LeZo

Guide › Islands & buildings

Islands & buildings

Your home island, its buildings and decor, the harbor and research. Gold builds and upgrades, time finishes the work, and gems can speed it up.

In this chapter:

Island and building

Your home. Build habitats, a farm and more, and open wild regions (9 in all) to get room for new buildings.

How it works. Tap Build, pick a building and place it. 2 builders work at the same time; gems finish a build at once.

Where to get it and where you need it. Gold pays for buildings. New buildings and regions unlock as your player level rises.

Habitats and gold

A habitat is the home of monsters of one element. Monsters living there earn gold, from 12 gold a minute for a common one up to 90 for the rarest.

How it works. Build a habitat of the right element, then give a monster a home in it. Tap the coin above the habitat to collect the gold.

Where to get it and where you need it. A habitat holds 2 monsters, up to 6 when fully upgraded. The gold waits in the habitat until you collect it.

Farm and food

The farm grows food. Food raises the level of your monsters.

How it works. Tap the farm, pick a crop and plant it. Sunberries give 12 food after 20 s, Crunchroot 45 food after 3 min. Then feed a monster: 4 bites make a level.

Where to get it and where you need it. Slower crops give much more food. Some food also comes from adventures, tasks and events.

Hatchery and eggs

Eggs hatch in the hatchery. A common egg takes 20 s, the rarest take up to 8 h.

How it works. Buy or find an egg, put it into the hatchery and tap it when it is ready to hatch.

Where to get it and where you need it. The shop sells common eggs for 120 gold. Rarer eggs come from breeding, adventures and events.

Vault

The vault stores monsters that have no habitat. It holds 10 monsters at first and up to 80 when fully upgraded.

How it works. Tap the vault to see who is inside, then give a monster a home.

Where to get it and where you need it. Build it from the build menu. You can have one.

Unlocks at player level 2.

Temple

A temple raises the level cap of one element. The first temple lifts the cap to level 20, every further temple level adds 10.

How it works. Build a temple of the element whose monsters have stopped growing, then feed them again.

Where to get it and where you need it. You can have one temple per element, each with 9 levels.

Unlocks at player level 5.

All buildings

Buildings are placed from the build menu. Gold pays for them, time finishes them, and gems can finish a build at once. Costs are for the first and the last level.

BuildingWhat it doesFrom player levelHow manyLevelsCost (gold), first levelCost (gold), last levelBuild time, first levelBuild time, last level
HabitatHabitatHome for monsters of one element. They earn gold here.1Several5150400,0005 s8 h
FarmFarmGrows food for your monsters.165100600,0005 s10 h
HatcheryHatcheryEggs hatch here.114Free400,000–8 h
Breeding GroveBreeding GroveTwo monsters from level 4 make a new egg.3221,50080,0001 min3 h
TempleTempleRaises the level cap of one element by 10 per temple level.51 per element94,0008,353,0834 min2 d
VaultVaultStores monsters that have no habitat.214500500,00030 s8 h
Rune ForgeRune ForgeMakes runes that give your monsters bonuses.8156,0008,000,00010 min24 h
LabLabCollects essence, raises stars and makes monsters.7158,00012,000,0002 min16 h
ForgeForgeCrafts weapons, armor and talismans and mines ore.4152,5005,000,0001 min16 h
Watch TowerWatch TowerRaises the gold storage of nearby habitats, so a long night pays off.103125,00025,00010 min10 min

Temples raise the level cap of one element

Temple levelLevel cap of the elementCost (gold)Build time
1204,0004 min
23010,4009 min
34027,04021 min
45070,30449 min
560182,7901.9 h
670475,2554.3 h
7801,235,6639.9 h
8903,212,72422.7 h
91008,353,0832 d

Habitat levels

Habitat levelMonstersGold it can storeCost (gold)Build time
126001505 s
233,0001,2002 min
3415,0009,00020 min
4580,00060,0002 h
56400,000400,0008 h

Regions

The island has 9 regions. Opening a region gives room for new buildings.

RegionOpens at player levelCost (gold)
Home Meadow1Free
Sandy Bay612,000
Palm Grove1060,000
Rocky Slope15250,000
Misty Woods20900,000
Lighthouse Cape263,000,000
Marsh328,000,000
Crystal Field3820,000,000
Summit4550,000,000

Decor

Decorate your island. Decor within 3 tiles of a habitat makes its monsters earn more gold, up to 10 percent.

How it works. Open Decor, pick a piece and place it next to a habitat.

Where to get it and where you need it. Decor costs gold or decoration tokens. More pieces of different kinds give a bigger bonus.

Unlocks at player level 11.

The Decor menu opens at player level 11. A piece with a higher number in the table also needs that player level.

All 20 decor pieces

DecorDecor pointsPiece needs player levelCost (gold)Tokens insteadPlace up to
Flower PotsFlower Pots1140–12
Flower BedFlower Bed2190–10
Hedge BedHedge Bed22160–10
BenchBench32250–8
LanternLantern33400–10
BannerBanner44700–6
CratesCrates441,100–6
Camp TentCamp Tent651,800–4
FountainFountain863,000–4
StatueStatue1085,000–4
Market StallMarket Stall12108,000–3
CampfireCampfire141212,000–3
Beach ParasolBeach Parasol161520,000–3
SandcastleSandcastle201835,000–3
Wooden BridgeWooden Bridge262260,000–2
WindmillWindmill4028150,000–2
Treasure ChestTreasure Chest1650302
Palm TreePalm Tree2050453
Mossy RockMossy Rock2280603
LighthouseLighthouse501201601

Harbor

A trader ship, visitors with wishes and a bottle with a story arrive at the harbor. The harbor grows through 10 levels.

How it works. Open the Harbor, tap a visitor to see the wish and hand over what they ask for.

Where to get it and where you need it. Fulfilled wishes make friends. You can meet 12 harbor friends, and each one has outfits and gifts.

Unlocks at player level 7.

The 12 harbor friends

Harbor friendTitle of the friendAbout
Skipper TuckTuck's DeckhandA retired sailor who knits tiny sweaters for monsters. They never fit. He does not mind.
Madame QuillQuill's Co-AuthorWrites the Big Book of Monsters and is on page 4,000. Loves facts, collects quirks.
Chef NutmegNutmeg's TasterA chef who tastes everything twice, just to be sure. Smells of cinnamon.
Juno SparksSparks' TinkererA young inventor with sooty cheeks. Half of her gadgets work. The other half work louder.
Grandpa BarnabyBarnaby's ListenerA fisherman with the tallest tales. His biggest catch was a boot, but he says it was a whale.
Lady FrostwickFrostwick's FriendCollects snowflakes in little jars and labels them. Cold hands, warm heart.
Bo the JugglerBo's SidekickA travelling juggler who drops one ball on purpose, because it makes people laugh.
Professor ZephyrZephyr's ApprenticeA weather watcher who predicts rain every day, and is right once in a while.
Nana FiorellaFiorella's FavoriteA baker grandmother who hides cookies in every pocket and gives them to every monster.
Sir WobbletonWobbleton's SquireA knight in tin armor who squeaks when he walks and is afraid of beetles. Very brave about everything else.
Pearl the DiverPearl's Shell PalA diver who chats with fish and claims they gossip about everyone on the island.
Hermit MossMoss's SeedlingA gardener who speaks very slowly, because plants are in no hurry. Sleeps standing up.

Harbor levels

Harbor levelCost (gold)From player level
1Free7
25,0008
315,00011
440,00014
590,00018
6180,00022
7330,00027
8560,00033
9900,00040
101,400,00048

Research

Study new things with time and notes: more builders, a bigger vault, faster breeding and more. 4 branches with 48 topics in all.

How it works. Open Research, pick a topic and start it. It finishes while you are away.

Where to get it and where you need it. Research notes come from wins and tasks, up to 24 a day. Studies also cost some gold.

Unlocks at player level 13.

All 48 research topics in 4 branches

BranchTopicWhat it doesLevels
IslandField NotesNeat notes make every study go faster.5
IslandSecond DeskA second desk lets you study two things at the same time.1
IslandCarpentryBetter tools: new buildings go up faster.5
IslandStoneworkStrong walls, quick work: upgrades finish faster.5
IslandExtra HandsMore builders can work on the island at the same time.3
IslandStorage RacksShelves for resting monsters: the vault holds more.4
IslandDeep VaultA deeper vault with room for even more monsters.3
IslandEarly RoundsThe welcome-back board shows up after a shorter break, with Collect all.4
IslandGarden PlotsRoom for more of every decoration.4
IslandClear BrushRocks and trees clear away faster.4
IslandScholar HabitYou get better at learning: all research is faster.2
IslandMaster PlanA grand plan: all building and upgrading is quicker.1
BreedingWarm NestA warm nest: eggs hatch faster.5
BreedingExtra NestMore places for eggs in the hatchery.2
BreedingMixing BenchA tidy bench: breeding takes less time.5
BreedingQuirk LensSee the chance of every quirk before an egg hatches.2
BreedingRepeat CrossRepeat your last cross with one tap.1
BreedingCross TipSee what a cross can become and which results are new to you.2
BreedingWarm StonesWarm stones under the eggs: they hatch even faster.4
BreedingYoung ParentsYounger monsters may become parents.2
BreedingPair BookRemember more of your crosses and repeat any of them.3
BreedingMaster BreederA master hand: breeding is even faster.4
BreedingThird GroveRoom for one more breeding grove.1
BreedingBreeder AlmanacThe full quirk table: see which quirks a kind is still missing.1
BattleTraining DrillDaily drills: your monsters get a little more life in battle.4
BattleSharp EdgeSharper claws: a little more power in battle.4
BattlePadded GearPadding: your monsters take a little less damage.2
BattleKeen EyeSharp eyes: a few more critical hits.2
BattleOpening GuardEvery monster starts the battle with a small shield.2
BattleHerb LoreHerb knowledge: healing works a little better.2
BattleBigger SatchelA bigger satchel: one more item per battle.1
BattleDeep PocketsDeep pockets: carry more of every item.3
BattleScoutA scout shows the enemy abilities before the battle.2
BattleFar SightThe scout also reports each enemy trait.1
BattleTeam AdvisorSuggests the five monsters that fit best against the enemies.1
BattleMaster SatchelThe master satchel: one more item per battle.1
JourneyTravel PackLight packing: expeditions are shorter.5
JourneyCampMore monsters can be away on expeditions at once.2
JourneyBig CampOne more expedition place.1
JourneyFast BoatsFaster boats: expeditions are even shorter.5
JourneyTrail LuckEvery Wild Trail run starts with a free blessing.1
JourneyWanderer BoonA second free blessing at the start of every Wild Trail run.1
JourneyQuick FinishFinish adventure battles instantly after only 2 stars.1
JourneyCampfire CraftCampfires on the Wild Trail heal more.4
JourneyStarting CoinsStart every Wild Trail run with some trail coins.4
JourneyTrail VigorAfter a won battle on the Wild Trail everyone heals a little.3
JourneySame AgainSend the same monster to the same place again with one tap.1
JourneyGrand TourThe grand tour: expeditions are quicker still.1