Guide › Getting started
Getting started
Your first creatures, your first battle and the first island. Here is what you earn, what each currency does, and when every part of the game opens up.
In this chapter:
Your first steps
- Hatch your first egg in the hatchery. A common egg takes 20 s to hatch and costs 120 gold in the shop (Islands & buildings).
- Give the new monster a home in a habitat of its element. A common monster earns 12 gold a minute there.
- Plant a crop on the farm and feed your monsters: monsters eat it to grow. 4 bites make a level. (Islands & buildings)
- Fight your first battles. Your team grows with your player level (table below). Look at the elements: a hit that matches the enemy weakness deals much more damage (Creatures & elements, Battles).
- Open Tasks every day: finished goals pay gold, food and gems.
Team size grows with your player level
| Player level | Monsters in your team |
|---|---|
| 1 | 1 |
| 3 | 2 |
| 4 | 3 |
| 6 and higher | 5 |
The first hour of play each day pays best.
When things unlock
Most of Wildbrood opens up as your player level rises. When something new opens, the game shows a short card that tells you what it is and how to use it.
| Player level | What opens up |
|---|---|
| 1 | Habitats and gold, Farm and food, Hatchery and eggs, Your monsters, Collection, Battles and rewards, Talents and skill levels, Awakening, Outfits |
| 2 | Vault, Tasks |
| 3 | Breeding Grove, Adventure, Breeding Lab, Meadow Isle (adventure island) |
| 4 | Gear |
| 5 | Temple, Events |
| 6 | Expeditions, Sandy Bay (region), Shell Bay (adventure island) |
| 7 | Lab and stars, Harbor |
| 8 | Runes, Battle Puzzles, Cinder Peak (adventure island) |
| 9 | Shop |
| 10 | Dungeons, Watch Tower (building), Palm Grove (region), Red Canyon (adventure island) |
| 11 | Decor |
| 12 | Arena, Thunder Cliffs (adventure island) |
| 13 | Research |
| 14 | Trials, Glacier Reach (adventure island) |
| 15 | Friends and Clan, Clan Boss, Rocky Slope (region) |
| 16 | Festivals, Cogwork Isle (adventure island) |
| 17 | Lineage |
| 18 | Gloom Woods (adventure island), Treasure Cave (dungeon) |
| 19 | Cup League |
| 20 | Wild Trail, Misty Woods (region), Dawn Terraces (adventure island) |
| 22 | Relics, Arcane Spire (adventure island) |
| 25 | The Deep (dungeon) |
| 26 | Lighthouse Cape (region) |
| 32 | Marsh (region) |
| 38 | Crystal Field (region) |
| 45 | Summit (region) |
Currencies and materials
Everything you collect has its own icon. Tap or hover over any icon in the game to see the same text.
| Currency | What it is | Where it comes from | What it is for |
|---|---|---|---|
| Gold | The main coin of the island. A common monster in a habitat earns 12 gold a minute. | Monsters in habitats, fights, tasks, events and trips. | Buildings, upgrades, eggs (120 gold for a common one), research and the lab. |
| Food | Monsters eat it to grow. 4 bites make a level. | Grows on farms. Fights, tasks and events give some too. | Feeding monsters to raise their level. |
| Gems | Finish waiting times at once. Nothing is ever locked behind them. | Every new player level, boss wins, tasks, events and the shop. | Speeding up builds, hatching and research, and shop extras. |
| Player level | Everything you do gives experience. A full bar makes you rise a level. | Building, feeding, hatching, fights and tasks. | Higher levels unlock new buildings, regions and systems. |
| Rune dust | Grey-blue dust that the Rune Forge turns into runes. | Dungeons, the arena, expeditions and the harbor. | Making and raising runes. |
| Essence | The spirit of one species. Joker essence works for any species of its rarity. | Releasing monsters, dungeons, adventures and expeditions. | Stars for monsters, awakening and making monsters in the lab. |
| Ore | Raw metal for the forge. | Fights, dungeons, expeditions and the forge itself. | Crafting and raising weapons, armor and talismans. |
| Skill scrolls | Scrolls that teach skills new tricks. They raise a skill up to level 10. | Dungeons, tasks, events and expeditions. | Raising the level of your monsters' skills. |
| Research notes | What you learn from fighting and finishing tasks. Research needs them. | Wins and tasks, up to 24 a day. | Starting a study in Research. |
| Relic shards | Pieces of relics you already own. | Finding a relic you already have. | Raising relics and buying new ones in the trail shop. |
| Ranger tokens | Tokens of the wild rangers. | Adventures and the wild. | The ranger shop: daily extras and decoration tokens. |
| Dungeon tokens | Tokens you win in dungeons. | Dungeon wins. | The dungeon shop. |
| Arena tokens | Tokens you win in the arena. | Arena wins and the season reward. | The arena shop. |
| Decor tokens | Tokens that buy decor. | The shops and the harbor. | Special decor pieces. |
| Trail tokens | Tokens you collect on the Wild Trail. | Trail fights and the trail boss. | The trail shop. |
| Event tokens | Tokens you collect in events. | The calendar, the season pass and event bosses. | Event shop pieces and a few outfits. |
| Lineage tokens | Tokens for breeding goals. | Weekly breeding orders and family goals. | The Lineage shop. |
| Lanterns | The currency of a festival. You can only collect it while that festival runs. | Fights, tasks and finds during the festival. | The festival shop: outfits and decor. |
| Petals | The currency of a festival. You can only collect it while that festival runs. | Fights, tasks and finds during the festival. | The festival shop: outfits and decor. |
| Sunstones | The currency of a festival. You can only collect it while that festival runs. | Fights, tasks and finds during the festival. | The festival shop: outfits and decor. |
| Grain ears | The currency of a festival. You can only collect it while that festival runs. | Fights, tasks and finds during the festival. | The festival shop: outfits and decor. |
Daily goals and mail
Tasks
Goals for today, this week and this month. Finish them to collect gold, food and gems.
How it works. Open Tasks and tap a finished goal to collect its reward.
Where to get it and where you need it. New goals appear every day, every week and every month. Your progress counts while you play.
Unlocks at player level 2.
- A badge on the button shows how many rewards wait for you.
- Many goals finish by themselves, so check the list now and then.
Messages and gifts from the team and from the game, for example a thank-you or the season reward of the Cup League. There is never any chat.
How it works. Open Mail and tap Collect on a gift. Delete a message with the cross when you are done.
Where to get it and where you need it. Mail only comes from the team and the game. Each message shows how long it stays.
- The button only appears when there is mail, and a number shows how much waits for you.
- A gift can only be collected once.