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Guide › Gear, runes & relics

Gear, runes & relics

Equipment, runes, relic sets and the workshop: three ways to make your team stronger without leaving the game.

In this chapter:

Gear

Craft and improve weapons, armor and talismans for your monsters. Every piece can be raised up to level 10.

How it works. Open Gear, craft a piece with ore and gold, then equip it in a monster sheet.

Where to get it and where you need it. Ore comes from fights, dungeons and expeditions. The forge mines a little by itself.

Unlocks at player level 4.

All 150 pieces of gear

PieceSlotRarityBonusFrom player levelSet
Iron SwordWeaponCommon+8% power, +1% crit chance4–
Quick DaggerWeaponCommon+3.5% speed, +9.3% crit chance4–
Long SpearWeaponUncommon+3.6% power, first attack deals 18% more7–
War HammerWeaponUncommon+10.8% power, -4.8% speed, +20% damage against stunned, frozen or sleeping targets7–
Cleaver AxeWeaponRare+4.8% power, 15% chance on hit: Guard Break (2 turns)12–
Spiked ClubWeaponRare+4.4% power, 8% chance on hit: Stun (1 turns)12–
Morning StarWeaponRare+1.8% power, 20% chance on hit: Bleed (3 turns)12–
Reaper ScytheWeaponEpic+3.6% power, heals for 7.2% of the damage it deals18–
Tide TridentWeaponEpic+4.7% power, 20% chance on hit: Soaked (3 turns)18–
Hunter BowWeaponUncommon+4.9% power, +20% damage against targets above 80% life7–
Rune StaffWeaponRare+2.9% power, its negative effects land 11.8% more often12–
Star WandWeaponUncommon+6.2% power, its healing is 31% stronger7–
Steel ClawsWeaponEpic+0.7% power, +0.7% speed, 15% chance on hit: Bleed (3 turns)18–
Ember TorchWeaponUncommon+2.5% power, 20% chance on hit: Burn (3 turns)7–
Round ShieldArmorCommontakes 2.9% less damage, starts the battle with Shield (3 turns)4–
Crest ShieldArmorRare+2.3% life, takes 6.2% less damage12–
Iron HelmArmorCommon+8% life, negative effects fail 3.9% of the time against it4–
PauldronArmorUncommon+5% life, takes 4% less damage7–
Chest PlateArmorRare+8.4% life, -2.5% speed, attackers take 4.2% of the damage they deal12–
Thorn BracersArmorUncommon+4.3% life, starts the battle with Thorns (3 turns)7–
Shadow CloakArmorEpic+2.6% life, starts the battle with Evasion (2 turns)18–
Jewel NecklaceTalismanCommon+3.4% life, +2.2% power, +6.7 stamina each turn4–
Tiny CrownTalismanEpic+2% power, starts the battle with Focus (2 turns)18–
Lucky BellTalismanUncommon+2.8% speed, +8.3% crit chance7–
Warm ScarfTalismanUncommon+6.3% life, immune to Freeze, Slow7–
GogglesTalismanUncommon+6% power, immune to Blind7–
HeadbandTalismanCommon+5% power, immune to Sleep, Charm4–
Spirit LanternTalismanRare+2.9% life, starts the battle with Second Wind (4 turns)12–
Potion BeltTalismanRare+3.5% life, starts the battle with Regeneration (3 turns)12–
Explorer PackTalismanUncommon+7.3% life, +36.4% max stamina7–
Jet PackTalismanEpic+10.5% speed, starts the battle with Haste (1 turns)18–
Training BladeWeaponCommon+4.4% power, first attack deals 13.1% more4–
Flint KnifeWeaponCommon+1.3% power, +0.8% speed, 15% chance on hit: Bleed (2 turns)4–
Oak CudgelWeaponCommon+5% power, 12% chance on hit: Weaken (2 turns)4–
Reed SpearWeaponCommon+5.6% power, +15% damage against targets above 80% life4–
ShortbowWeaponCommon+4.3% power, +5.4% crit chance4–
Bone MalletWeaponCommon+5.4% power, 15% chance on hit: Slow (2 turns)4–
HatchetWeaponCommon+4.5% power, +20% damage against targets below 35% life4–
Candle RodWeaponCommon+4.6% power, 10% chance on hit: Blind (2 turns)4–
Copper SaberWeaponUncommon+5% power, 12% chance on hit: Guard Break (2 turns)7–
Viper FangWeaponUncommon+1.6% power, +1% speed, 22% chance on hit: Poison (3 turns)7–
HarpoonWeaponUncommon+4.9% power, 22% chance on hit: Soaked (3 turns)7–
Quarry MaulWeaponUncommon+5.9% power, -2% speed, 10% chance on hit: Brittle (3 turns)7–
LongbowWeaponUncommon+4% power, +5% damage for each negative effect on the target7–
Briar ClubWeaponUncommon+1.5% power, 18% chance on hit: Bleed (3 turns)7–
Shepherd StaffWeaponUncommon+4.9% power, its healing is 19.4% stronger7–
Spark WandWeaponUncommon+3.3% power, 25% chance on hit: Stamina Leak (3 turns)7–
Cinder BladeWeaponRare+2.4% power, 20% chance on hit: Burn (3 turns)12Cinderforge
Rimefang SpearWeaponRare+5% power, 6% chance on hit: Freeze (1 turns)12Rimeguard
Coral TridentWeaponRare+6.6% power, +30% damage against targets with Soaked12Tidecaller
Thornwood BowWeaponRare+3.2% power, 18% chance on hit: Spores (2 turns)12Thornwood
Gloom KnifeWeaponRare+1.8% power, +1.2% speed, 15% chance on hit: Blind (2 turns)12–
Bearded AxeWeaponRare+4.2% power, +30% damage against targets below 35% life12–
Dream StaffWeaponRare+3.4% power, 8% chance on hit: Sleep (2 turns)12–
Harvest SickleWeaponRare+5.8% power, 20% chance on hit: Fatigue (3 turns)12–
Pebble CannonWeaponRare+2.3% power, its attacks ignore Shield, Guard and Evasion12–
Thunder MaulWeaponEpic+8.2% power, -3.3% speed, 7% chance on hit: Stun (1 turns)18Stormcrest
Bedrock ClubWeaponEpic+6.4% power, 15% chance on hit: Rooted (2 turns)18Bedrock
Rivet CannonWeaponEpic+3.9% power, 18% chance on hit: Guard Break (2 turns)18Cogwork
Crimson ScytheWeaponEpic+5.6% power, +30% damage against targets with Bleed18–
Hex StaffWeaponEpic+5.1% power, 18% chance on hit: Jinx (3 turns)18–
Twin FangsWeaponEpic+2.2% power, +2.2% speed, 15% chance on hit: Weaken (2 turns)18–
Seal BreakerWeaponEpic+5.4% power, 15% chance on hit: Sealed (3 turns)18–
Mirror BowWeaponEpic+3.9% power, +7% damage for each positive effect on the target18–
Daybreak WandWeaponLegendary+4.9% power, its healing is 33% stronger26Daybreak
Nightveil DaggerWeaponLegendary+4% power, +2.7% speed, +35% damage against stunned, frozen or sleeping targets26Nightveil
Wyrm BladeWeaponLegendary+3% power, 12% chance on hit: Burn (3 turns), +15% damage against targets with Burn26–
Gale LanceWeaponLegendary+1.8% power, first attack deals 11.8% more, +2.4% speed in battle26–
Void HammerWeaponLegendary+7.2% power, 10% chance on hit: Hollow (2 turns)26–
Starfall SwordWeaponMythic+3.2% power, +4.2% crit chance, 8% chance on hit: Brittle (3 turns)34Starfall
Primal FangWeaponMythic+1.3% power, +1.3% speed, heals for 2.5% of the damage it deals, +20% damage against targets below 35% life34–
Worldsea TridentWeaponMythic+4.6% power, 15% chance on hit: Soaked (3 turns), 10% chance on hit: Slow (2 turns)34–
Plank ShieldArmorCommon+6.8% life, starts the battle with Guard (1 turns)4–
Leather CapArmorCommon+5.3% life, takes 4.2% less damage4–
Travel CloakArmorCommon+6.4% life, takes 32% less damage from area attacks4–
Linen WrapsArmorCommon+5.9% life, starts the battle with Regeneration (2 turns)4–
Hide PauldronArmorCommon+5.6% life, attackers take 5.6% of the damage they deal4–
Padded VestArmorCommon+7% life, immune to Bleed4–
Wicker BracersArmorCommon+5.2% life, negative effects fail 12.4% of the time against it4–
Iron BucklerArmorUncommon+1.6% life, starts the battle with Counter (2 turns)7–
Plumed HelmArmorUncommon+7.4% life, immune to Stun7–
Mist CloakArmorUncommon+6.2% life, starts the battle with Evasion (1 turns)7–
Chain ShirtArmorUncommon+4.5% life, takes 4.5% less damage7–
Spiked BracersArmorUncommon+3.9% life, attackers take 6.8% of the damage they deal7–
Ranger WrapsArmorUncommon+8.3% life, immune to Slow, Rooted7–
Spiked PauldronArmorUncommon+5.3% life, starts the battle with Thorns (2 turns)7–
Cinder PlateArmorRare+7.6% life, immune to Burn12Cinderforge
Rimeguard HelmArmorRare+8.8% life, immune to Freeze, Slow12Rimeguard
Shell ShieldArmorRare+3.9% life, starts the battle with Shield (3 turns)12Tidecaller
Bark BracersArmorRare+4.7% life, starts the battle with Regeneration (3 turns)12Thornwood
Tower ShieldArmorRare+5.4% life, takes 37.8% less damage from area attacks12–
Mirror ShieldArmorRare+3% life, starts the battle with Mirror Veil (3 turns)12–
Warden HelmArmorRare+3.6% life, negative effects fail 14.2% of the time against it12–
Herbal WrapsArmorRare+4% life, starts the battle with Second Wind (4 turns)12–
Wind CapeArmorRare+8.3% life, starts the battle with Haste (1 turns)12–
Stormcrest ShieldArmorEpic+4.8% life, starts the battle with Thorns (3 turns)18Stormcrest
Bedrock PlateArmorEpic+3.7% life, takes 5.1% less damage18Bedrock
Cog PauldronArmorEpic+7.1% life, immune to Stamina Leak, Fatigue18Cogwork
Avenger MantleArmorEpic+5.6% life, gains Power Up when an ally falls18–
BulwarkArmorEpic+4.3% life, starts the battle with Guard (2 turns)18–
Thornback PlateArmorEpic+3.4% life, attackers take 6.8% of the damage they deal18–
Hourglass CloakArmorEpic+9.2% life, immune to Doom, Bounty, Time Bubble, Charm18–
Halo HelmArmorLegendary+5% life, starts the battle with Immunity (1 turns)26Daybreak
Nightveil CloakArmorLegendary+3.6% life, starts the battle with Evasion (1 turns), negative effects fail 8.9% of the time against it26Nightveil
Wyrm Scale ShieldArmorLegendary+3% life, starts the battle with Shield (3 turns), immune to Burn26–
Regal CuirassArmorLegendary+3.5% life, its whole team starts with Shield (3 turns)26–
Titan PauldronArmorLegendary+3.9% life, takes 3.9% less damage, takes 19.4% less damage from area attacks26–
Starfall AegisArmorMythic+1.7% life, starts the battle with Mirror Veil (3 turns), negative effects fail 5.6% of the time against it34Starfall
Primal CarapaceArmorMythic+0.7% life, starts the battle with Counter (2 turns), attackers take 0.7% of the damage they deal34–
Everbloom WrapsArmorMythic+3.1% life, starts the battle with Regeneration (4 turns), immune to Blight, Heal Block34–
Daisy PinTalismanCommon+4% life, +2.7% power, its healing is 13.4% stronger4–
Fang NecklaceTalismanCommon+2.1% life, +3.2% power, +4.2% crit chance4–
Wool ScarfTalismanCommon+6.8% life, +6.8 stamina each turn4–
Straw HatTalismanCommon+6.7% life, immune to Burn4–
Jingle BowTalismanCommon+3.9% life, +3.9% speed in battle4–
Bow TieTalismanCommon+2.4% life, +1.6% power, starts the battle with Power Up (1 turns)4–
Tool BeltTalismanCommon+3.4% life, +2.3% power, +17.3% max stamina4–
Moonstone PendantTalismanUncommon+4% life, starts the battle with Regeneration (2 turns)7–
Calm EarmuffsTalismanUncommon+3.5% life, +2.3% power, immune to Charm, Sleep7–
Arrow QuiverTalismanUncommon+4.2% power, +6.9% crit chance7–
Dapper Top HatTalismanUncommon+3.8% power, its negative effects land 12.8% more often7–
Scholar MonocleTalismanUncommon+3.8% power, +5% damage for each negative effect on the target7–
Lucky BalloonTalismanUncommon+4.3% life, starts the battle with Evasion (1 turns)7–
Grand MoustacheTalismanUncommon+4.6% life, all enemies start with Fatigue (1 turns)7–
Tail RingTalismanUncommon+3.7% life, +2.5% power, +6.2 stamina each turn7–
Cinder CharmTalismanRare+5.8% power, +25% damage against targets with Burn12Cinderforge
Snowdrift ScarfTalismanRare+5.8% power, +25% damage against targets with Slow12Rimeguard
Pearl StrandTalismanRare+5.5% life, its healing is 27.3% stronger12Tidecaller
Thornwood CircletTalismanRare+3.3% power, its negative effects land 13.3% more often12Thornwood
Focus GogglesTalismanRare+3.3% power, starts the battle with Focus (1 turns)12–
War Paint BandTalismanRare+1.8% life, starts the battle with Power Up (2 turns)12–
Will-o-LanternTalismanRare+1.4% life, all enemies start with Stamina Leak (2 turns)12–
Signal AntennaTalismanRare+4% life, all enemies start with Slow (1 turns)12–
Elixir BeltTalismanRare+3.3% life, +2.2% power, starts the battle with Vigor (3 turns)12–
Trailblazer PackTalismanRare+5.2% life, its whole team starts with Vigor (2 turns)12–
Spark AntennaTalismanEpic+1.5% power, starts the battle with Charge (3 turns)18Stormcrest
Geode BeltTalismanEpic+5.2% life, starts the battle with Guard (1 turns)18Bedrock
Clockwork JetpackTalismanEpic+2.7% life, +3.6% speed in battle, +2.7 stamina each turn18Cogwork
Echo BellTalismanEpic+1% life, starts the battle with Echo (2 turns)18–
Mirror MaskTalismanEpic+3.2% life, starts the battle with Mirror Veil (2 turns)18–
Hunter CapTalismanEpic+3% power, +25% damage against targets above 80% life18–
Dread MaskTalismanEpic+3.9% life, all enemies start with Fatigue (2 turns)18–
Daybreak CrownTalismanLegendary+2.8% life, starts the battle with Regeneration (3 turns)26Daybreak
Nightveil MaskTalismanLegendary+2.3% power, +4.6% crit chance, +4% damage for each negative effect on the target26Nightveil
Comet RocketTalismanLegendary+2.7% speed, starts the battle with Haste (1 turns), first attack deals 13.6% more26–
Sage MonocleTalismanLegendary+1.9% power, its negative effects land 7.8% more often, negative effects fail 9.7% of the time against it26–
Ringmaster HatTalismanLegendary+1.4% life, all enemies start with Guard Break (1 turns)26–
Phoenix PlumeTalismanLegendary+1.8% life, starts the battle with Second Wind (4 turns), its healing is 7.2% stronger26–
Starfall CrownTalismanMythic+1.2% life, starts the battle with Echo (1 turns)34Starfall
Heart of the IsleTalismanMythic+0.6% life, gains Power Up when an ally falls, its whole team starts with Shield (3 turns)34–

Gear sets

Set2 pieces3 pieces
Cinderforge+1.5% power+2.5% crit chance
Rimeguard+1% lifenegative effects fail 5% of the time against it
Tidecallerits healing is 2.5% stronger+1 stamina each turn
Thornwoodnegative effects fail 4% of the time against itattackers take 3% of the damage they deal
Stormcrestfirst attack deals 3% morefirst attack deals 3% more
Bedrock+1% life+1% life
Cogwork+3 stamina each turn, +2% life+10% max stamina, +2% speed in battle
Daybreak+2% lifeits healing is 5% stronger
Nightveil+1.5% crit chance+1.5% crit chance
Starfall+1% crit chance+1% crit chance

Runes

Runes are small stones you set into your monsters for bonuses. They come in 5 ranks and can be raised up to level 10.

How it works. Open your rune bag, pick a rune and set it into a monster sheet.

Where to get it and where you need it. The Rune Forge makes runes from rune dust. Dungeons, the arena and expeditions give dust.

Unlocks at player level 8.

Runes come in 5 ranks (I, II, III, IV, V) and can be raised to level 10. Making a rune costs rune dust: I 20, II 70, III 200, IV 400, V 800.

Rune sets

SetElement2 runes3 runes
BlazeEmber+6% crit chance+10% crit chance, hits burn 15% of the time
FlowTideHealing +12%Healing +20%, starts with Regeneration
GrowthBloomHeals for 5% of the damage it dealsHeals for 10% of the damage it deals
BulwarkStoneTakes 5% less damageTakes 10% less damage
SurgeStorm+3% speed+5% speed, starts with Haste
StillnessFrostNegative effects fail 10% of the timeNegative effects fail 20% of the time
ClockworkGear+3 stamina each turn+6 stamina each turn
RadianceDawnStarts with a shieldWhole team starts with a small shield
DuskShadeNegative effects land 8% more oftenNegative effects land 15% more often
EchoArcaneAttackers take 6% of the damage they dealAttackers take 12% of the damage they deal

Relics

Rare finds that belong to your whole team. Wear 3 at a time and they change how your monsters fight.

How it works. Open Relics, tap a relic you own and put it into one of the free places.

Where to get it and where you need it. Relics are found on the trail, in dungeons, in the tower, through achievements and in the trail shop.

Unlocks at player level 22.

Relic sets

Relic set2 relics3 relics
TidesHealing power +4%Heal for 2% of the damage dealt · Burn, poison and bleed hurt 5% less
EmbersCritical hit chance +1.5 pointsAll monsters: damage +0.8% · The first attack of each monster deals 3% more
RootsDamage taken −1%All monsters: life +1.5%
StarsYour negative effects land 1.5 points more oftenCritical hit chance +1.5 points
ClockworkAll monsters: speed +1%Stamina regained each turn +1
MistNegative effects fail 4% more oftenNegative effects fail 3% more often · Your negative effects land 1.5 points more often

All 60 relics

RelicSetRarityEffectFound in
Tide-Worn PebbleTidesCommonHealing power +18%Dungeon bosses, Relic Workshop
Driftwood CharmTidesCommonStamina regained each turn +5 · All monsters: life +0.8%Dungeon bosses, Relic Workshop
Salt PouchTidesCommonBurn, poison and bleed hurt 20% lessDungeon bosses, Relic Workshop
Shell WhistleTidesCommonNegative effects fail 6% more oftenDungeon bosses, Relic Workshop
Mossy AnchorTidesCommonAll monsters: life +1.5%Dungeon bosses, Relic Workshop
Pearl of the EbbTidesRareThe weakest monster starts with Regeneration (3 turns)Dungeon bosses, Achievements, Relic Workshop
Moonpull BangleTidesRareHeal for 2.5% of the damage dealtDungeon bosses, Achievements, Relic Workshop
Deep Current RingTidesRareHealing power +24% · Heal for 1.6% of the damage dealt · All monsters: damage −1%Dungeon bosses, Achievements, Relic Workshop
ReefheartTidesEpicEvery monster starts with Regeneration (1 turn) · Healing power +16%Dungeon bosses, Achievements, Relic Workshop
Horn of the TidecallerTidesEpicHeal for 8% of the damage dealt · Damage taken +3%Dungeon bosses, Achievements, Relic Workshop
Cinder ToothEmbersCommonAll monsters: damage +1.6%Dungeon bosses, Relic Workshop
Spark TinderEmbersCommonCritical hit chance +3 pointsDungeon bosses, Relic Workshop
Ashen FlintEmbersCommonThe first attack of each monster deals 6% moreDungeon bosses, Relic Workshop
Hearth EmberEmbersCommonHits on foes below 35% life deal 8% moreDungeon bosses, Relic Workshop
Soot BracerEmbersCommonAttackers take 2.5% of the damage they dealDungeon bosses, Relic Workshop
Pyre BrandEmbersRareEach negative effect on the foe: 1.6% more damage (up to 5)Dungeon bosses, Achievements, Relic Workshop
Furnace HeartEmbersRareAll monsters: damage +2.8% · Damage taken +2%Dungeon bosses, Achievements, Relic Workshop
Smoulder BandEmbersRareWhen a monster falls, the others get Power Up for 2 turns · All monsters: damage −5% · All monsters: life −7%Dungeon bosses, Achievements, Relic Workshop
Phoenix CinderEmbersEpicEach fallen ally: 1.2% more damage · All monsters: damage +0.8%Dungeon bosses, Achievements, Relic Workshop
Crown of CindersEmbersEpicAll monsters: damage +4.2% · All monsters: life −5% · Critical hit chance +1.6 pointsDungeon bosses, Achievements, Relic Workshop
Bark PlateRootsCommonDamage taken −1.6%Wild Trail runs, Trail Shop, Relic Workshop
Acorn CharmRootsCommonAll monsters: life +1.6%Wild Trail runs, Trail Shop, Relic Workshop
Thorn BraceletRootsCommonAttackers take 2.8% of the damage they dealWild Trail runs, Trail Shop, Relic Workshop
Fern WrapRootsCommonArea attacks deal 12% less to your monstersWild Trail runs, Trail Shop, Relic Workshop
Pebble SeedRootsCommonEvery monster starts with Shield (2 turns)Wild Trail runs, Trail Shop, Relic Workshop
Elder RootstockRootsRareAll monsters: life +2.8% · All monsters: speed −1.5%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Heartwood KnotRootsRareThe weakest monster starts with Shield (3 turns)Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Mosscloak PinRootsRareDamage taken −3.2% · All monsters: speed −2%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Ancient CanopyRootsEpicAll monsters: life +1.3% · Damage taken −0.8%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Worldroot SprigRootsEpicEvery monster starts with Shield (3 turns) · All monsters: speed −3%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Dim Star ChipStarsCommonCritical hit chance +3 pointsTower milestones, Relic Workshop
Night LensStarsCommonHits on foes above 80% life deal 5% moreTower milestones, Relic Workshop
Comet DustStarsCommonAll monsters: speed +1.3%Tower milestones, Relic Workshop
Compass NeedleStarsCommonYour negative effects land 3 points more oftenTower milestones, Relic Workshop
Moonlit CoinStarsCommonMonsters below 40% life deal 7% moreTower milestones, Relic Workshop
Constellation MapStarsRareThe leader starts with Focus (1 turn)Tower milestones, Achievements, Relic Workshop
Falling-Star PendantStarsRareCritical hit chance +5.5 points · Damage taken +2%Tower milestones, Achievements, Relic Workshop
Zenith PrismStarsRareHits on foes that cannot act deal 10% more · Your negative effects land 2.5 points more oftenTower milestones, Achievements, Relic Workshop
Skyheart GemStarsEpicCritical hit chance +2 points · All monsters: damage +0.5%Tower milestones, Achievements, Relic Workshop
Eclipse ShardStarsEpicAll monsters: damage +3.5% · Critical hit chance +2.5 points · All monsters: life −5%Tower milestones, Achievements, Relic Workshop
Cogwheel ToothClockworkCommonAll monsters: speed +1.3%Tower milestones, Relic Workshop
Brass SpringClockworkCommonStamina regained each turn +5 · All monsters: speed +0.5%Tower milestones, Relic Workshop
Wound KeyClockworkCommonThe slowest monster starts with Haste (1 turn)Tower milestones, Relic Workshop
Starter PinClockworkCommonEvery monster starts with Haste (1 turn) · All monsters: life −3%Tower milestones, Relic Workshop
Spare LeverClockworkCommonStamina regained each turn +5 · All monsters: speed +0.5%Tower milestones, Relic Workshop
Escapement CoreClockworkRareSkills with a cooldown of 3 or more come back 1 turn sooner · All monsters: life −0.5%Tower milestones, Achievements, Relic Workshop
Balance WheelClockworkRareAll monsters: speed +4% · All monsters: damage −2.5%Tower milestones, Achievements, Relic Workshop
Chronometer SeedClockworkRareStamina regained each turn +5 · All monsters: speed +1.6% · All monsters: life −1%Tower milestones, Achievements, Relic Workshop
Master SpringClockworkEpicSkills with a cooldown of 3 or more come back 1 turn sooner · All monsters: life −0.5%Tower milestones, Achievements, Relic Workshop
Hourglass HeartClockworkEpicNegative effects on your monsters last 1 turn shorter · All monsters: damage −3% · All monsters: life −2%Tower milestones, Achievements, Relic Workshop
Haze PearlMistCommonEvery monster starts with Evasion (1 turn) · All monsters: life −4%Wild Trail runs, Trail Shop, Relic Workshop
Fog BottleMistCommonNegative effects fail 6.5% more oftenWild Trail runs, Trail Shop, Relic Workshop
Dew VeilMistCommonDamage taken −1.2%Wild Trail runs, Trail Shop, Relic Workshop
Grey FeatherMistCommonYour foes start with Fatigue (2 turns)Wild Trail runs, Trail Shop, Relic Workshop
Whisper MothMistCommonYour negative effects land 3 points more oftenWild Trail runs, Trail Shop, Relic Workshop
Veil LanternMistRareYour foes start with Jinx (1 turn)Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Lost CompassMistRareYour foes start with Guard Break (1 turn) · All monsters: damage −4.5%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Mirror MistMistRareThe leader starts with Mirror Veil (2 turns) · All monsters: life −1%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
MoorshroudMistEpicYour foes start with Weaken (1 turn) · All monsters: damage −5%Wild Trail runs, Achievements, Trail Shop, Relic Workshop
Heart of the FogMistEpicEvery monster starts with Evasion (1 turn) · Negative effects fail 7% more often · All monsters: life −5%Wild Trail runs, Achievements, Trail Shop, Relic Workshop