and open chests as you rise. A season lasts 4 weeks.

How it works. Open the Arena, pick an opponent and fight. A win earns trophies, a loss costs a few.

Where to get it and where you need it. At the end of a season you get a reward for your league. Arena tokens buy things in the shop.

Unlocks at player level 12.

The 8 arena leagues

LeagueTrophies neededTypical enemy level
Sprout League05 to 15
Bronze League15014 to 25
Silver League40024 to 35
Gold League75034 to 45
Crystal League120044 to 60
Ruby League180058 to 75
Star League250073 to 90
Legend League330088 to 100

Trials

Fixed challenges with special rules, 4 tracks of 6 trials each, and class arenas where every monster fights on equal terms.

How it works. Open Trials, pick a trial, read its rule and build a team that fits.

Where to get it and where you need it. Every trial is a one-time reward the first time you pass it.

Unlocks at player level 14.

The 24 trials in 4 tracks

No.TrialRuleEnemy levelRecommended team level
1Duo DuelOnly two monsters per side: you send two, two enemies answer.2620
2Humble RootsOnly Common and Uncommon monsters fight, you and the enemies.2422
3Iron StartEvery enemy starts with a shield worth a quarter of its life.2224
4Rainy DayEveryone starts soaked for 6 turns: Storm and Frost hit 50% harder and nobody can burn.2526
5Quick WinWin in 8 rounds or fewer. A slower win does not count.1828
6Pack HuntOnly Beasts may fight for you.2930
7Front LineOnly Tank monsters may fight for you.2436
8No HealingNothing can be healed this fight, for you or for the enemies.3239
9Heavy MovesEveryone is fatigued for the whole fight: every skill costs 50% more stamina.4542
10Pure BloomOnly Bloom monsters may fight for you.3845
11BlitzWin in 6 rounds or fewer. A slower win does not count.4048
12Glass CannonsEveryone has 35% less life but deals 35% more damage.5151
13UnderdogsOnly monsters up to Rare may fight for you. The enemies can be Epic.5658
14Red TideEveryone starts bleeding for 4 turns: life drains and healing is halved.5961
15Speed TrialOnly Speedster monsters may fight for you.5664
16Mirror HallEvery enemy starts with a Mirror Veil and Thorns: bad effects bounce back and hitting hurts.5967
17Short FuseWin in 5 rounds or fewer. A slower win does not count.4970
18Lone WolfOnly one monster may fight for you. One giant enemy waits.7373
19Medics OnlyOnly Support monsters may fight for you.6578
20Burning HeartsEveryone starts overcharged for 4 turns: 40% more damage, but every action costs 8% life.7582
21Slow StartYour monsters start slowed for 4 turns, so the enemies move first.7386
22Storm and FrostOnly Storm and Frost monsters may fight for you.8390
23Last CallWin in 6 rounds or fewer, and every enemy starts with a shield.6094
24Master ExamTwo monsters, no healing, shielded enemies and 12 rounds: everything at once.9098

In a class arena every monster fights on the same level, without runes, stars or gear. The family and the elements of the family and element classes change every week; the table shows one example week.

Class arenas

Class arenaRule (example week)
Common ClassOnly Common and Uncommon monsters, for you and the enemies.
Family ClassOnly Spirits, plus one free guest of any family. The enemies bring a guest too.
Element ClassOnly Ember and Arcane monsters, for you and the enemies.

Wild Trail

A new trail every day with 12 rows. Pick your way, collect blessings and beat the boss for trail tokens.

How it works. Open the Trail, pick a group and choose a path. Fights, shrines, camps and traders wait along the way.

Where to get it and where you need it. Trail tokens buy things in the trail shop. Relics are sometimes found here.

Unlocks at player level 20.

Battle Puzzles

Fixed teams and one clever way to win. Solve 60 puzzles in 6 chapters and learn how fights really work.

How it works. Open Puzzles, pick one and try to win with the team you are given.

Where to get it and where you need it. Each chapter holds 10 puzzles. Finish a chapter for a badge and a reward.

Unlocks at player level 8.

Puzzle chapters

ChapterTopicPuzzles
1Elements and Weaknesses10
2Effects and Control10
3Reactions10
4Shields, Guard and Cleansing10
5Stamina, Cooldown and Turn Order10
6Master Puzzles10