Guide › Gear, runes & relics
Gear, runes & relics
Equipment, runes, relic sets and the workshop: three ways to make your team stronger without leaving the game.
In this chapter:
Gear
Craft and improve weapons, armor and talismans for your monsters. Every piece can be raised up to level 10.
How it works. Open Gear, craft a piece with ore and gold, then equip it in a monster sheet.
Where to get it and where you need it. Ore comes from fights, dungeons and expeditions. The forge mines a little by itself.
Unlocks at player level 4.
- Upgrade the forge to craft rarer gear.
- Gear you do not need can be taken apart for ore.
All 150 pieces of gear
| Piece | Slot | Rarity | Bonus | From player level | Set |
|---|---|---|---|---|---|
| Iron Sword | Weapon | Common | +8% power, +1% crit chance | 4 | – |
| Quick Dagger | Weapon | Common | +3.5% speed, +9.3% crit chance | 4 | – |
| Long Spear | Weapon | Uncommon | +3.6% power, first attack deals 18% more | 7 | – |
| War Hammer | Weapon | Uncommon | +10.8% power, -4.8% speed, +20% damage against stunned, frozen or sleeping targets | 7 | – |
| Cleaver Axe | Weapon | Rare | +4.8% power, 15% chance on hit: Guard Break (2 turns) | 12 | – |
| Spiked Club | Weapon | Rare | +4.4% power, 8% chance on hit: Stun (1 turns) | 12 | – |
| Morning Star | Weapon | Rare | +1.8% power, 20% chance on hit: Bleed (3 turns) | 12 | – |
| Reaper Scythe | Weapon | Epic | +3.6% power, heals for 7.2% of the damage it deals | 18 | – |
| Tide Trident | Weapon | Epic | +4.7% power, 20% chance on hit: Soaked (3 turns) | 18 | – |
| Hunter Bow | Weapon | Uncommon | +4.9% power, +20% damage against targets above 80% life | 7 | – |
| Rune Staff | Weapon | Rare | +2.9% power, its negative effects land 11.8% more often | 12 | – |
| Star Wand | Weapon | Uncommon | +6.2% power, its healing is 31% stronger | 7 | – |
| Steel Claws | Weapon | Epic | +0.7% power, +0.7% speed, 15% chance on hit: Bleed (3 turns) | 18 | – |
| Ember Torch | Weapon | Uncommon | +2.5% power, 20% chance on hit: Burn (3 turns) | 7 | – |
| Round Shield | Armor | Common | takes 2.9% less damage, starts the battle with Shield (3 turns) | 4 | – |
| Crest Shield | Armor | Rare | +2.3% life, takes 6.2% less damage | 12 | – |
| Iron Helm | Armor | Common | +8% life, negative effects fail 3.9% of the time against it | 4 | – |
| Pauldron | Armor | Uncommon | +5% life, takes 4% less damage | 7 | – |
| Chest Plate | Armor | Rare | +8.4% life, -2.5% speed, attackers take 4.2% of the damage they deal | 12 | – |
| Thorn Bracers | Armor | Uncommon | +4.3% life, starts the battle with Thorns (3 turns) | 7 | – |
| Shadow Cloak | Armor | Epic | +2.6% life, starts the battle with Evasion (2 turns) | 18 | – |
| Jewel Necklace | Talisman | Common | +3.4% life, +2.2% power, +6.7 stamina each turn | 4 | – |
| Tiny Crown | Talisman | Epic | +2% power, starts the battle with Focus (2 turns) | 18 | – |
| Lucky Bell | Talisman | Uncommon | +2.8% speed, +8.3% crit chance | 7 | – |
| Warm Scarf | Talisman | Uncommon | +6.3% life, immune to Freeze, Slow | 7 | – |
| Goggles | Talisman | Uncommon | +6% power, immune to Blind | 7 | – |
| Headband | Talisman | Common | +5% power, immune to Sleep, Charm | 4 | – |
| Spirit Lantern | Talisman | Rare | +2.9% life, starts the battle with Second Wind (4 turns) | 12 | – |
| Potion Belt | Talisman | Rare | +3.5% life, starts the battle with Regeneration (3 turns) | 12 | – |
| Explorer Pack | Talisman | Uncommon | +7.3% life, +36.4% max stamina | 7 | – |
| Jet Pack | Talisman | Epic | +10.5% speed, starts the battle with Haste (1 turns) | 18 | – |
| Training Blade | Weapon | Common | +4.4% power, first attack deals 13.1% more | 4 | – |
| Flint Knife | Weapon | Common | +1.3% power, +0.8% speed, 15% chance on hit: Bleed (2 turns) | 4 | – |
| Oak Cudgel | Weapon | Common | +5% power, 12% chance on hit: Weaken (2 turns) | 4 | – |
| Reed Spear | Weapon | Common | +5.6% power, +15% damage against targets above 80% life | 4 | – |
| Shortbow | Weapon | Common | +4.3% power, +5.4% crit chance | 4 | – |
| Bone Mallet | Weapon | Common | +5.4% power, 15% chance on hit: Slow (2 turns) | 4 | – |
| Hatchet | Weapon | Common | +4.5% power, +20% damage against targets below 35% life | 4 | – |
| Candle Rod | Weapon | Common | +4.6% power, 10% chance on hit: Blind (2 turns) | 4 | – |
| Copper Saber | Weapon | Uncommon | +5% power, 12% chance on hit: Guard Break (2 turns) | 7 | – |
| Viper Fang | Weapon | Uncommon | +1.6% power, +1% speed, 22% chance on hit: Poison (3 turns) | 7 | – |
| Harpoon | Weapon | Uncommon | +4.9% power, 22% chance on hit: Soaked (3 turns) | 7 | – |
| Quarry Maul | Weapon | Uncommon | +5.9% power, -2% speed, 10% chance on hit: Brittle (3 turns) | 7 | – |
| Longbow | Weapon | Uncommon | +4% power, +5% damage for each negative effect on the target | 7 | – |
| Briar Club | Weapon | Uncommon | +1.5% power, 18% chance on hit: Bleed (3 turns) | 7 | – |
| Shepherd Staff | Weapon | Uncommon | +4.9% power, its healing is 19.4% stronger | 7 | – |
| Spark Wand | Weapon | Uncommon | +3.3% power, 25% chance on hit: Stamina Leak (3 turns) | 7 | – |
| Cinder Blade | Weapon | Rare | +2.4% power, 20% chance on hit: Burn (3 turns) | 12 | Cinderforge |
| Rimefang Spear | Weapon | Rare | +5% power, 6% chance on hit: Freeze (1 turns) | 12 | Rimeguard |
| Coral Trident | Weapon | Rare | +6.6% power, +30% damage against targets with Soaked | 12 | Tidecaller |
| Thornwood Bow | Weapon | Rare | +3.2% power, 18% chance on hit: Spores (2 turns) | 12 | Thornwood |
| Gloom Knife | Weapon | Rare | +1.8% power, +1.2% speed, 15% chance on hit: Blind (2 turns) | 12 | – |
| Bearded Axe | Weapon | Rare | +4.2% power, +30% damage against targets below 35% life | 12 | – |
| Dream Staff | Weapon | Rare | +3.4% power, 8% chance on hit: Sleep (2 turns) | 12 | – |
| Harvest Sickle | Weapon | Rare | +5.8% power, 20% chance on hit: Fatigue (3 turns) | 12 | – |
| Pebble Cannon | Weapon | Rare | +2.3% power, its attacks ignore Shield, Guard and Evasion | 12 | – |
| Thunder Maul | Weapon | Epic | +8.2% power, -3.3% speed, 7% chance on hit: Stun (1 turns) | 18 | Stormcrest |
| Bedrock Club | Weapon | Epic | +6.4% power, 15% chance on hit: Rooted (2 turns) | 18 | Bedrock |
| Rivet Cannon | Weapon | Epic | +3.9% power, 18% chance on hit: Guard Break (2 turns) | 18 | Cogwork |
| Crimson Scythe | Weapon | Epic | +5.6% power, +30% damage against targets with Bleed | 18 | – |
| Hex Staff | Weapon | Epic | +5.1% power, 18% chance on hit: Jinx (3 turns) | 18 | – |
| Twin Fangs | Weapon | Epic | +2.2% power, +2.2% speed, 15% chance on hit: Weaken (2 turns) | 18 | – |
| Seal Breaker | Weapon | Epic | +5.4% power, 15% chance on hit: Sealed (3 turns) | 18 | – |
| Mirror Bow | Weapon | Epic | +3.9% power, +7% damage for each positive effect on the target | 18 | – |
| Daybreak Wand | Weapon | Legendary | +4.9% power, its healing is 33% stronger | 26 | Daybreak |
| Nightveil Dagger | Weapon | Legendary | +4% power, +2.7% speed, +35% damage against stunned, frozen or sleeping targets | 26 | Nightveil |
| Wyrm Blade | Weapon | Legendary | +3% power, 12% chance on hit: Burn (3 turns), +15% damage against targets with Burn | 26 | – |
| Gale Lance | Weapon | Legendary | +1.8% power, first attack deals 11.8% more, +2.4% speed in battle | 26 | – |
| Void Hammer | Weapon | Legendary | +7.2% power, 10% chance on hit: Hollow (2 turns) | 26 | – |
| Starfall Sword | Weapon | Mythic | +3.2% power, +4.2% crit chance, 8% chance on hit: Brittle (3 turns) | 34 | Starfall |
| Primal Fang | Weapon | Mythic | +1.3% power, +1.3% speed, heals for 2.5% of the damage it deals, +20% damage against targets below 35% life | 34 | – |
| Worldsea Trident | Weapon | Mythic | +4.6% power, 15% chance on hit: Soaked (3 turns), 10% chance on hit: Slow (2 turns) | 34 | – |
| Plank Shield | Armor | Common | +6.8% life, starts the battle with Guard (1 turns) | 4 | – |
| Leather Cap | Armor | Common | +5.3% life, takes 4.2% less damage | 4 | – |
| Travel Cloak | Armor | Common | +6.4% life, takes 32% less damage from area attacks | 4 | – |
| Linen Wraps | Armor | Common | +5.9% life, starts the battle with Regeneration (2 turns) | 4 | – |
| Hide Pauldron | Armor | Common | +5.6% life, attackers take 5.6% of the damage they deal | 4 | – |
| Padded Vest | Armor | Common | +7% life, immune to Bleed | 4 | – |
| Wicker Bracers | Armor | Common | +5.2% life, negative effects fail 12.4% of the time against it | 4 | – |
| Iron Buckler | Armor | Uncommon | +1.6% life, starts the battle with Counter (2 turns) | 7 | – |
| Plumed Helm | Armor | Uncommon | +7.4% life, immune to Stun | 7 | – |
| Mist Cloak | Armor | Uncommon | +6.2% life, starts the battle with Evasion (1 turns) | 7 | – |
| Chain Shirt | Armor | Uncommon | +4.5% life, takes 4.5% less damage | 7 | – |
| Spiked Bracers | Armor | Uncommon | +3.9% life, attackers take 6.8% of the damage they deal | 7 | – |
| Ranger Wraps | Armor | Uncommon | +8.3% life, immune to Slow, Rooted | 7 | – |
| Spiked Pauldron | Armor | Uncommon | +5.3% life, starts the battle with Thorns (2 turns) | 7 | – |
| Cinder Plate | Armor | Rare | +7.6% life, immune to Burn | 12 | Cinderforge |
| Rimeguard Helm | Armor | Rare | +8.8% life, immune to Freeze, Slow | 12 | Rimeguard |
| Shell Shield | Armor | Rare | +3.9% life, starts the battle with Shield (3 turns) | 12 | Tidecaller |
| Bark Bracers | Armor | Rare | +4.7% life, starts the battle with Regeneration (3 turns) | 12 | Thornwood |
| Tower Shield | Armor | Rare | +5.4% life, takes 37.8% less damage from area attacks | 12 | – |
| Mirror Shield | Armor | Rare | +3% life, starts the battle with Mirror Veil (3 turns) | 12 | – |
| Warden Helm | Armor | Rare | +3.6% life, negative effects fail 14.2% of the time against it | 12 | – |
| Herbal Wraps | Armor | Rare | +4% life, starts the battle with Second Wind (4 turns) | 12 | – |
| Wind Cape | Armor | Rare | +8.3% life, starts the battle with Haste (1 turns) | 12 | – |
| Stormcrest Shield | Armor | Epic | +4.8% life, starts the battle with Thorns (3 turns) | 18 | Stormcrest |
| Bedrock Plate | Armor | Epic | +3.7% life, takes 5.1% less damage | 18 | Bedrock |
| Cog Pauldron | Armor | Epic | +7.1% life, immune to Stamina Leak, Fatigue | 18 | Cogwork |
| Avenger Mantle | Armor | Epic | +5.6% life, gains Power Up when an ally falls | 18 | – |
| Bulwark | Armor | Epic | +4.3% life, starts the battle with Guard (2 turns) | 18 | – |
| Thornback Plate | Armor | Epic | +3.4% life, attackers take 6.8% of the damage they deal | 18 | – |
| Hourglass Cloak | Armor | Epic | +9.2% life, immune to Doom, Bounty, Time Bubble, Charm | 18 | – |
| Halo Helm | Armor | Legendary | +5% life, starts the battle with Immunity (1 turns) | 26 | Daybreak |
| Nightveil Cloak | Armor | Legendary | +3.6% life, starts the battle with Evasion (1 turns), negative effects fail 8.9% of the time against it | 26 | Nightveil |
| Wyrm Scale Shield | Armor | Legendary | +3% life, starts the battle with Shield (3 turns), immune to Burn | 26 | – |
| Regal Cuirass | Armor | Legendary | +3.5% life, its whole team starts with Shield (3 turns) | 26 | – |
| Titan Pauldron | Armor | Legendary | +3.9% life, takes 3.9% less damage, takes 19.4% less damage from area attacks | 26 | – |
| Starfall Aegis | Armor | Mythic | +1.7% life, starts the battle with Mirror Veil (3 turns), negative effects fail 5.6% of the time against it | 34 | Starfall |
| Primal Carapace | Armor | Mythic | +0.7% life, starts the battle with Counter (2 turns), attackers take 0.7% of the damage they deal | 34 | – |
| Everbloom Wraps | Armor | Mythic | +3.1% life, starts the battle with Regeneration (4 turns), immune to Blight, Heal Block | 34 | – |
| Daisy Pin | Talisman | Common | +4% life, +2.7% power, its healing is 13.4% stronger | 4 | – |
| Fang Necklace | Talisman | Common | +2.1% life, +3.2% power, +4.2% crit chance | 4 | – |
| Wool Scarf | Talisman | Common | +6.8% life, +6.8 stamina each turn | 4 | – |
| Straw Hat | Talisman | Common | +6.7% life, immune to Burn | 4 | – |
| Jingle Bow | Talisman | Common | +3.9% life, +3.9% speed in battle | 4 | – |
| Bow Tie | Talisman | Common | +2.4% life, +1.6% power, starts the battle with Power Up (1 turns) | 4 | – |
| Tool Belt | Talisman | Common | +3.4% life, +2.3% power, +17.3% max stamina | 4 | – |
| Moonstone Pendant | Talisman | Uncommon | +4% life, starts the battle with Regeneration (2 turns) | 7 | – |
| Calm Earmuffs | Talisman | Uncommon | +3.5% life, +2.3% power, immune to Charm, Sleep | 7 | – |
| Arrow Quiver | Talisman | Uncommon | +4.2% power, +6.9% crit chance | 7 | – |
| Dapper Top Hat | Talisman | Uncommon | +3.8% power, its negative effects land 12.8% more often | 7 | – |
| Scholar Monocle | Talisman | Uncommon | +3.8% power, +5% damage for each negative effect on the target | 7 | – |
| Lucky Balloon | Talisman | Uncommon | +4.3% life, starts the battle with Evasion (1 turns) | 7 | – |
| Grand Moustache | Talisman | Uncommon | +4.6% life, all enemies start with Fatigue (1 turns) | 7 | – |
| Tail Ring | Talisman | Uncommon | +3.7% life, +2.5% power, +6.2 stamina each turn | 7 | – |
| Cinder Charm | Talisman | Rare | +5.8% power, +25% damage against targets with Burn | 12 | Cinderforge |
| Snowdrift Scarf | Talisman | Rare | +5.8% power, +25% damage against targets with Slow | 12 | Rimeguard |
| Pearl Strand | Talisman | Rare | +5.5% life, its healing is 27.3% stronger | 12 | Tidecaller |
| Thornwood Circlet | Talisman | Rare | +3.3% power, its negative effects land 13.3% more often | 12 | Thornwood |
| Focus Goggles | Talisman | Rare | +3.3% power, starts the battle with Focus (1 turns) | 12 | – |
| War Paint Band | Talisman | Rare | +1.8% life, starts the battle with Power Up (2 turns) | 12 | – |
| Will-o-Lantern | Talisman | Rare | +1.4% life, all enemies start with Stamina Leak (2 turns) | 12 | – |
| Signal Antenna | Talisman | Rare | +4% life, all enemies start with Slow (1 turns) | 12 | – |
| Elixir Belt | Talisman | Rare | +3.3% life, +2.2% power, starts the battle with Vigor (3 turns) | 12 | – |
| Trailblazer Pack | Talisman | Rare | +5.2% life, its whole team starts with Vigor (2 turns) | 12 | – |
| Spark Antenna | Talisman | Epic | +1.5% power, starts the battle with Charge (3 turns) | 18 | Stormcrest |
| Geode Belt | Talisman | Epic | +5.2% life, starts the battle with Guard (1 turns) | 18 | Bedrock |
| Clockwork Jetpack | Talisman | Epic | +2.7% life, +3.6% speed in battle, +2.7 stamina each turn | 18 | Cogwork |
| Echo Bell | Talisman | Epic | +1% life, starts the battle with Echo (2 turns) | 18 | – |
| Mirror Mask | Talisman | Epic | +3.2% life, starts the battle with Mirror Veil (2 turns) | 18 | – |
| Hunter Cap | Talisman | Epic | +3% power, +25% damage against targets above 80% life | 18 | – |
| Dread Mask | Talisman | Epic | +3.9% life, all enemies start with Fatigue (2 turns) | 18 | – |
| Daybreak Crown | Talisman | Legendary | +2.8% life, starts the battle with Regeneration (3 turns) | 26 | Daybreak |
| Nightveil Mask | Talisman | Legendary | +2.3% power, +4.6% crit chance, +4% damage for each negative effect on the target | 26 | Nightveil |
| Comet Rocket | Talisman | Legendary | +2.7% speed, starts the battle with Haste (1 turns), first attack deals 13.6% more | 26 | – |
| Sage Monocle | Talisman | Legendary | +1.9% power, its negative effects land 7.8% more often, negative effects fail 9.7% of the time against it | 26 | – |
| Ringmaster Hat | Talisman | Legendary | +1.4% life, all enemies start with Guard Break (1 turns) | 26 | – |
| Phoenix Plume | Talisman | Legendary | +1.8% life, starts the battle with Second Wind (4 turns), its healing is 7.2% stronger | 26 | – |
| Starfall Crown | Talisman | Mythic | +1.2% life, starts the battle with Echo (1 turns) | 34 | Starfall |
| Heart of the Isle | Talisman | Mythic | +0.6% life, gains Power Up when an ally falls, its whole team starts with Shield (3 turns) | 34 | – |
Gear sets
| Set | 2 pieces | 3 pieces |
|---|---|---|
| Cinderforge | +1.5% power | +2.5% crit chance |
| Rimeguard | +1% life | negative effects fail 5% of the time against it |
| Tidecaller | its healing is 2.5% stronger | +1 stamina each turn |
| Thornwood | negative effects fail 4% of the time against it | attackers take 3% of the damage they deal |
| Stormcrest | first attack deals 3% more | first attack deals 3% more |
| Bedrock | +1% life | +1% life |
| Cogwork | +3 stamina each turn, +2% life | +10% max stamina, +2% speed in battle |
| Daybreak | +2% life | its healing is 5% stronger |
| Nightveil | +1.5% crit chance | +1.5% crit chance |
| Starfall | +1% crit chance | +1% crit chance |
Runes
Runes are small stones you set into your monsters for bonuses. They come in 5 ranks and can be raised up to level 10.
How it works. Open your rune bag, pick a rune and set it into a monster sheet.
Where to get it and where you need it. The Rune Forge makes runes from rune dust. Dungeons, the arena and expeditions give dust.
Unlocks at player level 8.
- A single rune gives up to 12 percent more life or a similar bonus.
- Matching sets of runes give an extra bonus.
Runes come in 5 ranks (I, II, III, IV, V) and can be raised to level 10. Making a rune costs rune dust: I 20, II 70, III 200, IV 400, V 800.
Rune sets
| Set | Element | 2 runes | 3 runes |
|---|---|---|---|
| Blaze | Ember | +6% crit chance | +10% crit chance, hits burn 15% of the time |
| Flow | Tide | Healing +12% | Healing +20%, starts with Regeneration |
| Growth | Bloom | Heals for 5% of the damage it deals | Heals for 10% of the damage it deals |
| Bulwark | Stone | Takes 5% less damage | Takes 10% less damage |
| Surge | Storm | +3% speed | +5% speed, starts with Haste |
| Stillness | Frost | Negative effects fail 10% of the time | Negative effects fail 20% of the time |
| Clockwork | Gear | +3 stamina each turn | +6 stamina each turn |
| Radiance | Dawn | Starts with a shield | Whole team starts with a small shield |
| Dusk | Shade | Negative effects land 8% more often | Negative effects land 15% more often |
| Echo | Arcane | Attackers take 6% of the damage they deal | Attackers take 12% of the damage they deal |
Relics
Rare finds that belong to your whole team. Wear 3 at a time and they change how your monsters fight.
How it works. Open Relics, tap a relic you own and put it into one of the free places.
Where to get it and where you need it. Relics are found on the trail, in dungeons, in the tower, through achievements and in the trail shop.
Unlocks at player level 22.
- Collect doubles to raise a relic up to level 5.
- Sets of relics give a bonus when you wear matching ones.
Relic sets
| Relic set | 2 relics | 3 relics |
|---|---|---|
| Tides | Healing power +4% | Heal for 2% of the damage dealt · Burn, poison and bleed hurt 5% less |
| Embers | Critical hit chance +1.5 points | All monsters: damage +0.8% · The first attack of each monster deals 3% more |
| Roots | Damage taken −1% | All monsters: life +1.5% |
| Stars | Your negative effects land 1.5 points more often | Critical hit chance +1.5 points |
| Clockwork | All monsters: speed +1% | Stamina regained each turn +1 |
| Mist | Negative effects fail 4% more often | Negative effects fail 3% more often · Your negative effects land 1.5 points more often |
All 60 relics
| Relic | Set | Rarity | Effect | Found in |
|---|---|---|---|---|
| Tide-Worn Pebble | Tides | Common | Healing power +18% | Dungeon bosses, Relic Workshop |
| Driftwood Charm | Tides | Common | Stamina regained each turn +5 · All monsters: life +0.8% | Dungeon bosses, Relic Workshop |
| Salt Pouch | Tides | Common | Burn, poison and bleed hurt 20% less | Dungeon bosses, Relic Workshop |
| Shell Whistle | Tides | Common | Negative effects fail 6% more often | Dungeon bosses, Relic Workshop |
| Mossy Anchor | Tides | Common | All monsters: life +1.5% | Dungeon bosses, Relic Workshop |
| Pearl of the Ebb | Tides | Rare | The weakest monster starts with Regeneration (3 turns) | Dungeon bosses, Achievements, Relic Workshop |
| Moonpull Bangle | Tides | Rare | Heal for 2.5% of the damage dealt | Dungeon bosses, Achievements, Relic Workshop |
| Deep Current Ring | Tides | Rare | Healing power +24% · Heal for 1.6% of the damage dealt · All monsters: damage −1% | Dungeon bosses, Achievements, Relic Workshop |
| Reefheart | Tides | Epic | Every monster starts with Regeneration (1 turn) · Healing power +16% | Dungeon bosses, Achievements, Relic Workshop |
| Horn of the Tidecaller | Tides | Epic | Heal for 8% of the damage dealt · Damage taken +3% | Dungeon bosses, Achievements, Relic Workshop |
| Cinder Tooth | Embers | Common | All monsters: damage +1.6% | Dungeon bosses, Relic Workshop |
| Spark Tinder | Embers | Common | Critical hit chance +3 points | Dungeon bosses, Relic Workshop |
| Ashen Flint | Embers | Common | The first attack of each monster deals 6% more | Dungeon bosses, Relic Workshop |
| Hearth Ember | Embers | Common | Hits on foes below 35% life deal 8% more | Dungeon bosses, Relic Workshop |
| Soot Bracer | Embers | Common | Attackers take 2.5% of the damage they deal | Dungeon bosses, Relic Workshop |
| Pyre Brand | Embers | Rare | Each negative effect on the foe: 1.6% more damage (up to 5) | Dungeon bosses, Achievements, Relic Workshop |
| Furnace Heart | Embers | Rare | All monsters: damage +2.8% · Damage taken +2% | Dungeon bosses, Achievements, Relic Workshop |
| Smoulder Band | Embers | Rare | When a monster falls, the others get Power Up for 2 turns · All monsters: damage −5% · All monsters: life −7% | Dungeon bosses, Achievements, Relic Workshop |
| Phoenix Cinder | Embers | Epic | Each fallen ally: 1.2% more damage · All monsters: damage +0.8% | Dungeon bosses, Achievements, Relic Workshop |
| Crown of Cinders | Embers | Epic | All monsters: damage +4.2% · All monsters: life −5% · Critical hit chance +1.6 points | Dungeon bosses, Achievements, Relic Workshop |
| Bark Plate | Roots | Common | Damage taken −1.6% | Wild Trail runs, Trail Shop, Relic Workshop |
| Acorn Charm | Roots | Common | All monsters: life +1.6% | Wild Trail runs, Trail Shop, Relic Workshop |
| Thorn Bracelet | Roots | Common | Attackers take 2.8% of the damage they deal | Wild Trail runs, Trail Shop, Relic Workshop |
| Fern Wrap | Roots | Common | Area attacks deal 12% less to your monsters | Wild Trail runs, Trail Shop, Relic Workshop |
| Pebble Seed | Roots | Common | Every monster starts with Shield (2 turns) | Wild Trail runs, Trail Shop, Relic Workshop |
| Elder Rootstock | Roots | Rare | All monsters: life +2.8% · All monsters: speed −1.5% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Heartwood Knot | Roots | Rare | The weakest monster starts with Shield (3 turns) | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Mosscloak Pin | Roots | Rare | Damage taken −3.2% · All monsters: speed −2% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Ancient Canopy | Roots | Epic | All monsters: life +1.3% · Damage taken −0.8% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Worldroot Sprig | Roots | Epic | Every monster starts with Shield (3 turns) · All monsters: speed −3% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Dim Star Chip | Stars | Common | Critical hit chance +3 points | Tower milestones, Relic Workshop |
| Night Lens | Stars | Common | Hits on foes above 80% life deal 5% more | Tower milestones, Relic Workshop |
| Comet Dust | Stars | Common | All monsters: speed +1.3% | Tower milestones, Relic Workshop |
| Compass Needle | Stars | Common | Your negative effects land 3 points more often | Tower milestones, Relic Workshop |
| Moonlit Coin | Stars | Common | Monsters below 40% life deal 7% more | Tower milestones, Relic Workshop |
| Constellation Map | Stars | Rare | The leader starts with Focus (1 turn) | Tower milestones, Achievements, Relic Workshop |
| Falling-Star Pendant | Stars | Rare | Critical hit chance +5.5 points · Damage taken +2% | Tower milestones, Achievements, Relic Workshop |
| Zenith Prism | Stars | Rare | Hits on foes that cannot act deal 10% more · Your negative effects land 2.5 points more often | Tower milestones, Achievements, Relic Workshop |
| Skyheart Gem | Stars | Epic | Critical hit chance +2 points · All monsters: damage +0.5% | Tower milestones, Achievements, Relic Workshop |
| Eclipse Shard | Stars | Epic | All monsters: damage +3.5% · Critical hit chance +2.5 points · All monsters: life −5% | Tower milestones, Achievements, Relic Workshop |
| Cogwheel Tooth | Clockwork | Common | All monsters: speed +1.3% | Tower milestones, Relic Workshop |
| Brass Spring | Clockwork | Common | Stamina regained each turn +5 · All monsters: speed +0.5% | Tower milestones, Relic Workshop |
| Wound Key | Clockwork | Common | The slowest monster starts with Haste (1 turn) | Tower milestones, Relic Workshop |
| Starter Pin | Clockwork | Common | Every monster starts with Haste (1 turn) · All monsters: life −3% | Tower milestones, Relic Workshop |
| Spare Lever | Clockwork | Common | Stamina regained each turn +5 · All monsters: speed +0.5% | Tower milestones, Relic Workshop |
| Escapement Core | Clockwork | Rare | Skills with a cooldown of 3 or more come back 1 turn sooner · All monsters: life −0.5% | Tower milestones, Achievements, Relic Workshop |
| Balance Wheel | Clockwork | Rare | All monsters: speed +4% · All monsters: damage −2.5% | Tower milestones, Achievements, Relic Workshop |
| Chronometer Seed | Clockwork | Rare | Stamina regained each turn +5 · All monsters: speed +1.6% · All monsters: life −1% | Tower milestones, Achievements, Relic Workshop |
| Master Spring | Clockwork | Epic | Skills with a cooldown of 3 or more come back 1 turn sooner · All monsters: life −0.5% | Tower milestones, Achievements, Relic Workshop |
| Hourglass Heart | Clockwork | Epic | Negative effects on your monsters last 1 turn shorter · All monsters: damage −3% · All monsters: life −2% | Tower milestones, Achievements, Relic Workshop |
| Haze Pearl | Mist | Common | Every monster starts with Evasion (1 turn) · All monsters: life −4% | Wild Trail runs, Trail Shop, Relic Workshop |
| Fog Bottle | Mist | Common | Negative effects fail 6.5% more often | Wild Trail runs, Trail Shop, Relic Workshop |
| Dew Veil | Mist | Common | Damage taken −1.2% | Wild Trail runs, Trail Shop, Relic Workshop |
| Grey Feather | Mist | Common | Your foes start with Fatigue (2 turns) | Wild Trail runs, Trail Shop, Relic Workshop |
| Whisper Moth | Mist | Common | Your negative effects land 3 points more often | Wild Trail runs, Trail Shop, Relic Workshop |
| Veil Lantern | Mist | Rare | Your foes start with Jinx (1 turn) | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Lost Compass | Mist | Rare | Your foes start with Guard Break (1 turn) · All monsters: damage −4.5% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Mirror Mist | Mist | Rare | The leader starts with Mirror Veil (2 turns) · All monsters: life −1% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Moorshroud | Mist | Epic | Your foes start with Weaken (1 turn) · All monsters: damage −5% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |
| Heart of the Fog | Mist | Epic | Every monster starts with Evasion (1 turn) · Negative effects fail 7% more often · All monsters: life −5% | Wild Trail runs, Achievements, Trail Shop, Relic Workshop |